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New Hitman: Absolution trailer [By Visual Works (Final Fantasy CG), out now]

"...or do you want to kill everyone in your way"

like this? http://www.youtube.com/watch?v=GRC5ab5tLUY

the trailer screams mass murder instead of hitman.

Hitman has always had both. Selective memory up in this bitch when it comes to some fans. I swear some people complaining haven't even played the games, holy shit.

That trailer was a great way to tank my interest in a new Hitman, and think badly of the person who conceived of it, who to all fairness probably wasn't the actual developers. Kills in Hitman should never be stylish. They should be short and brutal, and definitely shouldn't be him rushing a pack of killer nuns. Divide and conquer, not... whatever that was.

Didn't matter to me that they were women. It was just all around dumb.

That's why he silently killed a few f them before they even noticed he was there? Sure it's not the 'best' trailer for Hitman esque activity, but oh well.
 
I almost never got 'Silent Assassin' but I played Silent Assassin, Contracts, and Blood Money. Maybe I just sucked or didn't have the patience. I had more fun playing my way.

But to be fair, I was mostly stealthy most of the time. All-out action got me shot up more times than I can count.
 
That's why he silently killed a few f them before they even noticed he was there? Sure it's not the 'best' trailer for Hitman esque activity, but oh well.
He's not Batman. If you silent kill right behind another dude in the Hitman games you will get spotted. The fact they didn't notice until like the third one was just silly.
 
Hitman has always had both.

No, it allowed fucking up the mission and still getting through. That's a difference. And on the higher difficulties it's even impossible to go mental without cheats.

You get your target. A proper hitman will only get his target and noone else. The goal was never to kill anyone else. The games are open, so you can play like a psychopath - same is true for MGS games. For example in Blood Money you get less money for such behaviour, you may even have to pay to decrease notoriety. Which means you get penalized by the game for playing like a jackass. In Contracts + Hitman 2 you unlock special weapons for beating missions with SA rating, which means none or almost no shots fired and pure stealth.
 
No, it allowed fucking up the mission and still getting through. That's a difference. And on the higher difficulties it's even impossible to go mental without cheats.

You get your target. A proper hitman will only get his target and noone else. The goal was never to kill anyone else. The games are open, so you can play like a psychopath - same is true for MGS games. For example in Blood Money you get less money for such behaviour, you may even have to pay to decrease notoriety. Which means you get penalized by the game for playing like a jackass. In Contracts + Hitman 2 you unlock special weapons for beating missions with SA rating, which means none or almost no shots fired and pure stealth.

I prefer to think multiple ways to get through with the ideal option being total stealth, but ultimately the preference is up to the player.
 
I'm still going to get it and play it. I'm not going to hate on it cause of CG trailers and stuff.

I think it's pretty clear what they are doing with it, you can either go stealth or go loud, and gameplay mechanics such as the 'assassin vision' or whatever it's called helps new players who want to go stealth, but players like me will turn it off. I'm ok with this.

I want to see some more gameplay now!
 
Great trailer!

Never played a Hitman game before, never planned to buy Absolution.

That trailer made me reconsider. Had a nice SR3 over-the-top vibe. Fighting smokin' hot assassin-nuns in fetish underwear? Sure, it's neither classy nor realistic - but it most definitely looks nice and sounds like a lot of FUN!
 
I prefer to think multiple ways to get through with the ideal option being total stealth, but ultimately the preference is up to the player.

No, it should not up to the player. Not every game needs to be an sandbox game. Especially since the developers have to design the missions and map much more complex, instead of focus them self on one objective. Like MGS4 which feels watered down, because it tried to be to much at ones.
I sometimes have the feeling, people don't like the possible to fail. Which it's why they always want an optional "stupid gun down"-option.

I think it's pretty clear what they are doing with it, you can either go stealth or go loud, and gameplay mechanics such as the 'assassin vision' or whatever it's called helps new players who want to go stealth, but players like me will turn it off. I'm ok with this.

Great for you, bad for me.
 
