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New Halo 5 teaser - Spartan Locke armor set

It's CGI using in-game assets... unlike BLURs CGI.

Unless you don't seem to understand what I mean when I say in-game assets.

So? Whats your point then?

This H5 teaser is CGI. Same as this H2A Cutscenes. Doesnt matter which models they use. H2A campaign used some of the models that were used in the CGI Cutscenes.
 
Oh man... Locke is going to kill Chief

Advanced evolution + Luck + Weapon = Chief stays winning

But I could actually see Locke being a "boss" in the campaign if Chief doesn't get the new Spartan abilities. Would be badass fighting someone that could do that.
 
No....


Just because this is a CGI trailer for an armor preorder, not a scene from the game.


BLUR Studios did the cutscenes for Halo 2 and some of the Halo 4 scenes, as well as Spartan Ops.

They do some of the absolute best CGI in the buisness. Just because this CGI is worse, and likely not done by BLUR, doesn't mean it is't CGI.

I can't believe this is even a thought process with people.

It's a thought process because THIS trailer:

https://www.youtube.com/watch?v=GWTZ2ysqt4Y

ALSO used in-game assets...

It was even confirmed to be in-engine.

http://gamingbolt.com/halo-5-guardi...al-time-there-is-a-lot-going-on-with-the-game
 
Perhaps he's going to become like Arbiter.

But on the point of armor advancements, MC could have similar upgrades given he took off his at the end of H4.

This is true. but that may have been a scene from before the end of Halo 4 just played out in non chronological order... because in the H5 announcement trailer, he appears to have already gone AWOL and is still wearing his Halo 4 armor.
 
For me, this is the level of athleticism and combat prowess Spartans are supposed to possess. This is the kind of action we'd get in the books, but so far, we've only come close in the games with Spartan Red Team fighting the Arbiter's forces in Halo Wars.

I mean, homie shoulder-charged a damn Banshee. This is what state of the art armor systems are supposed to allow a Spartan to do.
 
So many people that haven't read any of the books or paid attention when they played all of the games. If you had then this shouldn't surprise you at all.

What we are seeing now is what Spartans Cannonically are capable of. I for one am glad that they are trying to bridge the gap of the disconnect between what Spartans should be able to do and actual gameplay. I know that because Halo CE diehards and "Pro" players always get their way we will never see this translated into the MP but at least it seems to be coming to the campaigns.

I am torn. On one hand, I think thrusters and more acrobatics are cool, and I dreamed about such features in Halo 3's heyday. However, the "ground pound" is just downright stupid. It's in NO WAY believable as a military tactic, and it blatantly breaks with physics just for "cool factor". It's cool if Thor or Iron Man does it, but it's an obvious "super hero pose", and should stay in the 14-year old's sketchbook it came from.

There's also the part about cluttering up the gameplay with just too many things to do. While I can get on board with some form of thrusters/jetpack, clambering, perhaps even sliding and bashing, the ground pound and air-hovering and ADS is just too much.
The brilliance of Halo's multiplayer has always been in it's simplicity and that every action and every weapon has served its specific role while always being accessible. If you haven't experienced that, then I feel sorry that you missed out on it.

And to be clear, I'm in no way a pro Halo player, I'm average at best, and play mainly for campaign. Halo's multiplayer just worked for me BECAUSE it was so simple to get into, yet opened up for creativity unlike most military shooters that are all about leveling and twitchy trigger fingers.
 
So Halo 5 is going to be about Master Chief being hunted by Agent Locke? And just like Halo 2, you will sometimes play as the Master Chief (Prey) and sometimes Agent Locke (The hunter)?
 
It's a thought process because THIS trailer:

https://www.youtube.com/watch?v=GWTZ2ysqt4Y

ALSO used in-game assets...

Okay?


Porting assets/Models from the game for use in CGI is done all the time. That doesn't mean it isn't CGI and certainly is not an indication that it is In-Engine, or real time in engine.

At this point I think half the people arguing don't even know what they're actually trying to argue at this point.

The point of in-engine trailers is to be a closer representative of the game than CGI.

Thats why we see things like the previous in Engine Halo trailers, they give you a taste of what to expect. Same with Uncharted, Battlefront, etc. The games will look close to that, give or take here and there, because that is what is made possible by the engine.


This is a pure CGI trailer. It may use some assets from the games production, but it is in no way meant to represent what the game will look like, not even a rough approximation.
 
I am torn. On one hand, I think thrusters and more acrobatics are cool, and I dreamed about such features in Halo 3's heyday. However, the "ground pound" is just downright stupid. It's in NO WAY believable as a military tactic, and it blatantly breaks with physics just for "cool factor". It's cool if Thor or Iron Man does it, but it's an obvious "super hero pose", and should stay in the 14-year old's sketchbook it came from.

