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New Ocarina of Time 3D Trailer

low-G said:
You mean gameplay clips or play sessions? Because if you think the trailer music is the N64 music you're wrong.
Obviously gameplay. Allthough I would love it if they had improved the original midi to this quality. Still Forest Temple sounded awesome then and still does so no complaints here.
 
Fernando Rocker said:
Wow... Wow... WOW... the new animation, [...]
The animations are the same :p
It's a port with enhanced models and textures, and some additions/tweaks here and there.
 
Just been replaying Zelda OOT on N64.... it's weird how incredibly easy the Spirit Temple & Shadow Temple are. Especially after the godforsaken Water Temple... Forest Temple & Fire Temple are about how I remember the difficulty... it's weird.
 
Cygnus X-1 said:
Really? Shit. Same thing for Starfox maybe? Then what is Nintendo doing exactly with their teams now?
Yeah they have been busy handing off early stuff to 3rd party devs with nintendo oversight.

I would assume the actual dev teams are mixed doing 3DS and Cafe games right now. Be interesting to know what they consider higher priority right now. Zelda Cafe or Zelda 3DS. Handheld and Console are both about to get a Zelda so priority is likely up in the air.
 
antonz said:
Be interesting to know what they consider higher priority right now. Zelda Cafe or Zelda 3DS. Handheld and Console are both about to get a Zelda so priority is likely up in the air.

Two many systems, not enough development teams!!!!

It'll be interesting to see what they focuse on at E3.

Hopefully it will be 60% 3DS, 40% new system.

I'd hate for the new system to take the focus away from the promising one that just came out.
 
Neo Child said:
Just been replaying Zelda OOT on N64.... it's weird how incredibly easy the Spirit Temple & Shadow Temple are. Especially after the godforsaken Water Temple... Forest Temple & Fire Temple are about how I remember the difficulty... it's weird.

The Spirit and Shadow Temple are also very linear,even though it doesn't look like this at first glance.I also think that the whole game is rather easy,except the bosses,which are sometimes really challenging.But then,you have surely faries in your bottles,which there are plenty and they refill your energy completely.Absolute game breakers.:D
 
TheGreatMightyPoo said:
Two many systems, not enough development teams!!!!

It'll be interesting to see what they focuse on at E3.

Hopefully it will be 60% 3DS, 40% new system.

I'd hate for the new system to take the focus away from the prmosing one that just came out.

ead tokyo 2, sora, intsys, and ead 1 are making 3ds games
hal, spd 1, and ead 3 are making wii games
ead 2, ead 4, ead tokyo 1, monolith, and retro are making cafe stuff, probably
 
AniHawk said:
ead tokyo 2, sora, intsys, and ead 1 are making 3ds games
hal, spd 1, and ead 3 are making wii games
ead 2, ead 4, ead tokyo 1, monolith, and retro are making cafe stuff, probably

Yeah, I was being a bit sarcastic as they have enough teams.

I just wish teams like Retro was huge so they could make the inevitable new Donkey Kong sequel and maybe an original IP.
 
Gravijah said:
FWIW, Nintendo didn't even develop this.

Can't overly extrapolate based on a "co-development' trademark. Obviously Aonuma's group is spending some R&D on it too. Music. Some modeling. Production I'm sure.
 
AniHawk said:
ead tokyo 2, sora, intsys, and ead 1 are making 3ds games
hal, spd 1, and ead 3 are making wii games
ead 2, ead 4, ead tokyo 1, monolith, and retro are making cafe stuff, probably
ead5 is making F-Zero believe
 
TheGreatMightyPoo said:
How do reviewers go about taking on this game???

I mean, it's a 10 game or most would say close but it's old though it looks and plays better and has bonus content.

Are we looking at 9.5s because it's still an old game or will it get many 10s??

No one should care(nor do I really), just wondering.
I don't know, but OoT is not a 10 today. It hasn't aged all that well imo
 
i think SS needs a better trailer like this one, then i might be a little hyped. God this makes me want 3ds so much...hope nintendo and third parties deliver at e3
 
Neo Child said:
Just been replaying Zelda OOT on N64.... it's weird how incredibly easy the Spirit Temple & Shadow Temple are. Especially after the godforsaken Water Temple... Forest Temple & Fire Temple are about how I remember the difficulty... it's weird.

I still to this date don't get the hate for the Water Temple. It was challenging, but well designed. It also had one of the coolest Mid Boss Fights in the Zelda history.
I might be reading a bit too much into it, but the Water Temple to me is a key point in the narrative of OoT.

NIN90 said:
Some things like the camera do age.

