I bet this poor SS soldier was just calling his mom, telling her that he decided to leave the German army
Is anyone else rapidly tiring of this kind of feature in games? The press-button-to-viciously-execute-an enemy-with-a-canned-animation.
I bet this poor SS soldier was just calling his mom, telling her that he decided to leave the German army
He'll make quirky one-liners while doing it.How do you talk about humanizing your main character then show him cutting a bunch of dude's throats...
How do you talk about humanizing your main character then show him cutting a bunch of dude's throats...
Is anyone else rapidly tiring of this kind of feature in games? The press-button-to-viciously-execute-an enemy-with-a-canned-animation.
I think "humanize" in this instance means to give him a personality and story, not necessarily make him a good person or a sympathetic character.
It's alot better than doing just a knife swipe.Is anyone else rapidly tiring of this kind of feature in games? The press-button-to-viciously-execute-an enemy-with-a-canned-animation.
Blaskowitz is basically Hugo Stiglitz.
BJ doesn't need any of that garbage!
It's alot better than doing just a knife swipe.
Honestly I prefer the simple knife swipe, or perhaps just a very quick canned animation. It makes me feel more responsible for the actions on screen.
When there's a large canned animation, I feel like I'm just pressing a button to watch a small cut scene. There needs to be as little separation between the input and the action as possible.
The only reason I believe the "storytelling" boasts is because some of the guys behind Riddick and The Darkness 1 are working on this game.
The game director in the GT interview did not seems so inspired.
The only reason I believe the "storytelling" boasts is because some of the guys behind Riddick and The Darkness 1 are working on this game.
Is anyone else rapidly tiring of this kind of feature in games? The press-button-to-viciously-execute-an enemy-with-a-canned-animation.
idTech 5 looks like crap. Sorry to say it...
The non-unified lighting model clashes so damn hard when the art moves.
For some reason, I'm on the other end. To me, while it doesn't look ground breaking, it's more than serviceable and would be very happy if we got this sort of fidelity in the next Fallout game (assuming it'll be discarding the past-its-prime-a-generation-ago Gamebryo engine).
Blaskowitz is basically Hugo Stiglitz.
There's also no multiplayer, so they're definitely 100% focused on SP.
Should've been a game years ago.
Edit: Ugh, though. That knife action 15 seconds in almost made me feel bad for the guy.
M. Bison, no!
I am, but the other method is awkwardly ride up to the back of the dude and undirectly slash at him to kill him, which feel allot more stiff compared to this