twinturbo2
butthurt Heat fan
GamePro is supposed to have a cover story on the game in the next issue. I might buy an issue of GamePro for the first time in years, btw.
To Far Away Times said:This game better be 60fps...
To me, this is Burnout Paradise 2. And why should we accept that it runs at half the frame rate of the original ? On the same platform ? After over 2 years of development ?isamu said:Why are there so many people in here still bitching about framerate if a racing game is multiplatform? If it's also coming out on the PC, you can have your 60fps by getting that version. This shouldn't even be a discussion anymore.
And yes, open worlds suck. If you have to ask why, you certainly aren't a fan of true arcade racers.
Because racing games with 60 fps are superior. It's not hard to understand, is it?isamu said:Why are there so many people in here still bitching about framerate if a racing game is multiplatform? If it's also coming out on the PC, you can have your 60fps by getting that version. This shouldn't even be a discussion anymore.
And yes, open worlds suck. If you have to ask why, you certainly aren't a fan of true arcade racers.
I don't get the anti open world thing. MW had an open world, but closed off tracks with some shortcuts, and point to point races. I think some of you have not even played the damn thing. All they have to do is have more highway, and less/no urban portions, and less lower end cars. As for missing the turns... I sort of like that, so even if they did not close off tracks it would be fine.Madman said:Despite this looking pretty awesome, I am disappointed about it being open world. BOP was fun, but I really just want to race on a classic NFS track (lap based, some shortcuts). Open world is an issue because if you miss one turn it can have you going completely in the wrong direction, or at least that would happen in BOP.
1NS4NE disagrees with you.isamu said:And yes, open worlds suck. If you have to ask why, you certainly aren't a fan of true arcade racers.
Dead Man said:Really, sometimes you guys cry about the weirdest shit.
While I don't care if the game is open world or not, this is just really, really stupid. I mean, are you really saying that you don't have to turn or that there are no shortcuts in a non-open world racing game?Woo-Fu said:Oh no, I have to turn! NOOOOOOOOooooOOOoooOOooOOOooOooo!
People who can't handle an open world racer should stick to stuff like mariokart where there are only a handful of shortcuts per map. That way they can spend all their time worrying about a blue shell instead of worrying about turning.
No, but imagine a big open world coastal country side. Open world does not automatically mean urban. I don't know what Criterion has designed, but even if they have screwed it up, it doesn't mean that an open world design can't deliver on the stuff open world haters seem to want.brotkasten said:While I don't care if the game is open world or not, this is just really, really stupid. I mean, are you really saying that you don't have to turn or that there are no shortcuts in a non-open world racing game?
Hot Pursuit 2 had beautiful environments.
http://www.youtube.com/watch?v=Fa5ENqY1tGc
http://www.youtube.com/watch?v=PdQb2khWN_Q
This is what HP3 should be. Exotic cars in exotic locations. There's no need for a big open world city. Just imagine how it would look with current consoles. I'd love that in HP3.
Woo-Fu said:Oh no, I have to turn! NOOOOOOOOooooOOOoooOOooOOOooOooo!
People who can't handle an open world racer should stick to stuff like mariokart where there are only a handful of shortcuts per map. That way they can spend all their time worrying about a blue shell instead of worrying about turning.
That's true, but I can't see them developing a TDU like NFS.Dead Man said:No, but imagine a big open world coastal country side. Open world does not automatically mean urban. I don't know what Criterion has designed, but even if they have screwed it up, it doesn't mean that an open world design can't deliver on the stuff open world haters seem to want.
What about NFS World Online, is that close?brotkasten said:That's true, but I can't see them developing a TDU like NFS.
:lolNeuromancer said:
:lol I hope you're not insinuating that Burnout has better turning. You pretty much drive in a straight line in those games and if there ever is a turn, you're protected by guard rails. This is evident in the video below:Woo-Fu said:Oh no, I have to turn! NOOOOOOOOooooOOOoooOOooOOOooOooo!
People who can't handle an open world racer should stick to stuff like mariokart where there are only a handful of shortcuts per map. That way they can spend all their time worrying about a blue shell instead of worrying about turning.
Isn't that mostly the world from Most Wanted? Or just the engine? And is it developed by Criterion?twinturbo2 said:What about NFS World Online, is that close?