And yet the camera in OoT is not broken or vastly worse than current camera systems. Some of the guided camera sections (kokiri village, entrance to the Zora Domain) are amazing.
 
Gravijah said:
I don't believe that a game that is great suddenly becomes crap because time has passed.

It didn't stop being good, other games just got better. The game cannot touch Wind Waker or Twilight Princess, mechanically, and those were not considered 10/10 games upon release, so OoT3D isn't going to be either. The story is not some amazing tale that cannot be topped, there is no VA, the presentation is pretty basic and so forth. OoT might be the best game of all time relative to the time at which it was released, but relative to all games available I don't think I could even put it in the top 10.
 
Chittagong said:
wait, so EAD is not doing OoT 3D, Kid Icarus, Starfox...?

They have then about one announced games they are working on, E3 will be crazy!!
It's been known for awhile that Zelda isn't EAD either. I don't think at this point Kid Icarus is either.

Makes me wonder what they are doing.
 
I wasn't interested in the remake even though I never finished the original.

But man, as soon as I saw that guy walking like an idiot on top of the roof? Nostalgia rushed through me, and now I want to buy it.
 
ThoseDeafMutes said:
It didn't stop being good, other games just got better. The game cannot touch Wind Waker or Twilight Princess, mechanically, and those were not considered 10/10 games upon release, so OoT3D isn't going to be either. The story is not some amazing tale that cannot be topped, there is no VA, the presentation is pretty basic and so forth. OoT might be the best game of all time relative to the time at which it was released, but relative to all games available I don't think I could even put it in the top 10.

Fair enough, allthough at least to me, the gameplay has aged so well that I could easily put it in the top 10 of my personal favourite games to play even in 2011. It's similar to great movies. Sure the special effects get old, but a movie with great screenplay, great actors etc remains great even if mechanically surpassed by new movies.
Like movies, games are much more than the sums of their parts and as such, OoT is still a masterpiece and remains to be so in the future.
 
Some of Young Link's jumping animations look a little strange? Like a star jump almost.

I think I'll just go and play the Master Quest on my Wii (which I haven't played) instead of buying. There isn't anything apart from the improved graphics that is being offered.
 
boris feinbrand said:
Fair enough, allthough at least to me, the gameplay has aged so well that I could easily put it in the top 10 of my personal favourite games to play even in 2011. It's similar to great movies. Sure the special effects get old, but a movie with great screenplay, great actors etc remains great even if mechanically surpassed by new movies.
Like movies, games are much more than the sums of their parts and as such, OoT is still a masterpiece and remains to be so in the future.

There is some validity in the comparison, but I also think it's somewhat different. An old movie can be held back by very low quality sound or footage, or really terrible effects that just look obviously fake. However the core of films, the story, is generally good regardless of how old it is or how it's being told (which is why plays are still enjoyed by many, despite being extremely terrible from a verisimilitude standpoint compared to films), however the core of games, the gameplay, tends to evolve strongly over time. Even within the Zelda series, which I consider archaic in some ways (mainly combat / controls) there has been drastic improvement since OoT. Contrast with old movies, there hasn't been some new invention in storytelling that hasn't been around for centuries.

The increases in special effects in films correlates strongly with graphical improvements in games, obviously. But of course the interactivity of games doesn't have any sort of direct analog. Super Mario Bros. still plays great, but IMO early 3D games aged terribly, not just graphically. They were still coming to grips with controls and mechanics.
 
ThoseDeafMutes said:
It didn't stop being good, other games just got better. The game cannot touch Wind Waker or Twilight Princess, mechanically, and those were not considered 10/10 games upon release, so OoT3D isn't going to be either. The story is not some amazing tale that cannot be topped, there is no VA, the presentation is pretty basic and so forth. OoT might be the best game of all time relative to the time at which it was released, but relative to all games available I don't think I could even put it in the top 10.
Well obviously that's your opinion. I don't think Wind Waker or Twilight Princess even come close to touching the brilliance of Ocarina, and certainly not any of the games I am playing today. This isn't even nostalgia speaking. I first played OoT in 2003. It still blew me away.
 
From The Dust said:
OoT is one of those games that were great for their time but not a timeless game. Like Seinfeld is unfunny
Absolutely disagree. By today's standards OoT obviously isn't original anymore by any means, but the level and world design is still head and shoulders over most other games of the genre. Ideas can become stale, but fantastic design is timeless.

trinest said:
It's been known for awhile that Zelda isn't EAD either. I don't think at this point Kid Icarus is either.

