Deckard Chapel
Banned
All of this new info sounds awesome - I can't wait for this game [and it's literally right around the corner with less than 3 months to go!!!]!
Only thing I needed to know.David fucking Bowie
Why couldn't they make it open ended without all the Fulton and base building bullshit, seriously hated that shit from pw.
I want to be able to find weapons instead of capturing enemy soldiers, so I have more research so in two missions time I would have unlocked that silencer on that Ak...
It's the biggest Metal Gear ever. It's the deepest Metal Gear ever. And after poking and prying and experimenting and playing inside its many places and menus for two whole days, I'm utterly convinced that this new vision for Metal Gear Solid is a masterstroke.
Moving the mechanics into a sandbox environment is as big an evolutionary step as when Metal Gear made the transition to the Solid series and three dimensions. The wait for September is going to be excruciating, but when MGS V finally arrives it's going to be so much more than anybody but Kojima himself had envisoned.
That end quote from the magazine.
My man!
I wonder to what degree this game will alienate newcomers to the series...
I wonder to what degree this game will alienate newcomers to the series...
Kojima has said the story is presented in a way that welcomes newcomers while still being deep enough for longtime fans (and flashbacks are a series tradition), and the gameplay isn't that far removed from a normal TPS game. It'll probably be the least alienating one yet.
I wouldn't be comparing this and GTA V in your head if I were you. It's not the same kind of open world.My hype is near zero now. First, open world games tend to bore me, only Xenoblade didn't and it still had some linearity in it, but this looks like GTA V (wich is cool, but boring), I don't care about taking showers and micro-manage my base, I want to have fun. The tv series nature is another thing that makes me afraid, we're going to see hours and hours of video aren't we? And the cassettes... can I please read directly a transcription of what is being said so I don't have to listen to it?
All we need is 99 luftballoons and this will be the soundtrack of forever.Everybody Wants to Rule the World blasting as a heli comes to pick up Big Boss. lol
Everybody Wants to Rule the World blasting as a heli comes to pick up Big Boss. lol
I couldn't help hearing his voice in my head when I read it!
Personally, I'm not really expecting for an 'awesome open-world', in the sense of a beautiful, lush world to get lost in.
I'm expecting an awesome 'super huge sandbox level', where the size of the levels amplify the diversity of the toolset, approach, options and gameplay replayability of the main missions and the side missions.
Tldr; I'm expecting MGSV to be what the Far Cry franchise wanted to be, but way better.
Personally, I'm not really expecting for an 'awesome open-world', in the sense of a beautiful, lush world to get lost in.
I'm expecting an awesome 'super huge sandbox level', where the size of the levels amplify the diversity of the toolset, approach, options and gameplay replayability of the main missions and the side missions.
Tldr; I'm expecting MGSV to be what the Far Cry franchise wanted to be, but way better.
That's heartening. I've only played MGS2 and MGS4. I really should play MGS1, 3, PW, and GZ...but, for a variety of reasons, I may not be able to give those a try before MGSV comes out. I really want to try this new one but I don't want to compromise my experience due to a lack of familiarity with some of the other key titles.
I want to be able to find weapons instead of capturing enemy soldiers, so I have more research so in two missions time I would have unlocked that silencer on that Ak...
Is that a skull painted on the front of the Metal Gear?
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This will be the longest 3 months of my life!
Is that a skull painted on the front of the Metal Gear?
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well there's a skull even on the MSF logo....
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hhhhhmmm
This will be the longest 3 months of my life!
Last month, Miguel Asher of South American gaming show Atomix Show was present at the MGSV Preview Event in LA, and in a video he talked a bit about his impressions which were only positive. Credits for the translation of this information go to YongYea.
As said before, the morale of Snakes soldiers will drop when hes gone too long from Mother Base. According to Miguel, the game really makes you feel like a boss, and the player will feel the weight of their decisions. Also, when Snake returns to Mother Base soldiers will line up and salute him. As Snake walks around the base (for example, to take a shower), Kaz and Ocelot will accompany him and walk along with him, one on each side, while giving him information and advice, on what to build and develop for Mother Base for example. They will also automatically distribute the soldiers Snake fultonned across the various units, but you can do it yourself to achieve the best results. Soldiers on Mother Base will also ask Snake to train with them. All in all, the game will really make you feel like youre the ultimate leader, the Big Boss of this small army.
It looks like every weapon can be improved through R&D. Youll be able to develop a sniper rifle that can shoot tranquilizer rounds. For some weapons, like this sniper rifle, you not only have to get your unit to a certain level, but also recruit specific staff, in this case an anesthesiologist.
As weve seen in gameplay videos Snake can lean on one side of his horse to avoid being spotted by the enemy. But apparently he can also shoot from this position, using one handed weapons.
Miguel also said that the game will have less cutscenes, but there is still an awesome story. Players can expect to see some very bizarre things in the game, and they wont believe some of the things they will see. Miguel also praised the soundtrack, calling it nothing short of incredible, and stating that the stuff weve heard in GZ and in the trailers is just the tip of the iceberg.
In the video, Miguel also gave his opinion on the game. Going by the 16 hours he has played, he thinks this is the best game Konami has ever released. He also feels this game is easily a Game of the Year contender, with Bloodborne being the only true competition in his eyes. Comparing MGSV to Assassins Creed, he thinks The Phantom Pain makes the latter look like a poor mans open world game, and that unlike AC, TPP has heart. He felt Kiefer Sutherland sounded more like a soldier, while David Hayter sounded a bit more fake in earlier games.
So in short, another very positive impression of Metal Gear Solid V: The Phantom Pain. It looks like the game is shaping up to be everything Hideo Kojima envisioned.
MGSV:TPP will really make you feel like a boss, and perceive the weight of your responsibility
As said before, the morale of Snakes soldiers will drop when hes gone too long from Mother Base. According to Miguel, the game really makes you feel like a boss, and the player will feel the weight of their decisions. Also, when Snake returns to Mother Base soldiers will line up and salute him. As Snake walks around the base (for example, to take a shower), Kaz and Ocelot will accompany him and walk along with him, one on each side, while giving him information and advice, on what to build and develop for Mother Base for example. They will also automatically distribute the soldiers Snake fultonned across the various units, but you can do it yourself to achieve the best results. Soldiers on Mother Base will also ask Snake to train with them. All in all, the game will really make you feel like youre the ultimate leader, the Big Boss of this small army.
Peace Walker 2 we deserve.
I'm laughing at the amount of shit they seem to have packed into this game. It's actually insane.
Oh lord.
Hnnnnnnnnnggggggggg.
A good version of the initial concept, freed from its pitly-ass handheld format?
Oh lord.
Hnnnnnnnnnggggggggg.
A good version of the initial concept, freed from its pitly-ass handheld format?