SuperAngelo64
Banned
Fantasy Based On Reality
Oh right, I forgot that was one of their little catchphrases for it.
Fantasy Based On Reality
Noctis was supposed to be able to use all the weapons, but yeah, I'm wondering about guns as well. If something has gotten axed (not a pun, I swear), it's probably Noctis using guns. Though I wouldn't mind if I could use gun as the main weapon and then create some melee weapon combo as my secondary attack.Couple of questions guys
-What weapons do you think Noctis will be able to use? So far, since E3 2013, we've seen swords, knives, spears and greatswords. Nomura once talked about axes and maces, but that was at Versus times. Fireweapons then? We know Prompto uses rifles, but we can't control him. Maybe katanas (Cor)?
Best case scenario? They'll show a story-focused trailer at Jump Festa that will not necessarily show too much completely new stuff that we have never heard of or seen in trailers, just old scenes as they are now or something that clarifies how the story is now if there are any more significant changes. Maybe show some glimpses of Lucis and/or Accordo gameplay. That would leave them with the ATR then focusing on expanding on some of the stuff seen in the trailer (maybe giving more detailed explanation on the role of certain characters & explain some stuff in the trailer, if it's not too spoiler-y) and maybe showing a bit more city gameplay. After that, I expect 1 or 2 ATRs at most before/soon after the demo was released. One to maybe give a kind of short demonstration of "ok, this is the finished demo you'll be getting with all events/monsters "turned on" and with the level of graphics that we have achieved so far" and a second maybe sometime after the demo's release to answer most critique/questions that have arisen after people have played the demo. After that, I doubt we'll see FFVX until June in E3, where we'll probably get a big new trailer showing something completely new and with maybe some major gameplay feature announcement (airship confirm/showcase? first summon(s)?)-What do you think the trailer/ATR/marketing time table is fron now on?
I think that until the demo they'll only focus on the early hours of the demo, so maybe an introductory story trailer (showcasing Duscae and Lucis) at Jump Festa, a couple more of livestreams showcasing some more combat and maybe UI/controls, then a Episode Duscae trailer before the release of T0. Then silence untile E3, where the marketing machine starts going full speed (release dates, english dub, scenes from various moments of the game, summons).
Thanks!
I would love all the stuff you left out too!
- Character design by Tetsuya Nomura and Roberto Ferrari, Monster design inspired by Yoshitaka Amano/
FFVIII Behemoths are based on Amano's original design for Behemoths for the first FF(but they weren't used until FFII):
Only difference is that with FFII, they'd opt with removing the wings.
And Nomura's Iron Giants for FFVII and FFVIII were always based on Amano's original designs:
Though, yeah, not all of the monsters are based on Amano. Garula's most definitely based on Nomura's FFV designs, as are the Garchiaceras(which were in an earlier trailer, which given what we've seen so far, I don't doubt they'll appear somewhere in this version). The Catoblepas seem to be a unique design while "inspired" by Nomura's FFV version, is also unique just for FFXV. Basically, the monster design will be widely varied, featuring both Nomura and Amano monsters, as well as a fair share of original creatures(which IMO, is how it should be; keep that classic feel with traditional designs, as well as a taste of new flavor).
Someone should summarize all these glorious gifs. Wish Square would just throw this out as a direct download in 1080p.
I'm in love with the night time of this game. I really like it when RPG has some elements of atmospheric or psychological horror, which is why Shadow Hearts appeals to me greatly.
Me no likey. Me pissy pantsy.Almost a horror element to the night time play. Me likey
The biggest problem has always been the fact that they have not been showing it. Sure there are some of those who hate Nomura's character designs with a passion and some who would prefer a more traditional turn-/ATB-based combat system or a more traditional fantasy world and then there are some who are just ignorant about the game (i.e. thinking the E3 2013 trailer proved the game would be as linear as FFXIII), but whenever we've seen it, it has always garnered some pretty positive hype. It's just that that positivity has turned sour after the game returned to shadows for long periods of time. Repeat that "OMG HYPE -> no-show for 2 years" cycle more than once and you've got people turning pretty pessimistic even if the game has always seemed filled with potential. But now the game seems to finally be nearing completion and they have started showing it and it's actually looking to be everything they've been promising (excl. directly controllable team members), so it's not surprising they are starting to win the more pessimistic people to their sides again. The more optimistic of us knew that this is what they were aiming for and didn't lose hope that this is what they could achieve.having re-read this thread, I don't think I have ever seen such a positive/hyped FFXV thread since the re-reveal at E3 last year. The open-world non-corridor display really seems to have brought a lot of people over to the hype side, or at-least brought about a more positive sentiment. Let's hope squenix can continue to build on this momentum going forward.
