SniperHunter
Banned
It looks really cool and enhances the level. More games should have fog imono. Maybe in the n64 days. This is volumetric, shadow recieving fog. It is actually relatively expensive.
It looks really cool and enhances the level. More games should have fog imono. Maybe in the n64 days. This is volumetric, shadow recieving fog. It is actually relatively expensive.
your not the only one when I saw the E3 build I was widely confused on the tree movements... Looked as if a typhoon was passing throughAwesome!
Also, the video in the OP does look considerably improved.
I'm not sure if I'm imagining this, but I noticed the way the tree branches sway has changed from the E3 build. It seems like individual clusters of leaves sway independently now. In the older videos that I checked, it seemed like the entire branch swayed in one direction. Anybody else notice this? I could be seeing things, but a couple of frames in this video really caught my eye, unlike before!
http://www.youtube.com/watch?feature=player_detailpage&v=G8UhrlEx8ho#t=1m55s
The foliage and it's reactions to the environment are much improved.Awesome!
Also, the video in the OP does look considerably improved.
I'm not sure if I'm imagining this, but I noticed the way the tree branches sway has changed from the E3 build. It seems like individual clusters of leaves sway independently now. In the older videos that I checked, it seemed like the entire branch swayed in one direction. Anybody else notice this? I could be seeing things, but a couple of frames in this video really caught my eye, unlike before!
http://www.youtube.com/watch?feature=player_detailpage&v=G8UhrlEx8ho#t=1m55s
your not the only one when I saw the E3 build I was widely confused on the tree movements... Looked as if a typhoon was passing through
The foliage and it's reactions to the environment are much improved.
It looks really cool and enhances the level. More games should have fog imo
This is really shaping up to be awesome. Love the hand gesture when deploying the Owl.
KZ-Mercs is keeping me hyped for this.
Here.
http://www.youtube.com/watch?v=OWfqnXLi0Ic&t=3m19s
http://www.youtube.com/watch?v=OWfqnXLi0Ic&t=3m32s
Erm, recoil is not supposed to obstruct the player from being able to pull the trigger and fire off his gun to earn a kill. In real life a gun does not move a metre when you pull the trigger, it moves very much in the way shown in the video's I linked. You can even often control recoil by putting opposing force depending on the direction of inertia and movement. Your posts genuinely baffle me.
I honestly have no idea what you actually expect a weapon to react like when shot. Can you actually link me to video examples of what you constitute as good feedback and recoil from weapon fire in a game? I'd love to see it.
EDIT: See the response below as well.
Yea you're right, with that weapon there is minimal recoil on the actual reticule, it's just the gun and sights that moves around a lot, which makes me think they just haven't mapped the recoil to the weapon animation yet. There seems to be a lot more with weapon in the second video I posted. But as I said before, GG did mention they have not finalised recoil and are still working on it.
Graphically? Yes. Gameplay wise? Hell no.
Killzone has tight, linear levels, and you are strictly limited as to what you can climb or the location you can visit = "OMG, COD CLONE!!!11111"Well exactly which next gen launch title is doing something better? Killzone gameplay has only been solid.
I'm actually kind of glad that we have basically seen nothing of the single player. It's like all of us are going in blind and seeing all of these sure to be beautiful locations.
That being said, we will probably get a trailer soon that will spoil practically every location![]()
Why the hell would they do this? Whyyyyyyyyyy?*depth of field is back
Light barely pierces thick fog (most of it gets reflected back), so if you want to try and drive through a white wall at high speeds go for it!I hope driveclub has this fog. Light piercing through think fog would look awesome. Game looks too plain atm
Possibly still optimising after the visual upgrades?I am surprised to see screen tearing in that video, none of the previous videos of shadowfall be it mp or sp had any screen tearing!
I've shot different guns but I always think scifi games get a some degree of leniency from me for the shooting mechanics. Even though they have to be a bit based on real life, otherwise I guess they might feel weird, I always think the meghanics in the gun are totally different from our reality.
Why the hell would they do this? Whyyyyyyyyyy?
I meant rolling mist you seen the video, it would look great in DC. Patches of think fog would be great as well.Light barely pierces thick fog (most of it gets reflected back), so if you want to try and drive through a white wall at high speeds go for it!
Possibly still optimising after the visual upgrades?
I've shot different guns but I always think scifi games get a some degree of leniency from me for the shooting mechanics. Even though they have to be a bit based on real life, otherwise I guess they might feel weird, I always think the meghanics in the gun are totally different from our reality.
It's crunch time for these devs, right? The game should be going gold in a couple of weeks so they can start pressing copies.
It's crunch time for these devs, right? The game should be going gold in a couple of weeks so they can start pressing copies.
Yea, this game seems to be in great shape. Its just missing some effects. But DC, we haven't seen a single gameplay vid showing more than one car on screen....It's crunch time for these devs, right? The game should be going gold in a couple of weeks so they can start pressing copies.
But DC, we haven't seen a single gameplay vid showing more than one car on screen....
Supposedly the team at Evo recorded a new gameplay video last week so we should get some new DC footage any day now. Rushy also mentioned that they would be showing off proper races soon.
It's crunch time for these devs, right? The game should be going gold in a couple of weeks so they can start pressing copies.
It's probably mental right now for every team out there working on a launch game. The amount of pressure must be brutal.
Yea, probably Gold in 2 weeks, then continue working at break neck speed chugging coffee like a boss to polish up a 5 gig patch on Day 1...It's probably mental right now for every team out there working on a launch game. The amount of pressure must be brutal.
The thing is, I've actually shot many guns throughout my life and they all move a hell of a lot more than the guns in Shadow Fall do. Killzone 2 was much closer to real life. Shadow Fall will still be my first purchase for PS4, but it still doesn't look like the guns handle the way I'd prefer. It sounds like it will be better than KZ3, but - in my eyes at least - KZ2 will remain king.
Hope they get rid of the screen tearing. Everything looks gorgeous, but it tears every time the player moves the camera.
The AI seems very stupid(cod style) compared to other KZ games. I have yet to see them taking cover at all.
Look at the encounter.The AI seems very stupid(cod style) compared to other KZ games. I have yet to see them taking cover at all.
The AI seems very stupid(cod style) compared to other KZ games. I have yet to see them taking cover at all.
No one even thought about OS usage based on what evilalien said. You brought it up.
My reading of the situation is that you laughed at him because you thought he was wrong when he said that triple buffering should be included because the PS4 has so much memory. He then sources a technical article that points out that he is right and the most important factor in triple buffering is memory. You, instead of saying: My mistake go and then somehow bring in in OS allocation which wasn't part of the conversation.
The AI seems very stupid(cod style) compared to other KZ games. I have yet to see them taking cover at all.
yes they teased these in KZ Mercs. Level design seems open
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the levels seem gigantic
Not sure if new thread worthy:
geoffkeighley: Get ready @playstation Nation! Massive Killzone: Shadow Fall PS4 campaign blow-out on this Thursday's GTTV from Guerrilla in Amsterdam
https://twitter.com/geoffkeighley/status/390150176402202624
The AI seems very stupid(cod style) compared to other KZ games. I have yet to see them taking cover at all.
The game is seven weeks away, there's plenty of time for them to show more.When are we FINALLY going to see a new level?
What is this game? 3 levels long? Come on!
The game is seven weeks away, there's plenty of time for them to show more.
Personally, I have no issues with not seeing too much of the game. Too many games leave little to discover after their marketing push.