No, it should not up to the player. Not every game needs to be an sandbox game. Especially since the developers have to design the missions and map much more complex, instead of focus them self on one objective. Like MGS4 which feels watered down, because it tried to be to much at ones.
I sometimes have the feeling, people don't like the possible to fail. Which it's why they always want an optional "stupid gun down"-option.



Great for you, bad for me.

Hitman should always be up to the player.
 
Hitman should always be up to the player.

In a Hitman Game:
Yes, to find a smart solution of the problem to kill the target.
No, to just gun down everything and play it like a shooter, just because players wants to.

You can not make a good Hitman game, without outsourcing many player. Those people who don't like a slow and tactical gameplay, where you have to analyse the situation, retry missions and wait some time.
 
I've never played Hitman before, and if I didn't already have some basic knowledge of the kind of game it was I'd probably be assuming Hitman was some kind of action game about a bald guy who travels around with shitloads of guns in his carboot.

I don't have any real opinion on Absolution (gameplay videos make it look like a game that could be enjoyable to play, but that's coming from someone with no perspective on the series) but that CG trailer seems like a really odd bit of marketing for the game.
 
In a Hitman Game:
Yes, to find a smart solution of the problem to kill the target.
No, to just gun down everything and play it like a shooter, just because players wants to.

Well, I didn't say gun down everything just cause I want to. I said find your own solution. Most of my games remained mostly stealthy but I had to kill a few people to get to my target.
 
Great for you, bad for me.

For the record I have played and finished the other Hitman games and I didn't gun people down either, I enjoyed the challenge.

I still am kinda on the fence, but I will give it a chance and then speak my piece.
 
Well, I didn't say gun down everything just cause I want to. I said find your own solution. Most of my games remained mostly stealthy but I had to kill a few people to get to my target.

Yes and this is ok so. But the new Hitman seen to give the player also an "gun down everything" options and this seen for me to be a move into the wrong direction.

There is this feeling of over-design, which i see as an negative trend in gaming. Over-Design in the meaning of giving the player too many options and also too many helpful tools (like the Hitman Spider Senses).
 
I'm usually not this guy, but that trailer was such a waste of space I was actively thinking "Man, they could have fed thousands of starving children with the money they use to make that completely pointless trailer."


Someone needs to start reining in these PR people. What a waste of money.
 
Yes and this is ok so. But the new Hitman seen to give the player also an "gun down everything" options and this seen for me to be a move into the wrong direction.

There is this feeling of over-design, which i see as an negative trend in gaming. Over-Design in the meaning of giving the player too many options and also too many helpful tools (like the Hitman Spider Senses).

They're improving gunplay, because it was always subpar. You can still ignore it, or use it to kill every living being in every level(which was always possible).

Hitman "spider sense" has ALWAYS EXISTED. The map ALWAYS showed everyone moving at all times. It just now has an ingame implication to not have you starting at floor plans, and instead maneuver around people closer by. This is actually more "hardcore" in theory, because the map was infinite use, this is a limited resource. It's also a limited shared resource, and you burn it when you're in a disguise and walk by people suspicious of you. Spend the entire level 'wall hacking'? Well, when you actually get into a costume, you're likely not going to be able to properly move past your targets. If you want to shoot the level up and use a wallhack-esque ability to shoot people as they cross a corner and go through a door, that was ALWAYS possible with the map.

There's little reason to doubt the high difficulties will limit intuition like they always did to the map. Pro map only showed targets, so this could do the same, or it could burn faster if you use it for that ability. By the time you're at Pro you're meant to know the general routes, so any time spent using it is going to be a waste.

No, it allowed fucking up the mission and still getting through. That's a difference. And on the higher difficulties it's even impossible to go mental without cheats.

You get your target. A proper hitman will only get his target and noone else. The goal was never to kill anyone else. The games are open, so you can play like a psychopath - same is true for MGS games. For example in Blood Money you get less money for such behaviour, you may even have to pay to decrease notoriety. Which means you get penalized by the game for playing like a jackass. In Contracts + Hitman 2 you unlock special weapons for beating missions with SA rating, which means none or almost no shots fired and pure stealth.

