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Resident Evil Movie - Teaser Trailer

Michael Jordan Reaction GIF


Looks nothing like resi, weapons was ok,ending was shit.will have to wait and see.
 
Between Barbarian and Weapons, Cregger hasn't missed yet.

Will be there day one with full expectations that this isn't going to be like the games.
 
[Horror] Resident Evil lives or dies on its atmosphere, not getting any of that here. You can tick all of the other boxes and service fans with references, but if you can't get the feeling right it's not gonna cut it.
 
Some interesting notes from Zach Cregger and the teaser trailer.

"Resident Evil Director Zach Cregger shares some of his favorite moments from the new teaser trailer, along with behind-the-scenes insights and details you might've missed. Check out his insights below.

0:01 - We see our lead character here walking with a pistol. This is the first weapon he acquires in the movie. Just like in the games, as he progresses through the world he'll get better weapons. It's such a fun moment when you're playing RE and you finally get the shotgun or the machine gun and I wanted that sense of progression to be in the movie.

0:32 -
I wanted this movie to tell the story of what would happen if some idiot like me were dropped into the world of a RE game. So Austin plays not some badass with combat experience like Leon but just an average dude. That makes his experience of moving through this hellscape way more interesting to me than somebody who's psychologically equipped.

0:52 - Resource management! Just cause you found the shotgun doesn't mean you get to go blasting your way to safety. I love how in the games you're always very aware of how much ammo you have - and it's never enough. In this movie we're always keeping track of how many shots he's got left. Pray and spray is not an option in the games and it won't work in this movie either.

0:59 -
Locks. Fuck locks. Navigating obstacles as you move through the games is a big part of the experience and it's something that was really fun to integrate into the story.

1:04 -
What I really love about RE4 is that you aren't trapped in a single location like the mansion or the police station but rather you're moving through a larger world. In this movie our character is progressing from one location to the next and each new setting holds a unique threat. (You can also see that at this point he's got his hands on an MP5)

1:08 -
RE is of course a franchise that's got a ton of zombies but it's also got all sorts of weirder monstrosities. Really wanted to make sure that we never got a handle on what kind of dangers we'd find. It's not just a zombie movie. The T-Virus can have a lot of different effects and I wanted to make sure we had a variety of adversaries.

1:25 -
The slow discovery of horrific elements is something I really love about RE. It's not a run and gun action game. It's about tension and atmosphere and so I really wanted to lean into that. As much as there's plenty of action in the movie it's equally important to honor the dread. That moment when you look down a dark passage and you know something awful is waiting in that darkness for you. You don't want to go forwards but you can't go back. That's the sweet spot."
So I wasn't crazy seeing theRE references. The shotgun was the clearest one to me, but also rummaging through drawers and other junk for ammo.
 
I love RE games but the their story telling is very much gamey which only works as video games.

If you to try adopt RE movie to be 1:1 to RE games it would end up terrible as we saw with CGI RE movies.

Directors are better off making their own "version" of RE movie.
When you're adapting from one medium to fit another medium changes need to be made, sure. This is probably why the first X-Men movie used black costumes instead of yellow spandex - because it has the potential to look silly in a movie. But despite whatever changes they made, they still kept the characters, general plot and framework of the comics and it's undeniably an X-Men movie and a good adaptation.

Zach Creggar could have done the same here. It didn't have to be 1:1. All that had to be done was:

- Set it in a mansion
- Use some of the characters
- Have zombies
- Have Umbrella

And everything else beyond that is his sandbox to play around with.
 
I take back everything I said. I just read the entire 96 page script on Scribd as it had leaked last month and was confirmed accurate by the trailer, and this definitely is just Resident Evil in name only. Hype minimized.
Wow, you're right. I just scanned through the script.

It contains a lot of the moments from the trailer. I'll read it tonight.
 
Idk how to feel, the scene showing a bunch of arms/legs just gripping around a darkened door was so far removed from Resident Evil….But the hidden lab, the actual aesthetic being concrete and grimy, the chonk in the sewers, the abandoned town you see the guy running through…Yeah I can see it and how it fits. A couple of weird design decisions like the aforementioned whatever the fuck that door limb monster thing is aside, and there NEEDS to be a actual monster, A Hunter or a Brain Deimos or sooooooomething but it doesnt look terrible.
 
If it wasn't for the logo I'd have never known that this is supposed to be Resident Evil.

As many others have said already... Looks like a generic horror film with the RE logo slapped on top of it.
 
For me Cyberpunk Edgerunner are one of VERY FEW game adaptation that managed to to capture games theme while sill being original take.

Edgrunner is very much Trigger's creation while still bieng able to be part of Cyberpunk universe.
 
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I love RE games but the their story telling is very much gamey which only works as video games.
I wouldn't go that far. You could pretty easily do a movie based around the original Resident Evil, dropping STARS into the Spencer Mansion setting and having them fight their way out while uncovering the mysteries within. The problem with Welcome to Raccoon, well one of several issues, is they tried to make a weird amalgamation of RE1 and 2 and ended up doing neither justice, plus completely dropping the ball on Leon.

All that said, I do think it's better to just make an original story set in the RE world but with the characters we've come to love.
 
In for the radically different take. Not a big fan of the Paul W.S. Anderson movies, so it's easy to give this a chance as it also doesn't look like the show or the failed movie attempt. They did did us dirty with the Temu Leon too.
 
I wouldn't go that far. You could pretty easily do a movie based around the original Resident Evil, dropping STARS into the Spencer Mansion setting and having them fight their way out while uncovering the mysteries within. The problem with Welcome to Raccoon, well one of several issues, is they tried to make a weird amalgamation of RE1 and 2 and ended up doing neither justice, plus completely dropping the ball on Leon.

