So I wasn't crazy seeing theRE references. The shotgun was the clearest one to me, but also rummaging through drawers and other junk for ammo.Some interesting notes from Zach Cregger and the teaser trailer.
"Resident Evil Director Zach Cregger shares some of his favorite moments from the new teaser trailer, along with behind-the-scenes insights and details you might've missed. Check out his insights below.
0:01 - We see our lead character here walking with a pistol. This is the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he'll get better weapons. It's such a fun moment when you're playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie.
0:32 - I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a RE game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who's psychologically equipped.
0:52 - Resource management! Just cause you found the shotgun doesn't mean you get to go blasting your way to safety. I love how in the games you're always very aware of how much ammo you have - and it's never enough. In this movie we're always keeping track of how many shots he's got left. Pray and spray is not an option in the games and it won't work in this movie either.
0:59 - Locks. Fuck locks. Navigating obstacles as you move through the games is a big part of the experience and it's something that was really fun to integrate into the story.
1:04 - What I really love about RE4 is that you aren't trapped in a single location like the mansion or the police station but rather you're moving through a larger world. In this movie our character is progressing from one location to the next and each new setting holds a unique threat. (You can also see that at this point he's got his hands on an MP5)
1:08 - RE is of course a franchise that's got a ton of zombies but it's also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we'd find. It's not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries.
1:25 - The slow discovery of horrific elements is something I really love about RE. It's not a run and gun action game. It's about tension and atmosphere and so I really wanted to lean into that. As much as there's plenty of action in the movie it's equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don't want to go forwards but you can't go back. That's the sweet spot."
When you're adapting from one medium to fit another medium changes need to be made, sure. This is probably why the first X-Men movie used black costumes instead of yellow spandex - because it has the potential to look silly in a movie. But despite whatever changes they made, they still kept the characters, general plot and framework of the comics and it's undeniably an X-Men movie and a good adaptation.I love RE games but the their story telling is very much gamey which only works as video games.
If you to try adopt RE movie to be 1:1 to RE games it would end up terrible as we saw with CGI RE movies.
Directors are better off making their own "version" of RE movie.
Wow, you're right. I just scanned through the script.I take back everything I said. I just read the entire 96 page script on Scribd as it had leaked last month and was confirmed accurate by the trailer, and this definitely is just Resident Evil in name only. Hype minimized.
I maintain the first film is pretty dope.
I wouldn't go that far. You could pretty easily do a movie based around the original Resident Evil, dropping STARS into the Spencer Mansion setting and having them fight their way out while uncovering the mysteries within. The problem with Welcome to Raccoon, well one of several issues, is they tried to make a weird amalgamation of RE1 and 2 and ended up doing neither justice, plus completely dropping the ball on Leon.I love RE games but the their story telling is very much gamey which only works as video games.
Thats my point trying retell the same story as the games just wouldn't work. Cyberpunk Edgerunner was successful exactly because it was telling its own original story while set in Cyberpunk 2077 world.I wouldn't go that far. You could pretty easily do a movie based around the original Resident Evil, dropping STARS into the Spencer Mansion setting and having them fight their way out while uncovering the mysteries within. The problem with Welcome to Raccoon, well one of several issues, is they tried to make a weird amalgamation of RE1 and 2 and ended up doing neither justice, plus completely dropping the ball on Leon.
All that said, I do think it's better to just make an original story set in the RE world but with the characters we've come to love.
Another one.
I don't think it's a case so much of it can't work, its moreso than those stories have simply already been told so fans generally know what's gonna happen. I already know the RE Spencer Mansion story, so speaking selfishly that's not somthing I 'need' to see in movie form. But that's a different conversation from whether that story can be told generally, it can be done competently on the big screen, and they had the bones of it in Welcome to Raccoon CIty. They just went out of their way to fuck it up with other bullshit. The OG RE story is basically a spin on the Haunted House formula.Thats my point trying retell the same story as the games just wouldn't work. Cyberpunk Edgerunner was successful exactly because it was telling its own original story while set in Cyberpunk 2077 world.
Take random horror movie script+attach resident evil name to it+sprinkle in some fan bait for the nerds= profit.You can't go too far from the source, man
The movie by itself can be good, but why making as a franchise thing?
Finished reading it.I take back everything I said. I just read the entire 96 page script on Scribd as it had leaked last month and was confirmed accurate by the trailer, and this definitely is just Resident Evil in name only. Hype minimized.
It's here if you want to spoil the movie for yourself.
https://www.scribd.com/document/1011210193/RESIDENT-EVIL-Zach-Creggers-Shay-Hattin
favorite youtube comment: 'This feels like the story of a random dead NPC in the RE universe that has a note laying next to him detailing what happened.'...
thing is, in order to do this you'd basically have to engage in a level of plot sophistication that'd be fundamentally alien to the resident evil universe as it exists?...ok... hear me out... but what about actually doing that? like taking one of the dead characters from, say, Resident Evil 2, and making a film about him that ends up being fully canon within the actual game.
and the fact that it is that character whose note you find at that place next to that dead body in RE2 is almost a twist ending of the movie for RE2 fans who recognise that note and that spot at the end.
What does RE look like?Doesn't look like resident evil at all
Zach Cregger himself breaks down the trailer:
- Movie takes place alongside the events of RE 2
- Mostly takes place over the course of one night
- This is another guy on his own objective outside of Raccoon city during those events
- He is trying to get inside of the city while the T-virus has already broken out
- The nuke at the end of RE2 does not take place in this movie, it is before that
- He wanted the movie to emulate the game's feeling of facing bigger threats
- This also means having the protagonist be aware of resource management and health
- Points out that protagonist starts with pistol
- Eventually finds shotgun, then MP5
- A lot of the movie has a steady cam following the protagonist to emulate a third person game's visual language
- There is also some first person scenes
- He wanted there to be tension and slowness like in Resident Evil
- Does not have a 'nemesis' character in the movie due to the above
- He wanted to make a Resident Evil movie where you're following an average joe with little to no combat experience who is learning his guns and adapting to his environment
- The box the protagonist is carrying is important
- Doesn't reveal yet what the big naked obese guy does yet
- Wants the smaller threats to be actual threats
- Movie focuses a bit more on the T-virus creatures than the regular zombies
- Has a unique creature that is hinted at
- There is an herb in the trailer and other things that people might notice on second viewing
- He likes RE4 the most, and also liked RE8, loves the older games (especially RE2) for their tension and puzzle solving, but he loves the replayability of 4 the most
Draugoth please add to OP for context.
Doesn't look like resident evil at all
Barbarian was ass and weapons was just fine. People glazing this director have never seen a good movie.
Some of you have never played a resident evil game and it shows.
Looks interesting, but I don't see the point of tying it to RE, but maybe they will in a cool way.