The PS2 version of HP2 is the superior one, yes.MadOdorMachine said:As far as NFS:HP2 goes, I found the PS2 version to be far superior to the other ones. I don't why it's so much different, but it is.
http://www.youtube.com/watch?v=FHUu2PjE3xE
Nitrous and Overdrive sound like Boost and Burnout in the Burnout games. That being said, I think this game will host the best graphics since HP2. It really does look beautiful. Even though I'm critical of the open world, it's hard to fault Criterion because they're so passionate about what they're doing. I just hope that they're able to create an experience that's accessible because I didn't fell Burnout Paradise was.Neuromancer said:Don't know if this has been posted before but here are the 4 'weapons' for both the 'runners' and the cops, from Gamepro:
Runner-
Cloaking device
Decoy
Nitrous
Overdrive (kind of a super nitrous)
Cop-
Spike strip
Road block
Air support (helicopter deploying spike strips)
EMP (reverses the runner's controls)
I don't care much for the sound of some of the more bizarre items (my italics). It's not what I think of when I think back to the good old days of Need For Speed.
One notable thing is they say you can play online in a game of any number of cops/runners which is nice (up to 8 players). So if you wanted to have 7 cops and 1 runner, or the other way around, you could.
Also supposedly the handling is going to be a mix of Burnout Paradise, Most Wanted with a little 'realism' thrown in.
NeedForSpeed.com said:We mentioned this earlier in the week, but just as a refresher, if you preorder the Limited Edition of Need for Speed Hot Pursuit before its November 16th release, you'll get access to four amazing cars on day one -- cop versions of the Dodge Challenger SRT8 and Porsche Cayman S, racer variants of the Audi TT RS Coupe and Chevrolet Camaro SS, along with exclusive weapons and equipment.
Yeah, not a fan of the italics.Neuromancer said:Don't know if this has been posted before but here are the 4 'weapons' for both the 'runners' and the cops, from Gamepro:
Runner-
Cloaking device
Decoy
Nitrous
Overdrive (kind of a super nitrous)
Cop-
Spike strip
Road block
Air support (helicopter deploying spike strips)
EMP (reverses the runner's controls)
I don't care much for the sound of some of the more bizarre items (my italics). It's not what I think of when I think back to the good old days of Need For Speed.
One notable thing is they say you can play online in a game of any number of cops/runners which is nice (up to 8 players). So if you wanted to have 7 cops and 1 runner, or the other way around, you could.
Also supposedly the handling is going to be a mix of Burnout Paradise, Most Wanted with a little 'realism' thrown in.
brotkasten said:Because racing games with 60 fps are superior. It's not hard to understand, is it?
Dibbz said:Don't understand the hate for the open world. The last good NFS, Most Wanted, was open world and that was awesome.
FTWer said:Yeah, but it was an exception to the open world racing genre.
Long stretches of wide roads where it's easy to see & react to a branching path.
It felt like a few dozen closed tracks strung throughout & linked together by a road or intersection.
isamu said:I know. And I wholeheartedly agree. But the point I was trying to make, was that since the game is coming out on PC, I suggest getting that version.
Guys listen....I have already come to the realization and have accepted the fact the 99% of racing game developers these days are too lazy to put in enough effort to make their games run at 60fps, despite companies like PD and Namco doing it 8 years ago on the fucking PS1.
You guys need to realize that by sticking to the console versions of your favorite racers, you are getting the short end of the stick. The devs could give a fuck about getting 60fps on the console. It is precisely the reason why I've COMPLETELY given up on playing racing games on console(barring Ridge Racer, OutRun2 and the GT games).
Being the mega framerate whore that I am, I simply had enough of the bullshit, and crossed over to the PC. The PC is just so much better, especially if you enjoy arcade racing games. I mean, it's the only place you play Trackmania for christ's sake! AAAAAAAND to top it off, you have emulators that allow you play all the arcade classics such as F-ZeroGX, Daytona USA, Sega Rally, Indy 500, Initial D all stages, and every Ridge Racer game from the past....ALL in glorious hi-rez AND at a rock fucking solid 60 frames per second!!!
I mean C'mon...if that isn't enough to make you a believer, what is? The grass is MUCH greener on this side!
This is true, many open world games are a it crap when it comes to track design and flow, but the fact that there have been at least 1 or 2 that do it right, means people shitting on it as a design philosophy are missing the point. It can be done right, the fact is is not often done right is no reason to hate the whole thing. I can dislike certain implementations of it, while still loving the idea when implemented well. There are plenty of badly designed closed world racers, as well.FTWer said:Yeah, but it was an exception to the open world racing genre.
