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New Hitman: Absolution trailer [By Visual Works (Final Fantasy CG), out now]

I thought the trailler was well done.
Then again, I have never played a Hitman game, so I can't get appropriately outraged about it.
 
Blood Money had remotely detonated mines that you yourself placed in the environment. You COULD be an idiot about it and put it randomly on the ground, but you could also place the mine on a chandelier and blow it up as your target is under it.
Which was great, because it meant you had options. Dropping stuff on people was fun, but so was watching some dumb schmuck pick up a live mine that you could still detonate and use as a distraction.

The thing in the video is just a video game red barrel. That's kinda different.
It is, but ultimately it's just another environmental tool for you to mess with. The ones that are actually big bright red barrels a little earlier in the trailer worry me more.

I did like tweaking the BBQ grill in Blood Money causing it to explode when used though. It wasn't silent but it was stealthy :D
Stuff like this was great. Shooting out the bottom of the glass pool was another high visibility, high entertainment solution I loved. And that's really what the Hitman experience comes down to for me. Playing the silent assassin is all well and good, but when the designers give you so many tools and the fundamental goal is simply "don't get caught", then yeah, I'm probably going to cause a little havoc on my way. It's not unlike Deus Ex in that regard, just without the superhuman abilities and robots.
 
I thought the trailler was well done.
Then again, I have never played a Hitman game, so I can't get appropriately outraged about it.

If you have only watched the trailer, what would you think about this game?

And also, what did you find well done about the trailer itself? It's cg, it can always be nice looking.
 
Highly enjoyed playing the Sniper Challenge. The gameplay trailer displays just what is needed for a new Hitman game in 2012.

Anyway, Certain morons will buy it regardless, so long as it gets a high Metacritic (after making a stink about how much they hate how this industry is beholden to Metacritic and metrics, of course). Lack of willpower is displayed through this childish flailing against marketing. As though it's not effective. Consumerist whores that don't realize they're consumerist whores. Shame.

When is the release date?
 
Yeah that's not creative, stealthy, or fun. That kind of stuff is meant for the bros this game is trying to attract.

Why do you care so much how someone might play a game? I don't get it. I never fired a gun in my first HR playthrough-half, wen't gun blazing from then on from time to time just because it's fun and diverse. How dare them add options.
 
When is the release date?

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Why do you care so much how someone might play a game? I don't get it. I never fired a gun in my first HR playthrough-half, wen't gun blazing from then on from time to time just because it's fun and diverse. How dare them add options.

As I keep saying in the stealth thread when there's too many options for non stealth stuff you get bad or mediocre stealth games. Human Revolution included. Choice is not a good thing in this regard. There should be 100 different choices for how to stealthily accomplish your goal, but good shooting mechanics and shooting at all really shouldn't be an option. Or a good option at least, they should make it where you're swarmed by dozens of people at the slightest alarm for punishment of exposing yourself.
 
As I keep saying in the stealth thread when there's too many options for non stealth stuff you get bad or mediocre stealth games. Human Revolution included. Choice is not a good thing in this regard. There should be 100 different choices for how to stealthily accomplish your goal, but good shooting mechanics and shooting at all really shouldn't be an option. Or a good option at least, they should make it where you're swarmed by dozens of people at the slightest alarm for punishment of exposing yourself.

That's true, I agree.
Hitman was never a true stealth game though.
 
Why do you care so much how someone might play a game? I don't get it. I never fired a gun in my first HR playthrough-half, wen't gun blazing from then on from time to time just because it's fun and diverse. How dare them add options.

Because they havent shown the CORE gameplay.
 
The core gameplay was shown in trailers, but I suspect you are talking about big open levels?
Well, yeah, but we have no diea how big those missions were we only saw a glimpse of.

The point is that we have seen nothing like the first level in Hitman 2 (Anathema, I think) or the suburbia mission in Blood Money, the missions that I remember most when I think of Hitman. All we've seen gameplay wise is 47 taking out police one by one in a dilapidated building, and trailer wise we get hot battle nuns.

Again, if this is just the marketing root they're taking, I'll admit I was wrong and play the shit out of the game, but to not show anything like the aforementioned levels doesn't really inspire hope for me.
 
The point is that we have seen nothing like the first level in Hitman 2 (Anathema, I think) or the suburbia mission in Blood Money, the missions that I remember most when I think of Hitman. All we've seen gameplay wise is 47 taking out police one by one in a dilapidated building, and trailer wise we get hot battle nuns.