The biggest problem has always been the fact that they have not been showing it. Sure there are some of those who hate Nomura's character designs with a passion and some who would prefer a more traditional turn-/ATB-based combat system or a more traditional fantasy world and then there are some who are just ignorant about the game (i.e. thinking the E3 2013 trailer proved the game would be as linear as FFXIII), but whenever we've seen it, it has always garnered some pretty positive hype. It's just that that positivity has turned sour after the game returned to shadows for long periods of time. Repeat that "OMG HYPE -> no-show for 2 years" cycle more than once and you've got people turning pretty pessimistic even if the game has always seemed filled with potential. But now the game seems to finally be nearing completion and they have started showing it and it's actually looking to be everything they've been promising (excl. directly controllable team members), so it's not surprising they are starting to win the more pessimistic people to their sides again. The more optimistic of us knew that this is what they were aiming for and didn't lose hope that this is what they could achieve.
I don't think there would have been even nearly as much negativity surrounding this game if they had kept showing it even semi-regularly or at least been more open about the game at times, even if they had announced delays due to moving forward from PS3. The silence surrounding this game from January 2011 to E3 2013 was kinda ridiculous.
A concern that many still held - or got reinforced - after the 2013 re-reveal.
For me, the only thing missing now is a story trailer that does two things: set up the premise of a road-trip within a overarching dark hamletian story and clear up the confusion with Stella/Luna - No twin bullshite please.
I really hope that the areas shown aren't just FFXV's version of the Calm Lands or Archylte Steppe.
Naga looks scary in that dark night time environment. It makes me not want to walk around at night until I get high enough level.
They have confirmed multiple times that this is not the case.
Great, I am looking forward to some variety. There is only so many vast areas of grassy highlands you can have.
A concern that I never really got, to be completely honest.
E3 2013 story trailer, by all accounts, was a story trailer that took place during a cinematic story sequence. Stuff that was always linear to begin with, even dating back to FFIV, where dramatic story events were moment-to-moment set-pieces that your characters were very clearly directed throughout.
When it comes to the 'story moments', FF is as linear as it gets, because it's a story driven cinematic adventure. It's in the other parts of FF that it's more open, such as the overworlds, the towns, the exploration, etc.
I'm expecting this at E3, to be honest.
I feel like they're going to tease a bit of it at Jump Festa, but still keep the focus entirely on Duscae all the way till March. And then at E3, we'll see the story trailer proper which covers all the underlying dark plots like the war for crystals, the mystic eyes, etc.
Best case scenario? They'll show a story-focused trailer at Jump Festa that will not necessarily show too much completely new stuff that we have never heard of or seen in trailers, just old scenes as they are now or something that clarifies how the story is now if there are any more significant changes. Maybe show some glimpses of Lucis and/or Accordo gameplay. That would leave them with the ATR then focusing on expanding on some of the stuff seen in the trailer (maybe giving more detailed explanation on the role of certain characters & explain some stuff in the trailer, if it's not too spoiler-y) and maybe showing a bit more city gameplay. After that, I expect 1 or 2 ATRs at most before/soon after the demo was released. One to maybe give a kind of short demonstration of "ok, this is the finished demo you'll be getting with all events/monsters "turned on" and with the level of graphics that we have achieved so far" and a second maybe sometime after the demo's release to answer most critique/questions that have arisen after people have played the demo. After that, I doubt we'll see FFVX until June in E3, where we'll probably get a big new trailer showing something completely new and with maybe some major gameplay feature announcement (airship confirm/showcase? first summon(s)?)
Just to clarify this.