Long stretches of wide roads where it's easy to see & react to a branching path.
It felt like a few dozen closed tracks strung throughout & linked together by a road or intersection.
Unlike the rest of the genre, which are just a mess of small grid like road patterns with little flow to them.
http://www.youtube.com/watch?v=q4ZOe2yIEE4MadOdorMachine said::lol I hope you're not insinuating that Burnout has better turning. You pretty much drive in a straight line in those games and if there ever is a turn, you're protected by guard rails. This is evident in the video below:
http://www.youtube.com/watch?v=_xnpJMPDlEA
I completely agree with you in every point, but I think the reason why people are hoping for 60 fps in this game is the fact that Criterion already did it this generation with Burnout Paradise.isamu said:I know. And I wholeheartedly agree. But the point I was trying to make, was that since the game is coming out on PC, I suggest getting that version.
Guys listen....I have already come to the realization and have accepted the fact the 99% of racing game developers these days are too lazy to put in enough effort to make their games run at 60fps, despite companies like PD and Namco doing it 8 years ago on the fucking PS1.
You guys need to realize that by sticking to the console versions of your favorite racers, you are getting the short end of the stick. The devs could give a fuck about getting 60fps on the console. It is precisely the reason why I've COMPLETELY given up on playing racing games on console(barring Ridge Racer, OutRun2 and the GT games).
Being the mega framerate whore that I am, I simply had enough of the bullshit, and crossed over to the PC. The PC is just so much better, especially if you enjoy arcade racing games. I mean, it's the only place you play Trackmania for christ's sake! AAAAAAAND to top it off, you have emulators that allow you play all the arcade classics such as F-ZeroGX, Daytona USA, Sega Rally, Indy 500, Initial D all stages, and every Ridge Racer game from the past....ALL in glorious hi-rez AND at a rock fucking solid 60 frames per second!!!
I mean C'mon...if that isn't enough to make you a believer, what is? The grass is MUCH greener on this side!
If the next issue of Game Informer dosn't havn't NFS then it will be disapointing.Neuromancer said:Hey good job on the covers, guys
Again:isamu said:blabla PC superior blabla
Goldrusher said:To me, this is Burnout Paradise 2. And why should we accept that it runs at half the frame rate of the original ? On the same platform ? After over 2 years of development ?
Goldrusher said:Again:
TREES!SolidSnakex said:I'll be interested in the tech analysis that explains why they're running it at 30fps. As I said before, Criterion was one of the few companies that I thought would stick with 60fps.
Impressive to say the least. I just don't have the time to put into a massive game like that, not all at once. It's nice to be able to just turn the game on, pick a track and race. Don't get me wrong either, the idea of those long chases sounds awesome and I can see the potential for online as well. Why does this mean you have to sacrifice the other? Why not have both?54-46! said:http://www.youtube.com/watch?v=q4ZOe2yIEE4
http://www.youtube.com/watch?v=F-Wn_yVnJAc
http://www.youtube.com/watch?v=28XkyEZ1oAI
http://www.youtube.com/watch?v=28XkyEZ1oAI
Alot of straight lines sure, but in BP there's a reward for experimenting with shortcuts to get the best time..
I'm not obsessive compulsive about frame rate so I couldn't possibly care less whether this game is 30fps or 60. I really don't think most people are either.isamu said:PC framerate rant
I wouldn't read too much into it, it's probably just the E3 demo.bridegur said:Has anyone read Joystiq's surprisingly negative impressions? I'm a bit worried.
bridegur said:Has anyone read Joystiq's surprisingly negative impressions? I'm a bit worried.
SolidSnakex said:DigitalFoundry confirmed that it's 30fps.
jett said:Man what???? Criterion I am disappoint.
I agree with you in general but then Test Drive Unlimited is always that nagging doubt in the back of my head. That game was great. I think what seperated that game from Burnout Paradise, among other things, was the race courses weren't as confusing and you had a GPS to help you.Anticitizen One said:I just hate open world racing games. Arcade style racing games should be linear
-viper- said:The graphics already look so much better than Burnout Paradise - which to be frank looks pretty ugly.
Can not be said enough, TDU did the open world approach perfect. Can't wait for TDU2.Neuromancer said:I agree with you in general but then Test Drive Unlimited is always that nagging doubt in the back of my head. That game was great. I think what seperated that game from Burnout Paradise, among other things, was the race courses weren't as confusing and you had a GPS to help you.