There's also the part about cluttering up the gameplay with just too many things to do. While I can get on board with some form of thrusters/jetpack, clambering, perhaps even sliding and bashing, the ground pound and air-hovering and ADS is just too much.
The brilliance of Halo's multiplayer has always been in it's simplicity and that every action and every weapon has served its specific role while always being accessible. If you haven't experienced that, then I feel sorry that you missed out on it.

And to be clear, I'm in no way a pro Halo player, I'm average at best, and play mainly for campaign. Halo's multiplayer just worked for me BECAUSE it was so simple to get into, yet opened up for creativity unlike most military shooters that are all about leveling and twitchy trigger fingers.

The Halo 5 beta showed that thruster movements only made Halo multiplayer that much better.

Okay?


Porting assets/Models from the game for use in CGI is done all the time. That doesn't mean it isn't CGI and certainly is not an indication that it is In-Engine, or real time in engine.

At this point I think half the people arguing don't even know what they're actually trying to argue at this point.

The point of in-engine trailers is to be a closer representative of the game than CGI.

Thats why we see things like the previous in Engine Halo trailers, they give you a taste of what to expect. Same with Uncharted, Battlefront, etc. The games will look close to that, give or take here and there, because that is what is made possible by the engine.


This is a pure CGI trailer. It may use some assets from the games production, but it is in no way meant to represent what the game will look like, not even a rough approximation.

I'm Sorry, when did I ever say this is a representation of the actual games graphics?

I said that it looks in-engine and that at the very least is using in-game assets.

Stop putting words in peoples mouths just to continue a argument.


You don't seem to understand that using in-game assets implies that it is CGI... CGI using in-game assets is nothing new.
 
I feel like you are expecting too much from the XboxOne hardware... 343 is not some magic wizard... Halo 4s graphics were achieved by simply cutting down on other edges...

What does that even mean, "cutting down on other edges"? We're talking about cutscenes and in H4 they looked incredible, many people thought they were CGI. Turns out they were in engine.

I wouldn't be surprised if this trailer was CGI because it doesn't look like any of this sort of thing would be in a cutscene. However I also wouldn't be surprised if the actual cutscenes look pretty damn amazing too.
 
The Halo 5 beta showed that thruster movements only made Halo multiplayer that much better.



I'm Sorry, when did I ever say this is a representation of the actual games graphics?

I said that it looks in-engine and that at the very least is using in-game assets.

Stop putting words in peoples mouths just to continue a argument.

When did I say you said that? Read the thread. And then stop putting words in my mouth.




Umm... if Campaign visuals come even remotely close to that trailer, then holy shit!

that looks in-engine to me.

Holy fuck if that was in engine. Halo 4's real time cutscenes were some of the best looking last gen, wouldn't surprise me if that was really done in engine. But the smoke looked too good..

So you're basing your assumption that Halo 5 will continue to look like an extremely old build of the multiplayer component?

I think it's probably CGI, however to be fair, Halo 4's cutscenes were in engine and they looked incredible. I wouldn't be surprised if 343 could pull off something like this in engine.

As are DICE.

I feel like you're underestimating 343. They managed to pull off the H4 cutscenes which were in engine on the 360 in 2012. This is 3 years later on a far, far more powerful console.
 
So many people that haven't read any of the books or paid attention when they played all of the games. If you had then this shouldn't surprise you at all.

What we are seeing now is what Spartans Cannonically are capable of. I for one am glad that they are trying to bridge the gap of the disconnect between what Spartans should be able to do and actual gameplay. I know that because Halo CE diehards and "Pro" players always get their way we will never see this translated into the MP but at least it seems to be coming to the campaigns.
This is actually not at all the vibe I got from the books. The books describe the combat as far more tactical where are few shots can rip through the armor. There's no chief racing through the air dropkicking banshees.
Yes they're more superhuman than usually shown in the games, but this is the other side of the spectrum and just over the top.
 
What does that even mean, "cutting down on other edges"? We're talking about cutscenes and in H4 they looked incredible, many people thought they were CGI. Turns out they were in engine.

He's talking about the overall graphical fidelity and Halo 4 definitely cut back on scale. But the fidelity was a mixture of both 343 expertise and cutting back, not one or the other.
 
What does that even mean, "cutting down on other edges"? We're talking about cutscenes and in H4 they looked incredible, many people thought they were CGI. Turns out they were in engine.
Scale took a hit. Skyboxes were blurry. Lighting was worse than 3.
 
For me, this is the level of athleticism and combat prowess Spartans are supposed to possess. This is the kind of action we'd get in the books, but so far, we've only come close in the games with Spartan Red Team fighting the Arbiter's forces in Halo Wars.

I mean, homie shoulder-charged a damn Banshee. This is what state of the art armor systems are supposed to allow a Spartan to do.

