this. Which is even worse because you would expect a console focused on showing 3D to be able to show lots of polygons in 3D instead of less polygons with effects made to make them look flat and effects which we still aren't sure will look as convincing in 3D as they do in 2D.
the good news about this is that the engine looks to be amazing for things that are more closed spaced or fixed area like street fighter, splinter cell, resident evil, etcetera. There is also the benefit that for fixed camera angled, pre-rendered backgrounds, you can make said pre-rendered backgrounds look like 3D backgrounds simply by taking advantage of the 3D effect.
But I was hoping that the thing would at least be able to make games that have huge scale and lots of polygons. The kind of scale we saw in Halo 1 would not be possible on the 3DS it seems. From the looks of mario kart 3DS, we can't even get polys comparable the mario kart games on the wii and gamecube. Instead of aiming to try and make a 3D starfox assault we get starfox 64 with updated textures.
Perhaps the only silver lining to all this is that they could make some amazing looking scale in games if they decided to make the 3D screen blank and display the gameplay in the bottom, 2D screen. But only homebrew makers are going to try and do something as unsellable as that.