Mr.Green said:I don't feel cheated at all. Nobody forces me to buy anything and I understand that I'm in the extreme minority here, but I sure feel left out of course. The lack of stereoscopic vision is a "handicap" that never bothered me in 38 years but with the massive industry push towards 3D I feel like I'm missing out. Especially as an avid gamer and tech enthusiast.
3D for movies and TV is a gimmick that never took off, and I don't see it taking off much more this time around but I think 3D for games will be a big deal. Just imagine playing table tennis in Sports Champions in 3D... I believe it will become an integral part of gameplay and I hope you fucks enjoy it.
*Slams door. Runs from room crying.*
SuperJay said:I'm blind in my right eye. If this thing isn't affordable, I'm going to have to sit it out until it is. It sucks because I've been a HUGE Nintendo supporter all my life.
McHuj said:When you fab a bunch of processors, of the ones that work, not all will meet the same clock speed. AMD and Intel have often sold the same processor with different clock speeds. You just bin them and resell them as a different model.
By targeting a low clock, they can improve yields significantly. Higher yields means that its much cheaper to manufacture. At lower clock rates, they can play games with the process technology that will also help yields and result in lower power.
Cow Mengde said:If it makes you feel any better, as someone who CAN see stereoscopic 3D, I plan to turn it off on my 3DS most of the time. The fear of eye problems in the future is making me hesitant in overusing it. As long as the games are good, I don't give a shit how many Ds it is.
richisawesome said:This sounds exactly like what I was expecting from the 3DS. And it's more than enough.
This time next week we'll know the price, launch date, launch titles as well as likely knowing more about the OS and any online features. Fuuuuuck.
Father_Brain said:I should note that there's no confirmation yet of an NoA 3DS event, so we may have to wait slightly longer to get the US launch details. (Probably not too much longer, since EA did say that more info on My Garden would be released sometime in October.)
Stabbie said:64MB of RAM: I called it, but no one would believe it.
gofreak said:If a developer has a smaller budget they have more options to massage consumer expectations in favour of their product than before, they don't have to compete on a level playing field with the huge-budget devs. This elasticity I think will probably become less polarised between super expensive and super cheap...I have hopes the mid-range will fill out.
Willy105 said:I wonder how true these claims of eye damage can be.
redbarchetta said:He's saying that the total pixel count is 7 times more for the iPhone 4 than it for the 3DS, and he's largely correct...except that it's closer to 6.
Aside from the argments re what sense 64MB could have on such a device, nintendo might have had a very good monetary reason to stay with 64MB, and it's that Fujitsu, their DSi supplier of PSRAM (FCRAM) maxes out at 512Mb chips currently (but should have 1Gb in the works). Going from a 1-chip RAM design to multi-chip could change the BOM drastically for such a device.brain_stew said:The one area they definitely did "cheap out" in is the size of the main memory pool. 128MB really wouldn't have made all that much difference to Nintendo's bottom line but if this device really isn't going to offer many "non gaming" functions and Nintendo really don't want to design a nice ingame OS then its understandable why they made the choice they did. I feel it is rather shortsighted personally but if their vision for the device is set in stone then it really isn't a choice that is going to hamper that vision as much as some assume. 64MB of RAM is still quite a lot for a dedicated portable gaming device, Xbox level textures should more than suffice for a 3" screen and I really struggle to believe that this level of hardware could have made any real efficient use of more than 128MB.
It is... The distance change TWO things when you look at an object : convergence and focus. There, you'll have to focus on the screen, but use convergence before or after the screen.Willy105 said:In theory, stereostopic 3D is no different from real 3D.
You apparently missed my post above talking about the specifics with this. You are incorrect, if an application is ES 2.0 exclusive, it has access to around 128MB, which *is* a 2x advantage.brain_stew said:If you're targeting all idevices then its much less than the 68MB that 3DS developers will have to work with, I'm not sure of the exact figure but its pretty damn small. I think that kinda puts the Iphone's bigger RAM size into account.