The biggest problem has always been the fact that they have not been showing it. Sure there are some of those who hate Nomura's character designs with a passion and some who would prefer a more traditional turn-/ATB-based combat system or a more traditional fantasy world and then there are some who are just ignorant about the game (i.e. thinking the E3 2013 trailer proved the game would be as linear as FFXIII), but whenever we've seen it, it has always garnered some pretty positive hype. It's just that that positivity has turned sour after the game returned to shadows for long periods of time. Repeat that "OMG HYPE -> no-show for 2 years" cycle more than once and you've got people turning pretty pessimistic even if the game has always seemed filled with potential. But now the game seems to finally be nearing completion and they have started showing it and it's actually looking to be everything they've been promising (excl. directly controllable team members), so it's not surprising they are starting to win the more pessimistic people to their sides again. The more optimistic of us knew that this is what they were aiming for and didn't lose hope that this is what they could achieve.
I don't think there would have been even nearly as much negativity surrounding this game if they had kept showing it even semi-regularly or at least been more open about the game at times, even if they had announced delays due to moving forward from PS3. The silence surrounding this game from January 2011 to E3 2013 was kinda ridiculous.
I don't think they've ever said the inspiration was going to be THAT literal. I know quote they used was from Hamlet, but I don't think it means they are going for a literal interpretation of Hamlet as a whole. That quote, more so, sets the scene of how characters will act and be motivated WITHIN XV's world's events. And Romeo & Juliet, the ONLY reason this was brought up is because people see guy from one kingdom, girl from another, plus rivalry and Shakespeare name drop(despite it being JUST a quote from ANOTHER one of his plays) and their brains just seem to think of that by default, that means "Romeo & Juliet". I really don't think that was ever a thing they planned, and was totally concocted on the fan side by speculation based on "reading too much into something"(kinda like how some people saw the FFVII PS3 tech demo, and immediately thought.... "They ARE making a FFVII REMAKE!!!").- Noctis is said to be a morally ambiguous man. He is the prince of a Yakuza royal family, who has the power to predict a person's demise. Rivalry with Stella, main female character from an opposing nation. Has a Romeo & Juliet relationship. Game plot seems to take a page from Hamlet by Shakespeare.
Off the top of my head:
- Summons are divided into tier. Leviathan is considered high in ranking, which explains its size.
- boss battles are a huge deal in this game. There are several cinematic set pieces scattered throughout the game that highlights these moments. This means less cutscenes.
- Noctis is said to be a morally ambiguous man. He is the prince of a Yakuza royal family, who has the power to predict a person's demise. Rivalry with Stella, main female character from an opposing nation. Has a Romeo & Juliet relationship. Game plot seems to take a page from Hamlet by Shakespeare.
Check out everything else in the link Exentryk sent you and some articles in Gematsu.
I thought Noctis is gay? How could they be Romeo and Juliet if Noctis is not interested in women romantically?
I thought Noctis is gay? How could they be Romeo and Juliet if Noctis is not interested in women romantically?
That was an April's Fool joke.
That was an April's Fool joke.
Nomura: The Versus protagonist is not a character with a Squall-like or Cloud-like personality like everyone is thinking now. He is a type that has not been seen in the generations of the series yet For a long time now, I have wanted to try making a character like him, but I hesitated because he is a type of character that might fall close to out of bounds.
It wasn't a joke, it was people speculating based on this comment by Nomura
It wasn't a joke, it was people speculating based on this comment by Nomura
So... personality unlike that of Squall and Cloud + out of bounds = gay?
10$ saying it just means Noctis is a douchey bad boy.
It was a joke. There was actually a joke on April Fools that claimed Noctis was confirmed as gay.
I don't remember that, but the genuine speculation started with that comment. I actually remember the thread where that interview was first posted and people immediately took that to mean he was gay. And if you look around other forums with that quote you'll see others took it to mean that as well. Which never really made sense to me because if you read everything Nomura said, he's talking about his belief that main characters in FF games aren't given strong personalities in order to avoid interfering with player empathy. He believes that those are saved for side roles. But with Noctis he's going to have a very strong personality.
Is it just me or this Roberto Ferrari popped out of nowhere?
I'm glad a fellow italian is in such a high position for my most anticipated game ever.
Roberto Ferrari has been in the Japanese game industry for a long time now, actually. He worked on a variety of SE's games so already, e.g. he did some NPCs for Type-0.
I've always been excited to hear more about his involvement. It's the first time a non-Japanese worked on a mainline FF's char design, right?
game doesn't look sub hd anymore (going by the jaggies on the car etc) anyone else agree?