Exactly. In the expanded universe Spartans are described as doing some incredible feats, whereas in the game the most athletic thing we do is "not die real easy" and "fire a gun real good". Halo Reach and 4s armor abilities are an good in-universe attempt to reconcile that, but many see their addition as a regression ing gameplay mechanics. The leveling of the playing field in H5 while retaining some supersoldier abilities will be great.
 
I thought spartan 2's are much more powerful then 4's? How is lock able to crush through buildings and not Chief?
Without armor, Spartan IIs are more powerful than Spartan IVs. Spartan IVs with the newer armor are supposed to be a near-match to Spartan IIs, but there's a difference in their discipline.
 
He's talking about the overall graphical fidelity and Halo 4 definitely cut back on scale. But the fidelity was a mixture of both 343 expertise and cutting back, not one or the other.

Scale took a hit. Skyboxes were blurry. Lighting was worse than 3.

This didn't effect the cutscenes though, which is what we're discussing.

They are referring to the cutscenes.

Edit: ninja edit ;)
 
Without armor, Spartan IIs are more powerful than Spartan IVs. Spartan IVs with the newer armor are supposed to be a near-match to Spartan IIs, but there's a difference in their discipline.

Plus Locke's armor is probably more advanced than the regular Spartan 4's.
 
How to have someone take you completely out of a trailer: have that narrator start talking. Eurgh.

Camera moved a lot, was kinda hard to tell what was happening most of the time. Wonder if there's going to be a Chief version.
 
This didn't effect the cutscenes though, which is what we're discussing.

And? Realtime cutscenes of course will look a bit better than gameplay.

But it still remains that this H5 teaser is CGI.


They are referring to the cutscenes.

If this is in-engine at last E3:

https://www.youtube.com/watch?v=GWTZ2ysqt4Y

I don't see how this trailer isn't capable of being in-engine either.

This has to be trolling now.

This is a CGI trailer too....
 
14 grenades confirmed. Locke too OP.

PfIOQyt.jpg
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.
Holy hell you know nothing about the halo community

In fact, upon reading past the first sentence... Wow lol
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

Or... you know... you don't reveal actual gameplay for a huge title when E3 is right around the corner.
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

lol
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame..

This is what i hate the most with Halo now under 343. CGI trailers and Live Action ads etc...

Give me some game footage. Bungie's Halo 3 Announcement Trailer is still unmatched in my opinion.
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

That's the dumbest reply so far. These ads are pure marketing. Nothing else.

There is no bearing on the graphic fidelity of the actual game, of which we've already seen early footage with the beta.

Judging the final game's graphics based on this ad is a real highlight here though. Wow.
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

Yes. E3 is the perfect place to bury the news of bad graphics. On the stage during the biggest press conference of the year. All according to keikaku.
 
And? Realtime cutscenes of course will look a bit better than gameplay.

But it still remains that this H5 teaser is CGI.




This has to be trolling now.

This is a CGI trailer too....

http://gamingbolt.com/halo-5-guardi...al-time-there-is-a-lot-going-on-with-the-game

That's the point though! They pulled off H4 level cutscenes on the 360, 3 years ago! They can sure as hell pull off far, far better now.

honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

You have no idea what you're talking about. Especially considering we've already played the game for 3 weeks.
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

Sure...
 
This trailer has made me even more curious as to how some of these Spartan Abilities, like Charge and Ground Pound, are going to fare against vehicles.

[EDIT] - Off-topic, but that was my first time seeing the Battlefront Reveal Trailer. Game looks ace.

Plus Locke's armor is probably more advanced than the regular Spartan 4's.
Yep, probably still hot from Oni's working benches with reversed-engineered Forerunner tech.
 
Holy hell you know nothing about the halo community

In fact, upon reading past the first sentence... Wow lol

I see one person on the front page saying they'd prefer actual gameplay. The rest is a fight about whether this clearly CGI trailer is clearly CGI or not.
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

bender-laughing-gif.gif
 
honestly, halo fans seem so easy to please. i'd be pretty pissed off with a company if they just kept releasing CGI and live action trailers of my favourite videogame. you know that they're only doing it because the actual graphics are bad, and they want to wait for e3 to bury the bad news, too.

I have been really disappointing with the way 343i has handled the campaign thus far. I much preferred the Bungie method of in-Engine real time announcement trailers, followed by vid docs, with CGI and Live action mixed in closer to release.

Is a bit worrying that we have played Multiplayer months ago but have yet to see anything in engine from the campaign. The Menu screen from the H5 beta was the closest thing to it we have seen, and it was less than impressive.

The beta obviously wasn't final, but it was also running 720p, which means for campaign to hit 1080p 60fps, it would need to double the pixel count of the beta, while taking the scale much bigger, while improving the graphical fidelity by an order of magnitude. Which is a tall order, even for the talented folks at 343i.

I am catiously optimistic that Halo 5 will look fantastic at E3. We will see.
 
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