If I recall correctly, you can use classic controller or the wiimote sideways. No motion controls.Linkzg said:this game doesn't have any motion controls, right? can I use my classic controller?
First time I've seen the Japanese boxfront, but it looks pretty sharp. Don't see why we'd have to change it for the US (other than logos, of course).
what?!Hero of Legend said:Reply from XSEED: <snipped>
Because they would have to create the graphics in HD.Lime said:If this game doesn't use motion controls, why wouldn't Vanillaware port it over to, say, PC or 360/PS3?
Here we go!Lime said:If this game doesn't use motion controls, why wouldn't Vanillaware port it over to, say, PC or 360/PS3?
Budget, probably.Lime said:If this game doesn't use motion controls, why wouldn't Vanillaware port it over to, say, PC or 360/PS3?
gah, don't quote me before I'm done editing. I thought it was clunky and cumbersome, destroying the pace of the game. I pretty much hated it.Halycon said:Although accessing items was tedious I had lots of fun with the Alchemy system.
Although accessing items was tedious I had lots of fun with the Alchemy system.Haunted said:The alchemy and inventory systems in Odin Sphere were torture, there's no debating that.
The game would've been much better if it just concentrated on being a beautiful, beautiful 2D brawler. Imo, of course. Which is why I hope the action-y impression turns out to be true. (Sorry phoenix )
Budget, probably.
luckily it was pretty much that ; )Haunted said:The alchemy and inventory systems in Odin Sphere were absolute torture for me. The game would've been much better if it just concentrated on being a beautiful, beautiful 2D brawler, imo.
pakkit said:Yeah, they clarified that the games not actually that jumpy. It works in stages, unlike the demo.
With what? It's sensible question. I guess it's already been answered though. (Budget, maybe sales potential as well.)Halycon said:Here we go!
Haunted said:The alchemy and inventory systems in Odin Sphere were absolute torture for me. The game would've been much better if it just concentrated on being a beautiful, beautiful 2D brawler, imo. Which is why I hope the action-heavy impression turns out to be true. (Sorry phoenix )
Halycon said:Although accessing items was tedious I had lots of fun with the Alchemy system.
blu said:luckily it was pretty much that ; )
I liked Odin Sphere a lot but I hated the Stamina system and the slowdown during boss fights was just unacceptable.Flying_Phoenix said:It's fine. I can understand why you'd prefer a brawler but you have to realize that you'd be asking for a different game all together. But I do agree on the sluggish inventory. I mean I know that the game is called Odin SPHERE but come on! I'm just curious did the people in the thread hated Odin Sphere and its gameplay or were just disappointed because they were expecting much more of it or something else? I mean usually when people hate/dislike a game that was hyped they just constantly crap on it (I.E. Too Human), even if the game had potential the sequel gets crappe don (Red Steel 2) so what seperates Odin Sphere from the rest?
I'm just of the opinion that more could of been done to differentiate the four melee characters as my experience with them were a little too similar in each respective Book.Flying_Phoenix said:Also I do disagree with some of what you say. The zoning usually tied into manipulating the positions of enemies, depending on the tactic the player set out. And I thought that Mercedes, Gwendolyn, and Velvet all played fairly differently.
Though I am aware of the games faults. While those 3 were fairly different the other 2 felt kind of pointless. The Pooka just felt too run-of-the-mill as a power guy where you'd just reuse his spin attack over and over. And do I REALLY need to even get started with the Shadow Knight (I forgot his name). I mean really he was easily the most useless character of the 4. I'm not sure what you mean by stunning enemies, though my memory of the game isn't that fresh since it's been a while since I've played it.
Also I was really disappointed with the magic skills as you were. They were pointless most of the time and didn't mesh well with the character.
Joule said:The Psypher skills were useful but just everybody had the same ones for the most part and of course used them in the same way.
I'd love to see every game ever made put on one universal console. But, that's not going to happen.Hwang Seong-Gyeong said:I'd love to see a PS3/360 port down the line, just the game upscaled to 720p.
Halycon said:Here we go!
technically speaking, ps2 would not have the oopmh to do it *scratches out ps2 port*, and the hd consoles would need hd art assets, which is the bulk of the effort in a game like oboro. unless you're ok with playing oboro upscaled from 640x480 *puts a question mark next to ps360*.Lime said:It wasn't an attempt at creating some teenage "system warz". I was just curious, since I don't have a Wii.
I can't believe that asking about the possibility of multiplatformity has come to being suspected/identified as instigating an immature comparison between consoles.
Zabka said:I liked Odin Sphere a lot but I hated the Stamina system and the slowdown during boss fights was just unacceptable.
ultim8p00 said:Yeah I know. How can you think that boxart is terrible. The ninjas are on the side, not the middle, and there's like a big Orange-looking sun in the middle top with all these creamy looking colors all over the place. The ninjas have their blades out so it's like they were slicing you some fucking awesome ninja cheesecake or something. Man, I really really like that boxart.
They fixed the slowdowns?batbeg said:PAL version for the win
50hz FTW ; )Rufus said:They fixed the slowdowns?
blu said:50hz FTW ; )
no idea - i have the ntsc version.Dash Kappei said:So it's 50Hz optimized (no black borders/speed issues)?