This paragraph has absolutely nothing to do with the original way you brought it up. A trailer that mentions "Are you a silent assassin, or do you want to kill anyone in your way?" was what you had issue with, but that line is viable in every single hitman game. It's not the "proper" way, sure, but that doesn't change much about the phrase's intention. Hell, Blood Money had achievements tied to killing 47 people in a level, and reaching max notoriety...something obtained by being a really shitty assassin.

Based on the sniper challenge, Absoultion offers a hefty multiplier for silent assassin, and has unlocks based on overall score. So there's already an incentive to play better.
 
Seriously... I dont know whats wrong with that trailer. It look ok to me.

Maybe its because im not american and here we never freaked out when we saw a tits at the superbowl... i dont know... Maybe it take a lot more to shock me.
 
Seriously... I dont know whats wrong with that trailer. It look ok to me.

Maybe its because im not american and here we never freaked out when we saw a tits at the superbowl... i dont know... Maybe it take a lot more to shock me.
Trailer was anything but shocking. And generally, teenage-targeted trailers are seldom shocking.
 
Seriously... I dont know whats wrong with that trailer. It look ok to me.

Maybe its because im not american and here we never freaked out when we saw a tits at the superbowl... i dont know... Maybe it take a lot more to shock me.
Not shocking. Just really dumb.
 
I can't believe some people still don't understand what the problem being discussed is. There are 15 pages of people venting pretty damn eloquently and still some of the responses miss the point totally.
 
Seriously... I dont know whats wrong with that trailer. It look ok to me.

Maybe its because im not american and here we never freaked out when we saw a tits at the superbowl... i dont know... Maybe it take a lot more to shock me.
This again...

It is not about any of that. Read the thread. It just shows the wrong picture of a Hitman game. Also it is a really dumb trailer.
 
I can't believe some people still don't understand what the problem being discussed is. There are 15 pages of people venting pretty damn eloquently and still some of the responses miss the point totally.

Trailer is really neat. Does it represent classic Hitman? No. Does it represent 47 as a badass? Totally.
 
Does it represent 47 as a badass Hitman? Sources refused to comment. Honestly, I kind of preferred those newspapers jpgs that were coming out.
 
My issue with the trailer is that it seems really unrepresentative of the kind of games Hitman games are and looks like it's just aiming for the lowest common denominator to the point where I'm not even sure who it appeals to. The sexy nuns thing doesn't really bother me that much, am I wrong to say that Hitman has always had a sense of wackiness to it to the point that a group of fetish Nun assassins isn't that out of place?

The big problem is that the trailer just doesn't seem to do the game any sort of favours.
 
Whatever the trailer is about must be some E3 tie in, but on it's own the trailer is nonsensical and feels pointless.
 
Charlie Brooker tweeted about the trailer:

Trail for Hitman: Absolution is terrible shit aimed at base, clueless imbeciles. Fuck the games industry if it thinks that works. Fuck it.

I guess there's a word for troll-trailers like that one. Troilers? Pfff.

and so does IGN:

We’re all used to a bit of tasteless violence in videogames. It happens all the time. We’re also used to attention-seeking trailers. The latest Hitman Absolution trailer, though, pairs gratuitous violence with sexualised imagery to create the most troubling piece of marketing material I think I’ve ever seen. It’s obviously designed to shock, but the effect isn’t thought-provoking or emotional – it leaves you feeling uncomfortable, mildly disgusted, and wondering what kind of warped conception Hitman’s marketing team has of what gamers want to see.

http://uk.ign.com/articles/2012/05/30/opinion-what-the-hell-is-with-that-hitman-trailer

Where's the moron who posted there was nothing sexual about the nuns' outfits whatsoever?
 
Meh. I do wonder how they will incorporate other assassins in the game. In blood money you pretty much have to stealth kill them or you pretty much are 1 hit killed. I recall there might have been 1 assassin that you don't even know until you get killed by them once.

