Are you kidding? how is blindly saying no its not, with nothing to back it up, even an argument. Do you understand how paired cinematic animations even work? If it wasn't smoke and mirrors, explain why in the video at 2:12 the player specifically places himself directly next to the car and waits for the behemoth to attack, the camera then cuts once an attack is started showing a cinematic sequence with your ally protecting you. After the cinematic sequence is over, the camera cuts back to game play, the behemoth is rotated 180 degrees, your ally is across the arena facing the behemoth, and the car you were standing next to is no longer behind you but behind the behemoth. Smoke and mirrors.
Uh... you do understand that the trailer doesn't cut to a moment that's right after to that "saving the bro" moment? It's not smoke and mirrors if the game has made the game in a way that the AI characters stay close to you and sometimes do stuff like save you from enemy attacks. That's actually refreshingly USEFUL from a genre that usually has quite brainless companions that are nothing but a hindrance most of the time. It's not smoke and mirrors, it's just a way of sprinkling short cinematic moments amidst combat in a genre where you usually don't have anything like that, but are fighting fighting fighting all the time.
In order to have these one off animations with an authored camera and specific characters interacting with each other. You have to teleport each character together and keep their relative distance exactly the same every time and in a safe location. Otherwise one character might be off screen or inside each others geometry. So are you suggesting this one off animation only happens when you stand in front of that car waiting for an attack? Or are you suggesting that if you are on the other side of the arena and the behemoth initiates a paired attack you get teleported to the other side of the arena to watch this one off. Smoke and mirrors.
Yes, that's basically what I'm suggesting, though it doesn't have to be near the car. The car has nothing to do with it. I don't mind if there's a HOLY SHIT moment like a Behemoth destroying a bridge I chose to run on. It might take control away for a few seconds but what it gives in atmosphere & feel of the battles is way more important.
Its amazing that somehow you can look at this, then at FF13 and say they are different in every way. They were attempting to do jumping around and attaching to things with an action rpg style as early as the first FF13 combat reveal in 2006.
http://www.youtube.com/watch?v=XRhd66aheNM
My dear god, how clueless can you be? That was A TARGET RENDER. They had 0% of the game done at that point. That E3 2006 FFXIII trailer is nothing but "this is how we hope the game to look/play like."
This FFXV trailer has ACTUAL gameplay of a game that is very far along in development. Someone was actually playing those parts in the trailer.
Where in the trailer does it show game play or exploration not happening in a controlled tight play space? He is in a house hallway, he is in a castle hallway, he is running down a bridge, jumping across rooftops lined in a row, swinging along a ladder in a straight line, and he is in a courtyard with an enclosed pathway leading out. FFX had a map and you were still running down corridors. It is far-fetched to infer that from what was shown, that this game lets you pilot an airship around a world and land anywhere you please.
Ignoring what people write for the win! We've seen exploration in the 2011 trailer and Nomura has said in older interviews that Versus/XV will have a big world to explore with a lot of secrets to be discovered. Not in this trailer because they are obviously very proud with what they have achieved combat/action-wise so they wanted to show that. It also makes for a better, more exciting trailer than just running around not doing anything.
And we see Noctis being very high up in the sky, so the game COULD obviously handle airships if those are to be (we haven't really heard 100% confirmation they're in, just that they were testing having airships and dogfights at some point). As I said, we aren't just basing our enthusiasm on this trailer alone although that's a big part of it. We are basing it on the fact that this trailer shows combat that is exactly how Nomura described it would be, so we have no reason to doubt that the rest of what he's said about the game is all lies. There's exploration, chocobos, cars, possibly airships in addition to these fun looking battles & epic cinematic events during key moments of the game.
Yes its a bad thing, one off big cut scenes are expensive and take away from game play features that could actually make the game fun to play. You are fooling yourself if you think that you have any control of those characters during the cinematic scenes. If you had player control you could just walk the player out of the camera or warp to the other side of the arena. Have you ever been able to control your character when your camera control has been taken away aside from quick time events?
Well, yeah, they take control away during those short moments during battles, I was more talking about the bigger cinematic setpieces (the ones that are in the other XV trailer). And that's not a bad thing because it brings some versatility to the battle scenarios and gives some breathing space during them, not to mention they look nice. I'd rather have battles where there are those kinds of random unexpected moments (an ally helping you out, a bridge you're standing on getting smashed) than NOT have them. They are not a bad thing. Does this game look like it's actually holding back anything? It's exactly how Nomura envisioned the gameplay to be in the very first interviews he gave about the game, so having short scripted moments does nothing to make the game worse.
http://www.ff-reunion.net/wp-content/uploads/2013/06/chara01.jpg
Sasuke, Reanbell, Altair, Sam Worthington. I suppose your are right it is rather diverse. I should have said unoriginal.
I haven't seen too many characters like these, especially not lately in Japanese games. They don't look too much like Nomura's other designs either. Complaining that in all of fiction there are similar looking characters is stupid. Yeah, somewhat realistic looking characters have similar heads. Get over it, at least they aren't ANIMU-KAWAIII~, pedo bait or space bald marines and actually seem to have likable personalities. Giving so much importance to how characters look has and will always be stupid, imho.
So you are arguing that it looks better than my beloved FF that had Attack, Item, Magic, Summon, Tools, Capture, Steal, Blitz, Dance, Throw, Defend, and Mimic. Just to name a few and your beloved game that has Attack, Warp, and Linkform is some how superior.
Again your ignorance knows no bounds. FFXV has Magic, Items and Summons as well. Besides, it's an action RPG, they can't make the command list too filled with stuff lest it becomes too time-consuming & clumsy to use. And also, comparing the number of commands in action games where you control one character at a time (you can control the other characters in the game who'll have their own abilities, just FYI) vs. command based games is incredibly stupid. There's much more to an action RPG than just how many commands it offers.
And you again missed my point. Just because there is Throw in older FFs doesn't mean shit when you don't have to use them. The FACT is that 99,9999% of battles in older FFs involve nothing but whoring the Attack command because you win the battles easily anyway. Yes, there's magic and some other special commands, but it's hardly useful when melee is effective always and buff/debuff magic has almost never been useful in the series (except, shocker, in the XIII games you hate so much, where they are not only useful, they are pretty much the requirement to win or to be effective). And I also meant that an action RPG like KH & (based on these trailers) XV are so much more fun than looking at characters standing around while waiting a meter to fill up and picking the same command most of the time (which older FFs unarguably are), since you are so much more involved in the battles, constantly dodging attacks & positioning yourself in strategic ways, combining different kinds of attacks together. I have nothing against well designed turnbased/ATB-like systems, but FFs are not the top tier in that, especially not the old games, so it's only a good thing they experiment with new type of gameplay.
It's fine if they want to make action rpgs and depart from what Final Fantasy was, but don't call it Final Fantasy 15. It was designed to be a spin off, they changed its name to attempt to divorce it from the staleness that is FF13 and capitalize on renewed sales from people who don't know this is a troubled project that has been in development since 2006.
This is not a troubled project, none of the delays & hold-ups have anything to do with this game itself. Also, they've always developed this as if it was a mainline game from a scope/ambitiousness POV, only it's an action RPG. Again, you're one of those sad old school gamers that never want anything to change and think it's somehow blasphemous when the 15th installment of something is different from the 1st.
All I read in your whole post is "I have no idea what I am talking about, so I will just say you are wrong."
Says the person who didn't understand anything he saw in the trailer nor what he read.