How is it anything like Pulp Fiction?
Reminds me of the scene with the gimp, personally.
How is it anything like Pulp Fiction?
Sexy nuns armed with rocket launchers and machine guns is actually a fucking awesome idea. What world do you live on where none of that is not cool? It might not be all that workable here (though Blood Money gets pretty zany at times, so it's not that far off the mark), but on it's own, that is an amazing idea.
Fetish latex nuns with machineguns?
I'm not sure if I like or dislike that idea.
I guess we'll see tomorrow.
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So,?are there going to be fetish nuns with fake weapons as booth babes at IO's booth at E3 next week
One of the best things about the Hitman series has always been the way it allowed gamers to learn from the experiences of others as much as their own, which encouraged a lot of replay and experimentation. One of the criticisms levelled at IO by Hitmans hardcore devotees has been the focus to date on leading with more action-oriented demos and videos. Of course, stealth is a tough thing to showcase, considering it relies heavily on patience and extended moments of observation, but are we still going to be trading stories with one another about the pianos weve accidentally dropped on people, the performers weve pushed into shark tanks and the panties weve poured ether on? We ask Blystad how much of this quintessentially Hitman magic Absolution retains.
The Hitman legacy is extremely strong when it comes to cool assassin stories to tell, its actually even stronger than the mechanics themselves. Like throwing someone in their pool to be eaten by their own sharks, replacing a prop gun for a play with a real loaded gun, sniping an assassin through a Mardi Gras crowd dressed as a chicken, these are all really intriguing fantasies, and there will be tons of this in Absolution. In addition to the inherent replay value of the levels we have added a comprehensive challenge system that will entice certain play styles and hint at certain unlocks that can be achieved on the level to get even more fun out of each level.
This is a common defense people have. "Slowly memorizing guard patterns doesn't make for an interesting trailer" That defense also makes me wonder if people who use it have played Hitman before.
And Mass Effect 3 totally won't have A-B-C endings.
Seriously, that quote isn't saying that this game will have anything Hitmanny in it, it's saying that there will be cool moments, which kind of automatically translates as huge setpiece explosions and nuns in skintight suits with rocket launchers. Or the opposite of what the interviewer asked for.
Did you play the Sniper Challenge mission? If that's an indicator, he's telling the truth. While you can "Rambo" it by just shooting everybody with your rifle, that won't get a high score and there are a TON of details that you'll miss. You know, like every Hitman game to date.
It's one thing to be concerned, and that's fine. It's another to go nuts with the histrionics and intentionally dismiss all evidence that doesn't fit your tantrum.
Did you play the Sniper Challenge mission? If that's an indicator, he's telling the truth. While you can "Rambo" it by just shooting everybody with your rifle, that won't get a high score and there are a TON of details that you'll miss. You know, like every Hitman game to date.
It's one thing to be concerned, and that's fine. It's another to go nuts with the histrionics and intentionally dismiss all evidence that doesn't fit your tantrum.
People who think this game is not at least slightly ruined are obviously on crack.
I was initially worried when AC:Brotherhood and Dead Space 2 announced they would have multiplayer, and neither of those games turned out worse because of it. I'll give IO the benefit of the doubt and hope this turns out the same way.
Seriously, this game is already done for me. Seriously, why do I keep going into these threads?
Hard to showcase stealth? Get that weak shit out of here. Eidos managed it just fine with HR.
Man, I was all for giving this a chance after playing the SC. Why'd you do, IO? WHY? All I wanted was a more refined and tweaked sequel to Blood Money, no-one asked for this shite.
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What? if anything preview of that game looked like garbage, it did not preview well and that's why everyone was so down on the game until it came out.
that's a good question.
What? if anything preview of that game looked like garbage, it did not preview well and that's why everyone was so down on the game until it came out.
It did? I remember it previewing very well and it selling a lot of people on the game who weren't initially interested.
I remember the press was really down on the E3 demo, and me personally hated what they showed in the videos - it looked like on rails and without choices - which is of course not true in the end. I am staying optimistic as I think the game looks really good so far.
I like women in latex, so I'll give it a view. Be honest, people.
It's a HITMAN game. There is no place for freaking sexy nuns and rocket launchers.
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LOL wtf is this shit?
Seriously, this game is already done for me. Seriously, why do I keep going into these threads?
http://www.youtube.com/watch?v=cHhxcu5n28A
This guy is so fucking right!
What? if anything preview of that game looked like garbage, it did not preview well and that's why everyone was so down on the game until it came out.
What about all the other stuff and having showed almost zero pure stealth stuff?
that's a good question.
What? if anything preview of that game looked like garbage, it did not preview well and that's why everyone was so down on the game until it came out.