Maybe it goes 2d fighter like that ps2 shooter where you fight bin laden
 
I really don't get what the hubbub is all about. Is it the fact that the women are dressed as nuns? Sexy nuns? Just the fact they're women? Would it be ok if a bunch of priests in go-go shorts were used instead?

It's not like they had the lead character waltz into a nun convention and start shooting. They picked a fight and lost. Nothing short of the use of kids would have made that scene offensive to me. Well, ok, maybe the priests in go-go shorts would have.
 
Charlie Brooker tweeted about the trailer:

Trail for Hitman: Absolution is terrible shit aimed at base, clueless imbeciles. Fuck the games industry if it thinks that works. Fuck it.
Charlie Brooker with the truth. I respect that man.
 
The problem is the excessive and pointless use of over-sexualization, like it's the easiest example ever of seeing them desperately try to appeal to dudebros. It serves no use to the game, it doesn't explain anything about the game, it in fact makes the game look terrible compared to what it's supposed to be. There is no point to it.
 
I really don't get the hate. Are we taking this that seriously? Are we so sensitive to stylized/sexualized violence? It's a departure from reality.

Or is it because people are concerned that the stealth elements are going to take a backseat? (Confirmed?).
 
The problem is the excessive and pointless use of over-sexualization, like it's the easiest example ever of seeing them desperately try to appeal to dudebros. It serves no use to the game, it doesn't explain anything about the game, it in fact makes the game look terrible compared to what it's supposed to be. There is no point to it.

Exactly. The way I see it is they are basically trying to entice non-Hitman players to the game by having a trailer with the tagline, "Yo bro. Yea you bro. Check out these nuns...in LATEX YO! You gotta play this shit man, it's totally insane.
PLUS IT HAS TITS MAN. TITS.
"
 
I really don't get what the hubbub is all about. Is it the fact that the women are dressed as nuns? Sexy nuns? Just the fact they're women? Would it be ok if a bunch of priests in go-go shorts were used instead?

It's not like they had the lead character waltz into a nun convention and start shooting. They picked a fight and lost. Nothing short of the use of kids would have made that scene offensive to me. Well, ok, maybe the priests in go-go shorts would have.

Facepalm.

Are people that makes comments like this actually reading the thread?
 
I really don't get the hate. Are we taking this that seriously? Are we so sensitive to stylized/sexualized violence? It's a departure from reality.

Or is it because people are concerned that the stealth elements are going to take a backseat? (Confirmed?).

like two posts above you man said:
The problem is the excessive and pointless use of over-sexualization, like it's the easiest example ever of seeing them desperately try to appeal to dudebros. It serves no use to the game, it doesn't explain anything about the game, it in fact makes the game look terrible compared to what it's supposed to be. There is no point to it.

Also the second bit.
 
I really don't get what the hubbub is all about. Is it the fact that the women are dressed as nuns? Sexy nuns? Just the fact they're women? Would it be ok if a bunch of priests in go-go shorts were used instead?

It's not like they had the lead character waltz into a nun convention and start shooting. They picked a fight and lost. Nothing short of the use of kids would have made that scene offensive to me. Well, ok, maybe the priests in go-go shorts would have.

People are not upset about the trailer being offensive but rather that it depicts a group of assassins dressed as nun themed comicbook/Matrix villains shooting up a motel with a rocket launcher, which just doesn't belong in a Hitman game. Stuff like this belongs in a Saints Row game, it's the wrong tone and people feel that it's indicative of the direction the game is taking in general.
 
I really don't get what the hubbub is all about. Is it the fact that the women are dressed as nuns? Sexy nuns? Just the fact they're women? Would it be ok if a bunch of priests in go-go shorts were used instead?

It's not like they had the lead character waltz into a nun convention and start shooting. They picked a fight and lost. Nothing short of the use of kids would have made that scene offensive to me. Well, ok, maybe the priests in go-go shorts would have.
It's the fact that the assassins are dressed like pornstars. Hell, latex nun outfits even qualify as fetish.
 
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