P.. S.. Triple
I didn't really care which version of the game I got to try I just wanted to get my hands on it. I wont answer too many questions because first off I have truly no idea of knowing how it stacks up to the 360 version people are playing so I don't wanna make it seem like I think one is superior to the other when, in reality I only have hands on experience with one of the 2.
Newsguy, I'm assuming the guys that did that preview maybe saw a different than what I'm playing, but from my entire time with the game, the wall shimmy animation was totally fine.
Takes some getting used to, but I didn't once think there was a problem with it.
This is pretty much the only thing I'll say about the ps3 version in comparison to what I've read about the 360, but I wouldn't look too much into this because again these aren't final builds.
My friend told me that there are things in the build I'm playing now that are at least a month and a half old and have been either completely fixed or improved to the point where they are a non issue.
#1 is in reference to one thing skip pointed out when he said this
"I mean that if say you're looking for a car to steal or a cab somewhere, and there's nothing around you, you can rotate the camera around, and suddenly there'll be traffic. it doesn't happen all the time, it's just really noticeable in some of the lesser-populated neighborhoods."
I haven't yet, to my knowledge, experienced anything of the sort in the PS3 build I'm playing here and the next thing I'll mention is a random bug that I'm practically 100% positive wont show up in the final game.
#2 Random bug from the ps3 build I'm playing currently. It doesn't happen a lot, but I've had 2 to 3 occurrences now so it's probably worth a mention. There have been times where after I completed a mission the button assignments completely randomized on me and it even applied to the dpad. Up on dpad would move me down, left on dpad would move me up and right would move me left. I found out how to fix this by pressing buttons until I found the button used to fire my gun and the moment I fired at an innocent bystander my original button assignments were back to normal :lol
Again, I highly doubt that will be in the final build so don't sweat it, but I just thought it was a funny little bug.