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New photos from Sony's conference (R&C, Warhawk, Motorstorm etc.)

It all looks great, Motorstorm looks great, but a LARGE step down...though I think it will look even more smokin' when its done. R&C is simply a phenom, nothing we've seen approaches that.

Damn laughable, predictable replies ITT though.
 
Jax said:
789_0002.jpg


what would say about the ground texture in that shot then - considering it doesn't deform.

Boxguy in 3... 2... 1...
 
Striek said:
It all looks great, Motorstorm looks great, but a LARGE step down...though I think it will look even more smokin' when its done. R&C is simply a phenom, nothing we've seen approaches that.

Damn laughable, predictable replies ITT though.

I just see a blurry mess... Are you looking at higher res pictures or something? Predictable replies indeed.
 
Cerebral Palsy said:
Boxguy in 3... 2... 1...

For all its relative mediocrity, Boxguy's texturing isn't actually something I'd pick him up on compared to the above :lol There's actually a lot of clean, high res, nicely filtered texturing going on in Untold Legends..that cleanliness is one saving grace :p
 
SolidSnakex said:
The impressive part of Motorstorm is really the physics system that's going to be in it. From what i've read the mud can dry and effect your suspension on a wheel to wheel basis. There's really nothing like that in any game. The physics sound like its whats really going t seperate this game from every other racing game.

And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
 
gofreak said:
\It's just one car and one bike in one barren track, vs the trailer at E3, but going by these pics they seem to have achieved a pretty similar look-and-feel for what is there. Of course, these pics ain't great (flaw hiding etc.), we can't see the mud-splattering (which apparently looks very early), but just for what is there..
The demo finished with maybe 20 vehicles all running around the arena from a distant top down view. There was mud-splattering shown too, with the bike being used to spray the side of a truck.

Kolgar said:
Wasn't someone complaining about "static" clouds earlier? I'd heard the volumetric comment before as well - I'd just like to clear this up.
The only thing 'static' about the clouds, was that they didn't change shape. They were full volumetric objects you could fly through, and they looked correct from any angle. Tech's there, but maybe needs another art pass.

Liquid said:
-Warhawk is missing the 100s of planes on the screen from last year
They were there.


The pictures miss a lot, and add a layer of blur. The demos were all shown on a 1080p projector.

*awaits bishoptls post with interest*
 
DSN2K said:
there is a reason this sort of footage is typically shown to developers...its early and incomplete and as developers they can see past these issues and understand what's been shown.

STFU you make too much sense
 
civilstrife said:
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

I guess the idea that the track can change from lap to lap with changing weather, for example (rainy = malleable track, dry = hardened grooves, need to follow them for best racing line etc.), which would force you to rethink the best approaches, rather than a constant single best racing line etc. That's one added element..

inpHilltr8r said:
The demo finished with maybe 20 vehicles all running around the arena from a distant top down view. There was mud-splattering shown too, with the bike being used to spray the side of a truck.

I hear the splattering looked rather early, though, the mud particles reportedly didn't look the best. But if they had 20 or so vehicles toward the end, that's quite encouraging.

inpHilltr8r said:
The only thing 'static' about the clouds, was that they didn't change shape. They were full volumetric objects you could fly through, and they looked correct from any angle. Tech's there, but maybe needs another art pass.

Sounds like they're using possibly precomputed volumes for the clouds. They could probably procedurally modify these for billowing etc. though. Such deformation is something that's generally so slow that the calculations for such could be done over many frames..I guess it all depends how much work they want to put in it, work versus reward also.

Cheers for the details! :)
 
Shompola said:
I just see a blurry mess... Are you looking at higher res pictures or something? Predictable replies indeed.
I never said mine wasn't predictable ;), but honestly we get media like this all the time and hardly anyone bitches. Its not like you can look at it and NOT have a good idea of what they look like. You can tell the level of geometry in R&C is insane, you can tell Motorstorm looks good but not approaching E3-caliber. Etc. Only WarHawk you cant make anything out but *shrug* we've all seen the gameplay video of that from TGS.

IQ problems are hidden but so are many details.
 
civilstrife said:
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

There are some of us that want realistic games especially when it comes to racing games. It adds a completely new layer of strategy to those types of games. Damage and other features like that are going to play a big role in next gen games because you aren't just going to be able to drive around like you once did you're going to have to keep and eye on other parts of you car because they're going to effect the way it handles.
 
