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New Games On Old Systems

udkultimate

Member
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® Updated Demo Released



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Since Steam will take a long time to finish reviewing my game, before it can go live there, and since the demo is finished, I don't see a reason for not releasing it, so you all can enjoy this new demo and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

This demo can be downloaded from itch.io, Game Jolt and IndieDB:

https://nidal-nijm-games.itch.io/fursan-al-aqsa-knights-of-al-aqsa-mosque (access this link using the itch.io desktop app and click on install to install the Windows version)

https://gamejolt.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/573682 (the Windows version is a standalone installation)

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads (the Windows version is a standalone installation)

IMPORTANT: FOR PS3/XBOX360 YOU MUST SET THE VIDEO RESOLUTION OUTPUT TO 480p 16:9 ON YOUR CONSOLES CONFIGURATIONS MENU (also set on your TV the image aspect ratio to 16:9) OTHERWISE THE GAME WILL CRASH!!!

Please download, play, leave a feedback and wishlist my game, as it helps me too much!

---------------------------

About the Demo:
This brand new and updated demo of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® contains 3 Game Modes (Campaign, Challenges and Multiplayer), alongside 6 Maps, so you can all enjoy it and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

In this demo, for the sake of making things easier for the players, all the missions are opened by default, but on the final game you need to accomplish the previous mission to be able to play the next mission of the Campaign.

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The first Campaign mission is basically a tutorial for players to understand the basic game mechanics, specially the Bullet Time, which I, personally love it, as I made it very similar to Max Payne. The second Campaign mission, is where the action begins. Retro shooters, specially Goldeneye 007 fans out there, will find too much similarities to the game, which ARE NOT MERELY COINCIDENTAL :D

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The Challenges mode, I made something very similar to, let's say, Metal Gear Solid VR Missions, on which the player must complete some specific tasks to earn a ranking badge according to his performance. The Challenges mode will keep people entertained playing Fursan al-Aqsa, even after finishing the game's Campaign, because the player will have to conquer all badges, and, something very cool, is that, both the Campaign mode and Challenges mode, will have FULL SUPPORT TO STEAM ACHIEVEMENTS!

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About the Multiplayer mode, this is something I am very proud of it, because I think it revives the Golden Era of Split-Screen Multiplayer! Due to technical limitations I won't be able to add Online Multiplayer support for Fursan al-Aqsa, so it will be Offline Multiplayer.

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This Multiplayer mode makes more sense for the console version of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®, but even the Steam version does support local multiplayer. However, you must have 2 Xbox360 USB Controllers connected to your PC, before starting the game. But ANY USB GAMEPAD will work if you use the Xbox 360 Controller Emulator, which can be downloaded for free from their official website (https://www.x360ce.com/).

By the way, I will release, in December, 9 Campaign Missions, with full Steam Achievements Support, and some Multiplayer Maps.

In the first FREE update for my game, I will release the Challenges Mode, with many missions. I will use the same Campaign Maps with many variations, and some new Maps. Also ALL the Challenges missions will have FULL Steam Achievements support, and by the way, the Challenges missions achievements will be HARD to unlock :D

In the second FREE update for my game, I will release some new Campaign missions, alongside some new Challenges missions, all of them with FULL Steam Achievements support.

As these new updates will take a lot of time for making, so, after I finish these updates, I will still decide if I make more free updates, or some cheap paid DLC's for my game, with brand new content. I plan to make some new missions, real missions and battles which indeed did happen in Palestine, real missions from the Palestinian Resistance, not fictional missions like these I am making now.

My final words:

After many years of intense work, dedication, too much love, passion and sleepless nights, finally, my journey with Fursan al-Aqsa is coming to it's peak.

It has been indeed a long life journey, which began, here, on this piece of paper, the first sketch I made for a game about Palestinian Resistance there in 2009, the game of my dreams, the game which, since childhood, I dreamed to make, and today, praise be to Allah, it is a reality.

fursan_al_aqsa_first_sketchup.jpeg


I confess it has been a very hard journey, full of ups and downs, I even thought on giving it up many times, but the palestinian blood in my veins told me that a true fighter never gives up. Also because the underlying message of my game is very important to be said in the Gaming World, that RESISTANCE IS NOT TERRORISM, as this breaks too many cliches, specially the cliche Arabs = Terrorists.

In this long journey I got to know many friends, from this site and many other places, and something I never imagined, is that my history with this game has been an inspiration for many other people, specially because of my other project, UDK Ultimate Engine, the homebrew port I made of Unreal Engine 3 to the 7th generation of Consoles, Playstation 3 and Xbox 360.

So here my dear friends, since now I am on the final phase of my game's development, I won't be too much active on these forums anymore, but I will still publish some new trailers I make for my game. My focus now will be finish these 9 Campaign missions to release my game now in December, Insha Allah.

Again, I thank you all guys and girls who are supporting me since the beginning of this project, and I thank the forum admins here to allow me to keep promoting my game here. This game now is HUGE thanks to this AMAZING COMMUNITY.