Again, if this is just the marketing root they're taking, I'll admit I was wrong and play the shit out of the game, but to not show anything like the aforementioned levels doesn't really inspire hope for me.

i'm assuming you didn't see this: http://www.youtube.com/watch?v=uUz2mmXEBzE
 
That's true, I agree.
Hitman was never a true stealth game though.

It's one third of the stealth trinity to me at least (Splinter Cell and Thief the others). It was a different kind of stealth, hiding in open, but it was still stealth. And the shooting was always janky and terrible and you were punished a bit for going all out.
 
It's one third of the stealth trinity to me at least (Splinter Cell and Thief the others). It was a different kind of stealth, hiding in open, but it was still stealth. And the shooting was always janky and terrible and you were punished a bit for going all out.

Oh yeah the shooting was absoluteley terrible. Good thing they make it better. It's not that it turns it into a shooter since there will still be limited ammo and places where shooting might be too dangerous.

The same exact shit?

Oh no this changes everythiung!

Guy said he only saw the cop video, bigboss helps him out posting a video that shows more stuff. No need to react like that.
 
Yeah, that trailer does look a little better. Thanks, I haven't kept up with this game since the cop video because I wasn't seeing what I wanted. I guess I'll withhold any more judgement till I see some more or play it myself.
 
I almost hate to say it but ... i kind of liked this. The nose break and human shield were especially shweeet.

Whatever. I'll play this because i'm a sucker.
 
The only people in that scene are two bad guys and he proceeds to murder one of them. The only way you can compare it to that mission in Blood Money is if you haven't played Blood Money.
The portion of the trailer about dragging bodies and melee kills does feature people dying, yes. It's cut to show off game mechanics. The point was that they are in fact still doing some of the unusual locations the series is known for. I hope this one in particular doesn't play out exactly the same as the one in Blood Money, or I might as well just play Blood Money.
 
The portion of the trailer about dragging bodies and melee kills does feature people dying, yes. It's cut to show off game mechanics. The point was that they are in fact still doing some of the unusual locations the series is known for. I hope this one in particular doesn't play out exactly the same as the one in Blood Money, or I might as well just play Blood Money.

My point wasn't about people getting dead, it was about the fact that there's only two people there. That makes it kind of the opposite of a good example of Absolution having any Hitman gameplay in it.

For fuck's sake people, this is what a Hitman level looks like. There are people there. It's not about killing them or not because stealth and choices, they are just people. All they've shown us so far are rooms of people you have to deal with in some manner. That's Splinter Cell, fans are expecting Hitman.
 
That's nice they did that for a minigame, now how about the main game.

I am sure you do kill high profile targets in this game. That's not even a good question.

My point wasn't about people getting dead, it was about the fact that there's only two people there. That makes it kind of the opposite of a good example of Absolution having any Hitman gameplay in it.

For fuck's sake people, this is what a Hitman level looks like. There are people there. It's not about killing them or not because stealth and choices, they are just people. All they've shown us so far are rooms of people you have to deal with in some manner. That's Splinter Cell, fans are expecting Hitman.

He avoided those cops just fine by being dressed up like one in one part of that trailer - no idea what you are arguing with.
 
Oh wow, that was incredibly impressive. I'm not a Hitman fan, but this trailer certainly piqued my interest. Gotta love that Visual Works.
 
I am sure you do kill high profile targets in this game. That's not even a good question.



He avoided those cops just fine by being dressed up like one in one part of that trailer - no idea what you are arguing with.

Than why do I not see this happening anywhere.
 
My point wasn't about people getting dead, it was about the fact that there's only two people there. That makes it kind of the opposite of a good example of Absolution having any Hitman gameplay in it.

For fuck's sake people, this is what a Hitman level looks like. There are people there. It's not about killing them or not because stealth and choices, they are just people. All they've shown us so far are rooms of people you have to deal with in some manner. That's Splinter Cell, fans are expecting Hitman.

Do you honestly think that they made their engine able to handle large crowds if they weren't planning on having a lot of people in certain scenarios. The Junkies could be ignored in the game reveal even.

Did you even watch the trailer?

No_people_here.jpg


Than why do I not see this happening anywhere.

Not to mention that they showed 47 uses disguises in the game reveal.
 
I'm really hoping this is nothing more than, "Hey let's release an absolutely ludicrous trailer right before E3, that way everyone will want to check the game out to find out if it is an actual trainwreck or a real hitman game."
 
He avoided those cops just fine by being dressed up like one in one part of that trailer - no idea what you are arguing with.

In the gameplay demonstration they showed exactly how he got there and it was pretty much a straight corridor from the library to the police station. That's where he got the cop clothes from - the library scene we've all seen. Which kind of means you are forced to wear the cop clothes to even proceed.
 