Zabka said:I liked Odin Sphere a lot but I hated the Stamina system and the slowdown during boss fights was just unacceptable.
Joule said:I'm just of the opinion that more could of been done to differentiate the four melee characters as my experience with them were a little too similar in each respective Book.
I wouldn't say Cornelius was a power character since his spin attack wasn't particularly powerful and iirc he learned Overload later than most. Oswald was generally the worst, his basic 3 part attack had the worse ending strike with him jumping in. Offensively he wasn't really better than anybody else since he didn't learn Overload iirc, his Shadow Form was just Overload supplement with some minor drawbacks.
Joule said:Stunning as in putting the enemy into hit-stun. You know how early enemies could be put into hit-stun with just one or two hits and as you went on it became harder to stun enemies unless you hit them during a certain sequence in their attack (eg. the Dwarves' long recoveries after their overhead axe strikes).
The Psypher skills were useful but just everybody had the same ones for the most part and of course used them in the same way.
TreIII said:...And it's stuff like this, which makes me glad that there are basically only two characters this time.
With two chars, there's a higher chance that VW may be able to put more "balanced diversity" into each character, instead of trying to be all over the place, like with what I felt was the case in Odin Sphere.
Loved Odin Sphere, but it was definitely a "flawed work of art".
Rufus said:With what? It's sensible question. I guess it's already been answered though. (Budget, maybe sales potential as well.)
radiantdreamer said:Whatever. Game do want. Do we have an official thread yet?
Agalloch said:Wow.
This is 2d & art love, looks better than a lot of 3d games of this gen to me.
I need more 2d good games, can you hear me Capcom, Konami, Nintendo, Squenix ?
Dash Kappei said:So it's 50Hz optimized (no black borders/speed issues)?
blu said:technically speaking, ps2 would not have the oopmh to do it *scratches out ps2 port*, and the hd consoles would need hd art assets, which is the bulk of the effort in a game like oboro. unless you're ok with playing oboro upscaled from 640x480 *puts a question mark next to ps360*.
practically speaking, in the console world when you want a game badly, you buy the device to play it.
Saint Gregory said:Actually I'm pretty sure it was confirmed in the TGS thread that Vanillaware has HD assets for both OS and OM if they needed them for a HD port. The real barrier to Oboro Muramasa being ported is that neither of the HD consoles are doing well enough in Japan to warrant a port.
Oh...blu said:50hz FTW ; )
Good to hear.Omnibus said:The switch 50/60Hz is available in the european version.
Flying_Phoenix said:Aren't Vanillaware's graphics vector and not pixel (I.E. Done in Illustrator as oppose to pixel by pixel)? I'd imagine it would be pretty easy if the detail transfers over to HD. Then again if it doesn't then it would be pretty time consuming adding the extra detail to all of the frames.
For some reason I always thought all their work was drawn and colored by hand and then scanned to create their art assets. I found this old interview with Jouji Kamitani where he definitly makes it sound that way but you could be right.Flying_Phoenix said:Aren't Vanillaware's graphics vector and not pixel (I.E. Done in Illustrator as oppose to pixel by pixel)? I'd imagine it would be pretty easy if the detail transfers over to HD. Then again if it doesn't then it would be pretty time consuming adding the extra detail to all of the frames.
Kamitani-san said:When the resolution becomes high, you have to paint over heavily in a precise and steady way. That's tough for me personally (laughs).
Because there are problems with the execution and expressions that I gave up on because of time [constraints] in Odin Sphere and Grim Grimoire, I can have my revenge on those problems, if the specs go up.
Saint Gregory said:For some reason I always thought all their work was drawn and colored by hand and then scanned to create their art assets. I found this old interview with Jouji Kamitani where he definitly makes it sound that way but you could be right.
radiantdreamer said:Vector? Seriously?! That's pretty amazing work then. I've never seen vector work look so artistically painterly.
Saint Gregory said:For some reason I always thought all their work was drawn and colored by hand and then scanned to create their art assets. I found this old interview with Jouji Kamitani where he definitly makes it sound that way but you could be right.
Also, he specifically talks about HD development here:
ZealousD said:Is it really possible to get that kind of shading with vector graphics? I could easily believe vector on something like Castle Crashers but not Muramasa.
They could have been talking about finding artists who understand how to do consistent and contiguous art animation in games which certainly seemed to be a problem with SSFTHD early in development.Flying_Phoenix said:If all the sprite creators do is paint and draw then Marvelous's previous claims that "it's hard to find people who still know how to create sprites and work with 2D" is utter bull.
Go for it man. The game is slated for April isn't it? That should give you plenty of time with the two week rule.Flying_Phoenix said:Also I think I'll create an official thread for this game. The mods won't care that there is this thread already right since it's just about the pictures? (or was suppose to be)
Saint Gregory said:They could have been talking about finding artists who understand how to do consistent and contiguous art animation in games which certainly seemed to be a problem with SSFTHD early in development.
Saint Gregory said:Go for it man. The game is slated for April isn't it? That should give you plenty of time with the two week rule.