All that said, I do think it's better to just make an original story set in the RE world but with the characters we've come to love.
Thats my point trying retell the same story as the games just wouldn't work. Cyberpunk Edgerunner was successful exactly because it was telling its own original story while set in Cyberpunk 2077 world.
 
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Thats my point trying retell the same story as the games just wouldn't work. Cyberpunk Edgerunner was successful exactly because it was telling its own original story while set in Cyberpunk 2077 world.
I don't think it's a case so much of it can't work, its moreso than those stories have simply already been told so fans generally know what's gonna happen. I already know the RE Spencer Mansion story, so speaking selfishly that's not somthing I 'need' to see in movie form. But that's a different conversation from whether that story can be told generally, it can be done competently on the big screen, and they had the bones of it in Welcome to Raccoon CIty. They just went out of their way to fuck it up with other bullshit. The OG RE story is basically a spin on the Haunted House formula.
 
This is the only way to do a Resident Evil movie and have it come out good. If you try and touch any of the beloved characters, doing it right would never get past the studio. It would have to be corny Japanese to English translation stuff that just wouldn't make sense to the people writing the checks. Something adjacent with a few nods to RE is a viable path to something watchable. I'm in.
 
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It looks good to me. This looks like an upgrade on anything releasing so far. Questionable if this looked like something RE but if it's a good movie that's good enough for me. It doesn't need to have all the RE lore. This can be its own story from the perspective of other people about the same disaster only at a different part of town but still all connected.
 
Ok, with the breakdown from Cregger, I have hope. Takes place outside of Raccoon and the main character is trying to get to the center of town. A new story taking place at the same time as RE 2.
 
You can't go too far from the source, man

The movie by itself can be good, but why making as a franchise thing?
Take random horror movie script+attach resident evil name to it+sprinkle in some fan bait for the nerds= profit.

Hollywood gonna Hollywood.

(I don't even really care all that much I don't think the story of resident evil is special).
 
I take back everything I said. I just read the entire 96 page script on Scribd as it had leaked last month and was confirmed accurate by the trailer, and this definitely is just Resident Evil in name only. Hype minimized.

It's here if you want to spoil the movie for yourself.
https://www.scribd.com/document/1011210193/RESIDENT-EVIL-Zach-Creggers-Shay-Hattin
Finished reading it.

As a standalone horror movie it sounds fantastic. Still not sold on it being a Resident Evil movie though.

Zombies are surprisingly in it for very little, and I'm not a fan that EVERY monster in this sprouts tentacles - zombies included.

Any lore or connection to franchise mythology is weak. Umbrella (or at least their employees) aren't nefarious villains. They're just a company with lofty goals that got out of hand, and the crux of their objective is to cure the mess they've made.

The characters, dialogue and comedy all sounds fun. Bryan especially is pretty likeable.

The ending feels a bit abrupt. I wouldn't be surprised if they alter it a bit from the script.
 
favorite youtube comment: 'This feels like the story of a random dead NPC in the RE universe that has a note laying next to him detailing what happened.'...

ok... hear me out... but what about actually doing that? like taking one of the dead characters from, say, Resident Evil 2, and making a film about him that ends up being fully canon within the actual game.

and the fact that it is that character whose note you find at that place next to that dead body in RE2 is almost a twist ending of the movie for RE2 fans who recognise that note and that spot at the end.
 
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ok... hear me out... but what about actually doing that? like taking one of the dead characters from, say, Resident Evil 2, and making a film about him that ends up being fully canon within the actual game.

and the fact that it is that character whose note you find at that place next to that dead body in RE2 is almost a twist ending of the movie for RE2 fans who recognise that note and that spot at the end.
thing is, in order to do this you'd basically have to engage in a level of plot sophistication that'd be fundamentally alien to the resident evil universe as it exists?...
 
Watching the Trailer I'm like.. Meh..
but after reading some interviews with Zach and seeing some screenshots I think I'm actually back on board.
 
Good trailer, it all i want from resident evil, normal ppl survivng through an outbreak, i m tired of 50yo dudes doing backflips while hanging from a helicopter having nothing to do with SURVIVAL.

I think thats why old RE games ( 1 2 3 ) and the new one ( 7 and 8 ) are my favorite RE games.
 
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Zach Cregger himself breaks down the trailer:

  • Movie takes place alongside the events of RE 2
  • Mostly takes place over the course of one night
  • This is another guy on his own objective outside of Raccoon city during those events
  • He is trying to get inside of the city while the T-virus has already broken out
  • The nuke at the end of RE2 does not take place in this movie, it is before that
  • He wanted the movie to emulate the game's feeling of facing bigger threats
  • This also means having the protagonist be aware of resource management and health
  • Points out that protagonist starts with pistol
  • Eventually finds shotgun, then MP5
  • A lot of the movie has a steady cam following the protagonist to emulate a third person game's visual language
  • There is also some first person scenes
  • He wanted there to be tension and slowness like in Resident Evil
  • Does not have a 'nemesis' character in the movie due to the above
  • He wanted to make a Resident Evil movie where you're following an average joe with little to no combat experience who is learning his guns and adapting to his environment
  • The box the protagonist is carrying is important
  • Doesn't reveal yet what the big naked obese guy does yet
  • Wants the smaller threats to be actual threats
  • Movie focuses a bit more on the T-virus creatures than the regular zombies
  • Has a unique creature that is hinted at
  • There is an herb in the trailer and other things that people might notice on second viewing
  • He likes RE4 the most, and also liked RE8, loves the older games (especially RE2) for their tension and puzzle solving, but he loves the replayability of 4 the most
Draugoth Draugoth please add to OP for context.

This sounds genuinely perfect. RE fans complaining about this after the trash we've endured deserve nothing.
 
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