Ok Arnie, I get where you're coming from about feathering shots now. But to clarify on that point, firstly, GG have already stated they are still sorting out recoil and that it is unfinished. Secondly, the main weapon in the video is an electric pulse rifle of sorts, it's unlikely to have much recoil, and will probably just have less damage or something else to counter that. Thirdly, excess recoil does not always necessarily mean you have to feather shots, without being overly boastful, I was a very good CSS player, played with clans in proper leagues etc. And even in CSS you can still spray, you just have to control the recoil by way of counter movement and balance (something that's almost impossible to tell on video, since it all occurs at a control input level)).
For example, there would be many a moment where you're surrounded by enemies that burst fire (or feathered shots) are simply not ideal and waste too much time, and instead you would do one long burst, but control it with a particular spray that would hit all targets. The great thing with CSS is that every gun had different recoil characteristics and it took skill to master them.