Now, if you're application is ES 2.0 exclusive, then yes you'll have access to more memory than 3DS games will, but not a whole lot more and certainly not even a 2x advantage. The RAM advantage will only be significant if your application is Iphone 4 exclusive.
So basically, at least 95% of iOS games have access to less RAM than 3DS games will. That really puts that 512MB vs. 64MB debate in perspective and shows how syupid comparing a smartphone to a dedicated gaming handheld directly is.
richisawesome said:I can see how eye damage is an issue with Polarized or similar glasses, or something that literally rapes your eyes like the Virtual Boy - but I don't see how it applies to the 3DS.
Looking at the 3DS would be no different to looking at anything else. It's not like your eyes are going to be strained by a filter or some kind of bizarre 3D device. It's just like looking into a normal screen. Only 3D.
Graphics Horse said:Normal screens don't make your brain want to adjust your ciliary muscles, there's a reason it's not good for some people.
blu said:Aside from the argments re what sense 64MB could have on such a device, nintendo might have had a very good monetary reason to stay with 64MB, and it's that Fujitsu, their DSi supplier of PSRAM (FCRAM) maxes out at 512Mb chips currently (but should have 1Gb in the works). Going from a 1-chip RAM design to multi-chip could change the BOM drastically for such a device.
richisawesome said:Nintendo announced the EU and USA release dates for the original DS at a Japanese conference, IIRC.
KAL2006 said:I really wish 3DS had dual analogs
Not only do I prefer analog than the stylus for aiming and controlling the camera. But I hold the stylus with my left hand. So that means I will be fucked if a game decides to use analog and stylus controls at the same time.
Dreamwriter said:You apparently missed my post above talking about the specifics with this. You are incorrect, if an application is ES 2.0 exclusive, it has access to around 128MB, which *is* a 2x advantage.
And that means it's no longer compatible with all iDevices. Not to mention that even said advantage is mostly nullified by the dog slow mass storage. It's a joke to see load times of up to a minute on a handheld device, and it's not even using optical storage.Dreamwriter said:You apparently missed my post above talking about the specifics with this. You are incorrect, if an application is ES 2.0 exclusive, it has access to around 128MB, which *is* a 2x advantage.
Stumpokapow said:I'm not sure the argument that most iPhone games will have less effective RAM for usage than the 3DS really is quite as decisive as people want it to be. By--pick a year, say late 2012 or 2013--I suspect that the vast majority of new iPhone games will be limited to the iPhone 4 level.
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Father_Brain said:IIRC, they held US and JP press events on the same day in October 2004. It'd make sense for the US event to be later, if the system is indeed launching later here, as now seems likely.
Willy105 said:I wonder how true these claims of eye damage can be.
In theory, stereostopic 3D is no different from real 3D. The problems with previous 3D techniques are due to the tech, like having to use glasses, or problems that come from exposure to such odd colors from red and cyan images.
brain_stew said:ARM don't sell ARM11 designs that can't hit frequencies twice as fast as what Nintendo have clocked these chips at. These are underclocked chips, there's really no debate about this and none of them are going to have trouble running at a nominal ~50% higher clockspeed no matter how lax their speed binning is.
mrklaw said:why would you use 2 chips at eg 250MHz instead of just one at 500MHz?
Surely there is a minimum current required for a chip even if its doing almost nothing, or does the current requirement of a chip not scale linearly with speed? (eg does a 500MHz chip require more than twice the current of the same chip running at 250MHz?)
Compatibility would be my guess. The DS also has two CPUs. And since they're running at different clockspeeds, a regular multicore design was probably out of the question as well.mrklaw said:why would you use 2 chips at eg 250MHz instead of just one at 500MHz?
mrklaw said:why would you use 2 chips at eg 250MHz instead of just one at 500MHz?
Surely there is a minimum current required for a chip even if its doing almost nothing, or does the current requirement of a chip not scale linearly with speed? (eg does a 500MHz chip require more than twice the current of the same chip running at 250MHz?)
