Shadow's concepts all look like shitty fan-characters you'd see on DeviantArt.
it's hard to believe that the final shadow design was actually the best one
Shadow's isn't too surprising if you remember the very first images/promo for SA2. I'm happy the design changed, but that's all I'm happy about concerning the history behind that mess of a game.
Why does Big have a belt if he's not wearing any pants?
Nah, the very first SA2 images showed basically his final design.
And thank god. It's remarkable that, despite how much shit Shadow's design has gotten over the years, it could have been so much worse. The final design is downright fantastic is comparison.
And thank god. It's remarkable that, despite how much shit Shadow's design has gotten over the years, it could have been so much worse. The final design is downright fantastic is comparison.
What the hell were they doing with Gamma
WHAT THE HELL WERE THEY DOING WITH SILVER
The scar on Shadow is what gets me.
All he needs is a cigarette and some Linkin Park blasting on the speaker.
It's mainly a flotation device.
I'm talking before those, even. This was back when the game was still in development and there were only 2-3 playable characters planned.
What the hell were they doing with Gamma
That second shot is from the very first footage ever shown for the game, haha. If there's anything earlier I neither remember it (despite following the game at the time) nor can I find it online.
The problem was that Sonic Team refused to confirm whether or not Tails was in the game, and apparently there was enough people out there who pestered Sonic Team at conventions and such about Tails not being in the game that Sonic Team announced they would be going back and putting in more "friendly faces" in the game, notably Tails. While not directly confirmed, there are suggestions that this signaled a pretty significant change in the whole entire design of Sonic Adventure 2.[...]
[...]Tails and likely Amy Rose were shoe-horned in (think about it: Amy contributes almost nothing to the story), and the overall plot was lightened up a little bit. But most importantly, the roster of playable characters went from 3 to 6, and the "team rivalry" system was born. Shadow was now playable, as was Rouge, to make up for the fact that Tails was now Dr. Eggman's rival.
It is somewhat likely that Shadow, Rouge and Tails were given levels that were intended for the branching path system. Whereas you would be presented with a choice that would either lead to LEVEL A or LEVEL B, now LEVEL A would be for Sonic and LEVEL B would be for Shadow. Unfortunately for Shadow, there probably weren't a lot of LEVEL B's to go around.
Isn't there a shadow concept art where he is literally darkness?
CRAWLING IN MY SKIN!!!!!
with a concept like "telekinetic hedgehog from the future" im surprised his earlier concepts arent more wacky and weird
Now I'm really curious to see how Adventure 1 would've been if all the E-Series guys looked Disney robots.It's like they tried to keep Eggman's goofy aesthetics on his robots but realized that just wasn't going to work.
I wish we got more games with Amy before she got redesigned.
oh you'd love that wouldn't you