May Allah bless you all.

Assalamu Alaykum - May the peace be with you!
 

Bullet Club

Member

Alwa's Awakening: The 8 Bit Edition (NES)​





That's some sexy music. It's also coming out on PC and consoles.






Robocop Amiga AGA​





Kung Fu Master Amiga OCS​


 

Bullet Club

Member
Old games on old system!




Mega Man: The Sequel Wars is an upcoming fan-made follow-up to Mega Man: The Wily Wars for the Sega Genesis. It aims to remake the second NES trilogy of Mega Man games, while also introducing new features and challenges for veteran players.

The game is intended to be fully playable on real Sega Genesis hardware. Note that this is NOT a rom-hack of Wily Wars, rather an entirely new game coded in C, and shares no code with it. As such, the game will be distributed as a complete rom rather than as a patch (because there is nothing to patch to).

EPISODE RED will be the first release of the project, coming in 2022 and containing the full remake of Mega Man 4, as well as a completely new EX Mode rendition of the game!

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Features

Remade levels: All 48 stages from the games will be faithfully remade and given a fresh new 16-bit coat of paint.

Smooth controls: Code written from scratch means Mega Man moves as fluidly as possible, allowing fast screen transitions and eliminating the pitfalls in Wily Wars' controls.

Co-op mode: A second player can join at any time to play through the stages together.

EX Mode: don't feel like playing through the same game again? EX Mode will provide a full game's worth of new content for 4-6 each, complete with new stages, enemies, bosses and more.

 

Alexios

Cores, shaders and BIOS oh my!
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stranno

Member


Reboot-Games has released the demo of Gravitic Mines for Atari Jaguar. It can be pre-order already and it will arrive around February 2022 (est), but it is fairly expensive ($70). I mean, package is great, but that's a bit too much for an Atari homebrew game.

The game itself feels like a copy of Genesis' Subterrania, a shooter where you have to fight with the inertia and the gravity. Good graphics, smooth gameplay and Pro Controller support.

If it ever gets a cheap digital release I will probably get it, but $70.. no thanks, not a collector.

The demo does not work on emulators or eeproms, it's blocked to Skunkboards or GameDrive.

 
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Bullet Club

Member

Scourge of the Underkind - Gameplay Video (Amiga)​




Here was have the first 13 minutes of Scourge of the Underkind, including the loading screen and intro! I have been wanting to show this off for a while now and can finally do so! I was using a bezel in WinUAE and a screen filter which has caused some noise in this video (many apologies!! The game looks a lot better than this in the flesh)

I have also uploaded a video of the creation of the intro screen, a pixel-art timelapse featuring some of the music from Scourge for you to enjoy!

There are some minor tweaks to be made here and there but this is mostly how the finished game will play. Take note of how I play: I stay close to where the shop is during the opening minutes of the game, this enables me to gather some currency to then spend in the shop on weapons as you don't start off with very much. This is an important thing to take note of!
 

HYDE

Banned
Can someone please put Super Metroid on a GBA and in a cartridge? Thanks!
 
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stranno

Member



ZOSYA, probably the top-tech ZX Spectrum group, launched their last game a few days ago: Rubinho Cucaracha. It's basically the third incarnation of their Drift! engine, previously showcased in Travel Through Time, the most impressive ZX game I have ever seen. This third game is much more modest than TTT, but still quite impressive and fun. Unfortunately, the ZOSYA group has an uncertain future, they seem to have problems to continue their amazing work :messenger_frowning_ In fact, there won't be a physical release of this game.

 
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Bullet Club

Member






Maria Renard's Revenge is an Amiga Castlevania fan game developed by Domkid using the Scorpion Engine.

You play as Maria Renard, she is a young vampire huntress, daughter of distant kinship with the House of Belmont, who has to traverse through dangerous landscapes and fight many monsters, while defending herself with the use of a bird that protects her from harm...

Beta 0.5 Version

System requirements

- Amiga 1200 or Amiga CD32 console with 1Mo FastRam
- The A500 Mini

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A new fantasy retro side scrolling action game.

Defend humanity from a surprise attack by the mystical creatures of the world of Nnar in this side-scrolling action game coming to modern platforms and then classic Amiga and hopefully MegaDrive as well.

Game Features:
  • Classic 16 bit Graphics
  • Fast action classic side-scrolling gameplay
  • Fantastic original soundtrack by Allister Brimble
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Bullet Club

Member


This is a WIP (Work In Progress), you will see some bugs and probably some changes will happen in the future, be it graphics, gameplay or other features. In this video, I'm showing a single-player game session with Haggar. The emulator used now offers a more faithful sound quality compared to the previous video: Retroarch with Genesis DX core + 60% filter + Nuked YM2612.
 

Havoc2049

Member
I was looking forward to Metal Slug on the Atari STE, but that difficulty looked horrible. The player was dying every five seconds. It didn't look like fun at all.
 
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