EVH said:Why so much love for the 4MB VRAM thing?
I'm asking because I don't know anything about this. Can someone talk about it and why is so good?
No, the DSi also has two processors. Nintendo simply clocked the ARM9 higher, the ARM7 is exactly the same as the DS's.Mejilan said:Pretty sure that the DSi switched over to one processor, and it has no issues playing legacy DS software.
Mejilan said:Pretty sure that the DSi switched over to one processor, and it has no issues playing legacy DS software.
Oh thank god, the dithering was easily my biggest issue with the PSP's graphics. So horrible.Eteric Rice said:Gets rid of dithering I believe, which the PSP had an issue with.
Price drop after one year?KAL2006 said:The 3DS better be cheap, it should be no more than $200 at launch, and should go down to $150 after a year. The reason I say this is because it seems the components of the 3DS are not high end. The only expensive thing on the 3DS is probably the 3D screen, but a 3D screen isn't enough to justify a high price. I can guarantee in the future 3D screens on handhelds will be a common feature. Didn't sharp say they wish to see every smart phone with a 3D screen in the near future. I said this before, and I will say it again, an iPod Touch with 8GB flash memory is only $200 ($170 at most places), which is much more powerful than a 3DS, with a better screen with high resolution and scratch/glare resistant screen protector. Remember the original DS launched for $150, and GBA launched for $100.
Eteric Rice said:Gets rid of dithering I believe, which the PSP had an issue with.
Vinci said:It's actually a week from now.
Good stuff, I might just stay up for that. Even if the price and a Western release date is all I really need to know right nowBMF said:It is 6 days, 9 hours, 15 minutes and 54 seconds until Wednesday, September 29, 2010 at 10:00:00 AM (Tokyo time)
mrklaw said:why would you use 2 chips at eg 250MHz instead of just one at 500MHz?
Surely there is a minimum current required for a chip even if its doing almost nothing, or does the current requirement of a chip not scale linearly with speed? (eg does a 500MHz chip require more than twice the current of the same chip running at 250MHz?)
Yes...KAL2006 said:The 3DS better be cheap, it should be no more than $200 at launch,
:lol Are you nuts?and should go down to $150 after a year.
KAL2006 said:The 3DS better be cheap, it should be no more than $200 at launch, and should go down to $150 after a year. The reason I say this is because it seems the components of the 3DS are not high end. The only expensive thing on the 3DS is probably the 3D screen, but a 3D screen isn't enough to justify a high price. I can guarantee in the future 3D screens on handhelds will be a common feature. Didn't sharp say they wish to see every smart phone with a 3D screen in the near future. I said this before, and I will say it again, an iPod Touch with 8GB flash memory is only $200 ($170 at most places), which is much more powerful than a 3DS, with a better screen with high resolution and scratch/glare resistant screen protector. Remember the original DS launched for $150, and GBA launched for $100.
KAL2006 said:The 3DS better be cheap, it should be no more than $200 at launch, and should go down to $150 after a year. The reason I say this is because it seems the components of the 3DS are not high end. The only expensive thing on the 3DS is probably the 3D screen, but a 3D screen isn't enough to justify a high price. I can guarantee in the future 3D screens on handhelds will be a common feature. Didn't sharp say they wish to see every smart phone with a 3D screen in the near future. I said this before, and I will say it again, an iPod Touch with 8GB flash memory is only $200 ($170 at most places), which is much more powerful than a 3DS, with a better screen with high resolution and scratch/glare resistant screen protector. Remember the original DS launched for $150, and GBA launched for $100.
Eteric Rice said:Gets rid of dithering I believe, which the PSP had an issue with.
apana said:I think it will be $200 dollars at launch and my guess is that it will stay there for a long time.
And ES 2.0 exclusive apps are still rare. So he's right.Dreamwriter said:You apparently missed my post above talking about the specifics with this. You are incorrect, if an application is ES 2.0 exclusive, it has access to around 128MB, which *is* a 2x advantage.