Makes me wonder what they are doing.
We know since the very announcement of Kid Icarus that it's being developed by Project Sora, the new studio formed by Nintendo and Sakurai.
 
wrowa said:
Absolutely disagree. By today's standards OoT obviously isn't original anymore by any means, but the level and world design is still head and shoulders over most other games of the genre. Ideas can become stale, but fantastic design is timeless.

Really? The dungeons might hold up but the world is tiny and unimpressive. Hyrule fields isn't what it was in 1998, let me tell you that.
 
ThoseDeafMutes said:
Really? The dungeons might hold up but the world is tiny and unimpressive. Hyrule fields isn't what it was in 1998, let me tell you that.
I think the world feels smaller but it definitely has some charm to it. There's quite a lot of cool hidden areas and the world flows really well. It's designed in such a way that it's still fun to explore, just like the world of ALttP still is.

I would say Hyrule Field in Ocarina is much better than in Twilight Princess. It feels so bare in TP, at least in Ocarina you had the ranch in the middle, the locations around it were really interesting to look at (castle, volcano, etc) and the wolves spawning at night was cool. Not hating on TP, because I really like it, but I felt Hyrule Field was really disappointing in that game.
 
ThoseDeafMutes said:
Really? The dungeons might hold up but the world is tiny and unimpressive. Hyrule fields isn't what it was in 1998, let me tell you that.

Games are only impressive in the context of hardware.
 
ThoseDeafMutes said:
Really? The dungeons might hold up but the world is tiny and unimpressive. Hyrule fields isn't what it was in 1998, let me tell you that.
I don't think Hyrule fields were ever impressive to begin with :P Also I don't exactly understand what the size or the "impressiveness" of the world have to do with the design of the world. Great game design isn't related to great graphics.
 
Foliorum Viridum said:
I think the world feels smaller but it definitely has some charm to it. There's quite a lot of cool hidden areas and the world flows really well. It's designed in such a way that it's still fun to explore, just like the world of ALttP still is.

I would say Hyrule Field in Ocarina is much better than in Twilight Princess. It feels so bare in TP, at least in Ocarina you had the ranch in the middle, the locations around it were really interesting to look at (castle, volcano, etc) and the wolves spawning at night was cool. Not hating on TP, because I really like it, but I felt Hyrule Field was really disappointing in that game.
I hated the overworld in OoT. It was much worse than TP. I wouldn't mind more segmented areas if it meant better scale
 
Foliorum Viridum said:
I think the world feels smaller but it definitely has some charm to it. There's quite a lot of cool hidden areas and the world flows really well. It's designed in such a way that it's still fun to explore, just like the world of ALttP still is.

I would say Hyrule Field in Ocarina is much better than in Twilight Princess. It feels so bare in TP, at least in Ocarina you had the ranch in the middle, the locations around it were really interesting to look at (castle, volcano, etc) and the wolves spawning at night was cool. Not hating on TP, because I really like it, but I felt Hyrule Field was really disappointing in that game.

Agreed. Considering Hyrule Field in Twilight Princess has bottomless pits in certain places, and was far, far bigger than it needed to be, it actually felt like it was unfinished. And since Ocarina of Time and Twilight Princess are the only two 3D Zelda games that have a proper map of Hyrule, Ocarina still has still yet to be topped in that regard.

Termina is still the best 3D world in a Zelda game though.
 
From The Dust said:
I hated the overworld in OoT. It was much worse than TP. I wouldn't mind more segmented areas if it meant better scale
To each his own I suppose! Twilight Princess had some really cool areas, but on the whole it felt too bare for me. When you compare them then TP probably has lots more, but I was judging that by 2006 standards, whereas I appreciate Ocarina is a 98 game so I still remember how awesome it was originally back in the day for me.

No 3D game has come close to the overworld of ALttP though, I think. Majora's was pretty cool, and probably the one that is best designed.
 
Foliorum Viridum said:
I think the world feels smaller but it definitely has some charm to it. There's quite a lot of cool hidden areas and the world flows really well. It's designed in such a way that it's still fun to explore, just like the world of ALttP still is.

I would say Hyrule Field in Ocarina is much better than in Twilight Princess. It feels so bare in TP, at least in Ocarina you had the ranch in the middle, the locations around it were really interesting to look at (castle, volcano, etc) and the wolves spawning at night was cool. Not hating on TP, because I really like it, but I felt Hyrule Field was really disappointing in that game.

Gonna have to disagree. The overworld in OoT was and is dull to explore because there is next to nothing for you to find (Lon Lon Ranch being the sole exception, I guess, but I don't see how putting a location in the middle of the field makes it different from putting them at the edges of the overworld), and at nighttime it's irritating because of how frequently monsters show up. The overworld also has a day/night cycle that is way to fast. Regarding scenery, it's nice (for the tech it's running on) but I'm not prepared too say that this is giving it any kind of big foot up over other Zelda games.

