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New Hitman: Absolution trailer [By Visual Works (Final Fantasy CG), out now]

Sexy nuns armed with rocket launchers and machine guns is actually a fucking awesome idea. What world do you live on where none of that is not cool? It might not be all that workable here (though Blood Money gets pretty zany at times, so it's not that far off the mark), but on it's own, that is an amazing idea.

While we're at it let's put 47 in armed with with nukes, perks, and airstrikes at the ready.
 
Oh dear. :/

At least we got the rather amazing Sniper Challenge from this mess of a game, hopefully they release a more fleshed out version on LA/PSN in the near future.
 
I would love to be wrong about this game, I really would, but everything shown so far has looked fucking awful.

Edit: Sinper Challenge was actually good fun as a mini game but I get the feeling that sequences like it will be integrated into the campaign as set pieces, which would just suck.
 
The sentence "fetish latex nuns with guns" pretty much sums up how I feel about big budget gaming these days. For better or for worse.
 
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LOL wtf is this shit?

Seriously, this game is already done for me. Seriously, why do I keep going into these threads?

http://www.youtube.com/watch?v=cHhxcu5n28A

This guy is so fucking right!
 
Best case scenario, trailer tomorrow shows a huge open level where all of the nuns at once are coming to kill you, and it's your job to Batman that shit and take them out without any of them seeing you at any point.

That still wouldn't be Hitman by the way.
 
Not a terrible idea if they're trying to offer something distinct from the campaign. A lot of people agreed with a thread concerning Cliff Bleszinski's comments on implementing online modes that grab players.

The problem is that, as has been unfortunately proven by the extremely overlooked but fantastic Splinter Cell co-op modes (Pandora/Chaos Theory), the majority want action packed "easy" distractions, not a difficult, involving, methodical, team work stealth fest. According to Cliff, online modes broaden the appeal of any game. I don't agree with it completely, but I can see the reasoning, and maybe this will garner attention to a game that seems to have already been considered a train wreck by older fans anyway.
 
One of the best things about the Hitman series has always been the way it allowed gamers to learn from the experiences of others as much as their own, which encouraged a lot of replay and experimentation. One of the criticisms levelled at IO by Hitman’s hardcore devotees has been the focus to date on leading with more action-oriented demos and videos. Of course, stealth is a tough thing to showcase, considering it relies heavily on patience and extended moments of observation, but are we still going to be trading stories with one another about the pianos we’ve ‘accidentally’ dropped on people, the performers we’ve pushed into shark tanks and the panties we’ve poured ether on? We ask Blystad how much of this quintessentially Hitman magic Absolution retains.

“The Hitman legacy is extremely strong when it comes to cool ‘assassin stories’ to tell, it’s actually even stronger than the mechanics themselves. Like throwing someone in their pool to be eaten by their own sharks, replacing a prop gun for a play with a real loaded gun, sniping an assassin through a Mardi Gras crowd dressed as a chicken, these are all really intriguing fantasies, and there will be tons of this in Absolution. In addition to the inherent replay value of the levels we have added a comprehensive challenge system that will entice certain play styles and hint at certain unlocks that can be achieved on the level to get even more fun out of each level.”

http://www.ign.com/articles/2012/05...-chickens-and-why-absolution-is-built-to-last
 
This is a common defense people have. "Slowly memorizing guard patterns doesn't make for an interesting trailer" That defense also makes me wonder if people who use it have played Hitman before.

Common defense for a common offense. Because it makes sense, and history (from Codename 47 to now) aligns with this. And I can assure you that I've played as much or more Hitman, considering that I was on C:47 before it was released and have finished every game (and Silent Assassin'd every mission) since then.

And Mass Effect 3 totally won't have A-B-C endings.

Seriously, that quote isn't saying that this game will have anything Hitmanny in it, it's saying that there will be cool moments, which kind of automatically translates as huge setpiece explosions and nuns in skintight suits with rocket launchers. Or the opposite of what the interviewer asked for.

Did you play the Sniper Challenge mission? If that's an indicator, he's telling the truth. While you can "Rambo" it by just shooting everybody with your rifle, that won't get a high score and there are a TON of details that you'll miss. You know, like every Hitman game to date.

It's one thing to be concerned, and that's fine. It's another to go nuts with the histrionics and intentionally dismiss all evidence that doesn't fit your tantrum.
 
Did you play the Sniper Challenge mission? If that's an indicator, he's telling the truth. While you can "Rambo" it by just shooting everybody with your rifle, that won't get a high score and there are a TON of details that you'll miss. You know, like every Hitman game to date.

It's one thing to be concerned, and that's fine. It's another to go nuts with the histrionics and intentionally dismiss all evidence that doesn't fit your tantrum.

Yes, I saw the Sniper Challenge. If the most Hitmanny part of this Hitman game is in a random minigame, there's even more reason to think that the actual game truly is Splinter Cell Conviction and nothing else.
 
They could resolve all of this by recording a stealth playthrough. The claims that it's hard to so is just don't make much sense when other devs (Eidos, HR) have put out both stealth and action playthroughs to show fans that both are valid options.

