plagiarize
Banned
like i said, it's not just about how much ram the iPhone OS takes up, but how much ram the other tasks it's performing at any one time can take up.gofreak said:Again, I'm not asking if it's enough, but wrt the comparisons going back and forth with iPhone, I'm asking what kind of room a client app has to work with on iPhone after you take out what the OS is consuming. I guess it's a variable thing as the OS may reserve and free memory while an app executes, but I'm wondering if there's a ballpark.
What I'm saying is, I'm wondering if you can really defend 64MB against the iPhone's RAM on the grounds that the OS takes up a fair chunk memory while a game is running on there...does the OS really only leave that little memory over for a game?
Whether it's enough or not I don't know. Obviously it compares favorably to home consoles of ten years ago, and obviously they'll have to make do with it anyway. I would guess devs now would probably hope for more though.
it wasn't valid ten years ago to compare the memory requirements of a home console with the memory requirements of a PC. i'd say comparing a dedicated gaming handheld with a multipurpose one like an ipad or and iphone is equally invalid.
it might be interesting to know how much memory something like Epic Citadel uses, but i don't think it's relevant to how much memory the 3DS has.