Nothing I say will make you stop loving it as much as you do, of course, but suffice it to say that I don't share that.
 
ThoseDeafMutes said:
Nothing I say will make you stop loving it as much as you do, of course, but suffice it to say that I don't share that.
I think this sentiment is what makes the Zelda games so great - everyone has their favourite and various things clicks with some people more than others.

I know it can lead to disappointment, but on the whole I think it's one of the strongest aspects of the series :) There seems to be no real "accepted best" like there are with a lot of other series, because there are so many installments that are of a stupidly high standard.
 
OoT's "overworld" is nothing but a glorified hub, but that's fine because the sub sections like Kakariko, The Lost Woods, The Valley, Lake Hylia, The path leading to Zora's domain etc are richly designed and packed with neat secrets.

One of the reasons LttP has such a rich overworld design is because the overworld, aside from the dungeons, is mostly all there is in the game. It had better be well designed :p
 
Foliorum Viridum said:
I would say Hyrule Field in Ocarina is much better than in Twilight Princess. It feels so bare in TP, at least in Ocarina you had the ranch in the middle, the locations around it were really interesting to look at (castle, volcano, etc) and the wolves spawning at night was cool. Not hating on TP, because I really like it, but I felt Hyrule Field was really disappointing in that game.
There aren't any wolves in Hyrule Field.Plus,OoT's Hyrule field is even more empty than TP's Hyrule Field.It doesn't even have some treasure chests hidden there.Just 8 holes,and that's it.
Here's a Map of Hyrule Field (Side view),and you can clearly see that it has huge empty parts there.TP also has some neat locations.Seeing Hylia Bridge over the Lake is wonderful,for an example.
 
Myriadis said:
There aren't any wolves in Hyrule Field.Plus,OoT's Hyrule field is even more empty than TP's Hyrule Field.It doesn't even have some treasure chests hidden there.Just 8 holes,and that's it.
Here's a Map of Hyrule Field (Side view),and you can clearly see that it has huge empty parts there.TP also has some neat locations.Seeing Hylia Bridge over the Lake is wonderful,for an example.
TP's hyrule field was the first time that a 3D game tried to make the 'overworld' more than just a hub, and they did well. There were nice caves and secrets to find that really reminded me of the joy of exploring LttP's overworld. Sadly though, the sub sections are a lot more boring to explore than the other 3D games and the towns in particular disappointed me.
 
Myriadis said:
There aren't any wolves in Hyrule Field.Plus,OoT's Hyrule field is even more empty than TP's Hyrule Field.It doesn't even have some treasure chests hidden there.Just 8 holes,and that's it.
Here's a Map of Hyrule Field (Side view),and you can clearly see that it has huge empty parts there.TP also has some neat locations.Seeing Hylia Bridge over the Lake is wonderful,for an example.
Werewolves... things. You know what I mean, the night enemies :) I have no idea what they're actually called.

I agree now it looks bare, but at the time it was amazing and that has always stuck with me. Whereas, in 2006, I was expecting a lot more from TP and it ended up feeling much emptier than I expected. TP definitely has more in it, but for some reason it also feels more bare. Ocarina is much more compact and the areas surrounding Hyrule Field are still wonderful to explore, for me personally.

Edit:
2_Leaving23_Large.jpg


Okay, more skeletons, but they kinda look like wolves! >_> My memory was being a bit dodgy.
 
Magicpaint said:
OoT's "overworld" is nothing but a glorified hub, but that's fine because the sub sections like Kakariko, The Lost Woods, The Valley, Lake Hylia, The path leading to Zora's domain etc are richly designed and packed with neat secrets.
And these "sub sections" are as much overworld as Hyrule field is. Why do people limit OoT's world to Hyrule fields?
 
So they upgraded all the textures, but Link's the only one to get more polys?

Some of the scenes kind of stand out: Link and Ruto for example, because he looks smoother than her - she looks like a bunch of blocks yet.
 
wrowa said:
And these "sub sections" are as much overworld as Hyrule field is. Why do people limit OoT's world to Hyrule fields?
I used to argue that if someone had a bird's eyeview of OoT's world then Hyrule field wouldn't seem so empty because these other sections would also count as the overworld. OoT's 'overworld' then would be just as well segmented and almost as dense as LttP's.

For me anyway it's more that I see Hyrule Field itself as a bit empty (but also the only place where riding Epona is a real joy), but definitely not representative of the world of OOT. And I can excuse its relative emptiness because I see it as nothing more than a hub.
 
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