I've read statements like that before and quite often it turned out that even though actual gameplay was used as a basis for the footage, scripted stuff and effects were added.Nothing fake about it.
Best looking racer ever made.
Delaying this is the best decision ever made.
I've read statements like that before and quite often it turned out that even though actual gameplay was used as a basis for the footage, scripted stuff and effects were added.
I wouldn't be surpirsed if that's the case here too. If they come out and say that it's pure and completely unaltered gameplay, then awesome. But that's probably not going to happen.
But it looks good regardless. I just think the cockpit view won't look as dynamic as seen here.
I love how the dashboard becomes out of focus. These are the kind of details that are convincing me. I mean, yes it looks pretty. But it looks pretty in a way it delivers something new. This might be my next racing game indeed!
Project CARS looks better, but the DOF on DriveClub is really nice.
They did the same thing in the PGR4 intro.The head movement and the DoF makes it look really dynamic but somehow I doubt that's what it will be like in the final game.
I can already tell this game is going to suck me in because of the graphics and then I'll remember about 5 hours into playing it how little I enjoy racing games. GT 3 and 4 did the same thing, although the sim side of the genre puts me off way more than arcade racers do.
I don't trust in-game footage until the game is out.
Having said that, Driveclub looks amazing.
Don't get me wrong. I'd love to be wrong here. I have the full game pre-ordered (btw I hope it will feel like a full game and that doesn't do the same shit as Forza 5). But just from experience as a gamer and a little bit of common sense, I have my doubts. Can they realistically implement such shaky head movements? Wouldn't those mess with the playability of the game? And how would the changing DoF even work?We've witnessed this game evolve graphically over the past few months. This is legit. It looks good enough that people doubt it, that is only a good sign I suppose.
Are you fucking serious? I've seen it all.I've seen the press trailers of pCars. Sure they are great, nothing is ever as sexy as a lie. Search youtube for actual gameplay, the graphics are well... I want to say rubbish, so I'll say it.. pCars graphics are rubbish. Compared to other PC sims the graphics are amazing, but the truth is most PC racers look at PS2 games with graphics envy (ok maybe not PS2 but you get the picture, they suck).
I've seen the press trailers of pCars. Sure they are great, nothing is ever as sexy as a lie. Search youtube for actual gameplay, the graphics are well... I want to say rubbish, so I'll say it.. pCars graphics are rubbish. Compared to other PC sims the graphics are amazing, but the truth is most PC racers look at PS2 games with graphics envy (ok maybe not PS2 but you get the picture, they suck).
As far as gameplay comparisons go, Driveclub looks better to me. Environments are also richly detailed.Project CARS looks better, but the DOF on DriveClub is really nice.
Project Cars is not even in the same league as DriveClub. Aside from obvious IQ benefits from higher res down sampling, DriveClub is considerably more technically proficient. In lighting, shadows, geometry, draw distance, foliage, dynamic global illumination and so on.
Quite a noticeable difference in overall graphical fidelity tbh.
http://www.youtube.com/watch?v=grnQ5QYBRN8&t=1m3s
http://www.youtube.com/watch?v=VU9_ttOpcVE&t=6m45s
There's a lot of things DriveClub does considerably better than the competition, or that other racers (including PC) don't do at all, things that I never even noticed till similar posts to yours started popping up. Overall better lighting, dynamic shadowing even on distant objects that are all self shadowing, texture detail, volumetric smoke (that is even dynamically lit and casts it's own shadows), reflections, refraction's, dynamic global illumination, far more geometric complexity, mass foliage that is fully 3D, physics on foliage and so on.
DriveClub is a big step up technically compared to driving games of the past. It's just the IQ that needs to be sharpened up, and by the looks of it, in that respect the new AA is already looking improved.
I've seen the press trailers of pCars. Sure they are great, nothing is ever as sexy as a lie. Search youtube for actual gameplay, the graphics are well... I want to say rubbish, so I'll say it.. pCars graphics are rubbish. Compared to other PC sims the graphics are amazing, but the truth is most PC racers look at PS2 games with graphics envy (ok maybe not PS2 but you get the picture, they suck).
I love how the dashboard becomes out of focus. These are the kind of details that are convincing me. I mean, yes it looks pretty. But it looks pretty in a way it delivers something new. This might be my next racing game indeed!
Idunno about the 30fps in a racer, but it certainly looks pretty.
Project Cars looks phenomenal, but there's a lot DriveClub does better. Made a post about some of the differences a while back.
you cant base graphics off of youtube videos, the compression kills it. i play the game in dx10 mode and its fantastic, and have dx11 in action and its pretty mindblowing
Noticed that too.No, it's purely for the ad of course. (the PS4 promo stuff as well as the structures creating the 4).
I wasn't basing it off just YouTube videos .And I agree with you perhaps about vehicle geometry, but definitely not environmental geometry. Don't forget DriveClub's foliage is all 3D.
On a side note, a friend of mine works at Slightly Mad Studios lol.