Until they do this, people aren't going to believe this is a proper Hitman game. Show off some of the levels that aren't linear, show something that looks remotely similar to BM and they'll instantly win over the detractors....but instead they say it's too hard and to just trust them as they release more and more shite that indicates the game is nothing like past titles.

Ubi did something similar with Conviction and we know how that turned out....
 
What in the world do I see. They are using nuns with their makeup melting, emo crying style. Seriously, other better ideas they couldn't come to for characters. A little more and I will see some veins being cut in the trailer for depressing moments for failing to kill 47 or whatever it will be.

Now you can simple erase 47 from this game and named it something else.

Such a shame :(
 
Did you play the Sniper Challenge mission? If that's an indicator, he's telling the truth. While you can "Rambo" it by just shooting everybody with your rifle, that won't get a high score and there are a TON of details that you'll miss. You know, like every Hitman game to date.

It's one thing to be concerned, and that's fine. It's another to go nuts with the histrionics and intentionally dismiss all evidence that doesn't fit your tantrum.

Hitman isn't a sniping game so that isn't an indicator of anything.
 
I was initially worried when AC:Brotherhood and Dead Space 2 announced they would have multiplayer, and neither of those games turned out worse because of it. I'll give IO the benefit of the doubt and hope this turns out the same way.
 
People who think this game is not at least slightly ruined are obviously on crack.

Thank god, I'm actually quite worried now... :/

My younger brother, who I have fond memories of playing all the other Hitman games with, is incredibly excited for the new game. He doesn't follow VG news, so hopefully I don't have to break it to him that the game is just done for. Splinter Cell and Hitman used to be the two games we'd play together as he's not really into video games.
 
I was initially worried when AC:Brotherhood and Dead Space 2 announced they would have multiplayer, and neither of those games turned out worse because of it. I'll give IO the benefit of the doubt and hope this turns out the same way.

What about all the other stuff and having showed almost zero pure stealth stuff?
 
Seriously, this game is already done for me. Seriously, why do I keep going into these threads?

that's a good question.

Hard to showcase stealth? Get that weak shit out of here. Eidos managed it just fine with HR.

Man, I was all for giving this a chance after playing the SC. Why'd you do, IO? WHY? All I wanted was a more refined and tweaked sequel to Blood Money, no-one asked for this shite.

:(

What? if anything preview of that game looked like garbage, it did not preview well and that's why everyone was so down on the game until it came out.
 
What? if anything preview of that game looked like garbage, it did not preview well and that's why everyone was so down on the game until it came out.

It did? I remember it previewing very well and it selling a lot of people on the game who weren't initially interested.
 
It did? I remember it previewing very well and it selling a lot of people on the game who weren't initially interested.

I remember the press was really down on the E3 demo, and me personally hated what they showed in the videos - it looked like on rails and without choices - which is of course not true in the end. I am staying optimistic as I think the game looks really good so far.
 
I remember the press was really down on the E3 demo, and me personally hated what they showed in the videos - it looked like on rails and without choices - which is of course not true in the end. I am staying optimistic as I think the game looks really good so far.

Ah, the gaming press. I was talking about people who watched the various vids and came away very impressed. The gaming press are a fickle bunch, I've learnt to take everything they say about a game with a large pinch of salt.

As for you hating it, you crazy son.

Thanks for posting that vid, MMaRsu. IO need to do something like that and quick, they can't keep asking people to trust them when they've shown absolutely nothing that would inspire some hope and have people starting to trust them.
 

Not trying to trivialize the valid concerns voiced by fans, but this image is hilarious. Sexy latex nuns with guns isn't some new concept, but I always find it funny whenever I see it. The running mascara in the rain is a nice touch. SR3 had a NPC wearing a similar outfit for a mission, which I found very amusing.
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At least in SR3 the entire suit fits much better on the colors, extra glasses and how open her chest is. Here is like it was taken straight from a horror movie.
 
What about all the other stuff and having showed almost zero pure stealth stuff?

I will admit, the lack of stealth gameplay so far has been a letdown. I would love to see a video of a Silent Assassin playthrough of a level, but the cool explosion gameplay is what sells games. I have enjoyed IO's output this generation, while the K&L games were flawed, I liked what they were trying to do, so I will wait until I actually play Hitman before deciding it's a pile of crap.
 
Hitman Absolution is turning out to be like the Mustang II.

Hitman: We are rebooting the brand with fresh ideas and opening it up to new players..
Reality: Fucking it up. COD people are not interested in you.

Mustang II: We are rebooting the brand for the new age.
Reality: Fucking it up. Shelby is crying.

Hitman: Agent 47 has a black suit, red tie, white shirt and a bald head... its still a Hitman game.
Reality: Agent 47 is not a drawing, he is a character. You did not hire the person who acts his character.

Mustang II: Hey look it has two doors, three tail lights, and a long hood, it must be a Mustang.
Reality: Its fucking hideous.

Hitman: Its an open word. Look at our worlds, see how open they are?
Reality: Really large corridors.

Mustang II: It has a V8. Its a muscle car. So it must be a Mustang.
Reality: 140hp.
 
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