I'm really hoping this is nothing more than, "Hey let's release an absolutely ludicrous trailer right before E3, that way everyone will want to check the game out to find out if it is an actual trainwreck or a real hitman game."

considering the ratings and likes its getting on facebook/twitter and gametrailers, i'd say the hating is most vocal on gaf.


In the gameplay demonstration they showed him getting there and it was pretty much a straight corridor from the library to the police station. That's where he got the cop clothes from - the library scene we've all seen. Which kind of means you are forced to wear the cop clothes to even proceed.

1:32-1:37 we see him walk through a crowd normally, is that what you're referring to? and as for your forced to disguise to proceed statement...you had to do that throughout Blood Money as well or you're fucked.
 
In the gameplay demonstration they showed him getting there and it was pretty much a straight corridor from the library to the police station. That's where he got the cop clothes from - the library scene we've all seen. Which kind of means you are forced to wear the cop clothes to even proceed.

He got the cop clothes from a dead cop. So theoratically he could have used any cop to get a uniform at any time. But hey the trailer did show it otherwise. It's like people know what Hitman is but they seem to forget it watching the trailers. None of the trailers will show how you want the game to be played. I seriously hope IO has some nice walkthroughs of the game at E3 because everyone seems to need extra service here.

Sorry for getting angry, but it's maddening.
 
My point wasn't about people getting dead, it was about the fact that there's only two people there. That makes it kind of the opposite of a good example of Absolution having any Hitman gameplay in it.

For fuck's sake people, this is what a Hitman level looks like. There are people there. It's not about killing them or not because stealth and choices, they are just people. All they've shown us so far are rooms of people you have to deal with in some manner. That's Splinter Cell, fans are expecting Hitman.

Is this what you want to see then? Because if you have seen that video then I don't understand how you can say that they haven't shown crowds yet, unless you have just selectively not paid attention to parts of videos to reenforce your opinion.
 
Blur trailers are awful.

No.and unlike Square CG shit, Blur trailers most of the time reflect/or give hints about how the game will actually play (like Dishonored and Prey 2) they most likely make their CG trailers based on some gameplay footage they got from the devs, and that why they are awesome.
 
Deus Ex CG trailer had a lot of moments and dialogue from the actual game, as does the Tomb Raider CG if the sequence itself hasn't changed.

In the gameplay demonstration they showed exactly how he got there and it was pretty much a straight corridor from the library to the police station. That's where he got the cop clothes from - the library scene we've all seen. Which kind of means you are forced to wear the cop clothes to even proceed.

Wow that's so different from parts of Blood Money...
 
Do you honestly think that they made their engine able to handle large crowds if they weren't planning on having a lot of people in certain scenarios.

Yup, they even had a conference at GDC this year about their crowd system and how they improved it from previous games.
 
This should be part 1 of a two part trailer.

Part 2 is an alternate approach. After he hotel explodes we see 47, in wig and latex nun getup, blending in with the other nuns. They all get in a car and drive away believing 47 dead.
 
No.and unlike Square CG shit, Blur trailers most of the time reflect/or give hints about how the game will actually play (like Dishonored and Prey 2) they most likely make their CG trailers based on some gameplay footage they got from the devs, and that why they are awesome.

Deus EX trailers says hi.
 
My point wasn't about people getting dead, it was about the fact that there's only two people there. That makes it kind of the opposite of a good example of Absolution having any Hitman gameplay in it.

For fuck's sake people, this is what a Hitman level looks like. There are people there. It's not about killing them or not because stealth and choices, they are just people. All they've shown us so far are rooms of people you have to deal with in some manner. That's Splinter Cell, fans are expecting Hitman.
Yeah, no civilians anywhere to be seen.

edit: Beaten twice. You can cherry pick plenty of areas from Blood Money that consist of guards and little else. I'm going to assume that they're showing those off more because that's the sort of situation you generally end up killing people in, and they want to show off the killing in a game called Hitman. We've seen civilians, we're seen hostiles, and I'll be astonished if they aren't mixed together in various ways throughout the game.
 
Do you honestly think that they made their engine able to handle large crowds if they weren't planning on having a lot of people in certain scenarios. The Junkies could be ignored in the game reveal even.
Did you even watch the trailer?

Few second clip in a trailer. There's no way to tell what context that appears in-game. Is he following a target? Cool. Is he walking a linear path (with the people being walls on both sides) to a next library-scenario? I don't know.

Just show me a 30 second clip of him in that crowd climbing into a higher position and sniping a dude. All it would take for me, because at that point it would be easy to assume that following the guy on foot leads into more opportunities and done, Hitman game made.
 
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