So ... we've had graphics-whores for quite a while now.

Will this gen see the creation of physics-whores? :lol








Seriously though, I'm in.
 
Well, I totally buy that R&C-for-PS3's demo was realtime, considering the crazy stuff they pulled off on PS2... That would jive with what someone posted about Naughty Dog being the further along in regard to wrapping their heads around PS3's hardware and Cell.

Don't Insomniac work closely with Naughty Dog and share engines? :D

Naughty Dog's new game will probably crush everything. I can't wait.
 
civilstrife said:
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

For some genres, people like realism.
 
xaosslug said:
Well, I totally buy that R&C-for-PS3's demo was realtime, considering the crazy stuff they pulled off on PS2... That would jive with what someone posted about Naughty Dog being the further along in regard to wrapping their heads around PS3's hardware and Cell.

It wouldn't surprise me that they are the furthest along. They are the 'Carmack' of console developers - only they seem to actually thrive on complex systems.

Don't Insomniac work closely with Naughty Dog and share engines? :D

Naughty Dog's new game will probably crush everything. I can't wait.

Supposedly they are working together (Naughty and Insomniac) along with one of Sony's Euro teams to create a killer game engine called ICE.

I don't know if the plan is to actually make it a middle-ware engine for licensing ... or for it to strictly be an in-house Sony engine.
 
civilstrife said:
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

How can that not be fun? I personally feel that it would create a more immersive and fun gameplay experience. It's something new and could add a completely new tactical depth to the gameplay. Like the wake in bluestorm, where you have to consider how you approach a wave and fluctuation in the water, each choice gives you seperate results. Imagine something similar in motorstorm - Last lap in the race, various puddles throughout the course, you are in the lead. Some puddles have to be driven through to reach shortcuts or advantages turns in the course. Do you just go through the puddles and mud to risk slowing down and or having speratic control that will more test your skill? Do you take a more conservative stance and go around the puddles taking the longer route, yet keeping your wheel condition? It could give you an advantage, it could cripple you. The player decides what he thinks would be best, what he's willing to risk. I think that would be fun, especially when playing against actual people, perhaps online.
 
civilstrife said:
But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

Some games just try to mimic reality more and more. Not everything is a fun cutesy unreal type of game. Also, it makes the game more challenging. Believe it or not...but people like more challenging games.
 
I hope someone posts the videos of these. These crappy camera shots can only give so much info. I especially hope someone recorded R&C trailer.
 
Motor Storm's hit franchise potential is HUGE, IMO, it will most likely be the off-road equivalent of Gran Turismo. Even if the game turns out graphically "meh", as long as the touted physics-based gameplay is there it ought to sell like crazy.

I want it, bad and I'm not even into racing sims.

The potential for physics in games in the coming gen is were the focus needs to be/shift, IMO. What was most impressive, to me, about PS3's E3/TGS videos wasn't what the games looked like, Tekken aside (:p) but what was happening in them. ...the cloth dynamics in the FFVII demo, the hair(!!), Killzone's explosions and background action, Heavenly Sward's countless enemies on screen w/out slowdown, Motor Storm's car wreckage and mud kick-up/slinging, and the dust on Snake's face in MGS4 and the way his sweat left tracks in it. Seriously, if Snake sweats realistically ala pit-stains and his hair gets damp and he needs to chug some kind of beverage before he dehydrates and passes-out... holy shlamolla. That's what I want next-gen.
 
Ok, I'm convinced.
I'm all for challenge in games. But I couldn't see the corrolation between the calculated drying of mud on wheels and gameplay. Still don't, I guess. But whatever floats your boat :)
 
Liquid said:
-Warhawk is missing the 100s of planes on the screen from last year

-Motorstorm looks good but the problem is the level detail has been chopped. The car seems to look the same but those ground textures are indeed PS2 quality save the tire tracks.
First of all, go back and play some PS2 games. Those textures are plenty high res AND deformable. It's not as if 360 games are doing much better than that, you know. The texture is plenty detailed, but it isn't just about a flat surface in this case. Just wait.

As for Warhawk, no, it isn't missing the 100s of planes. That was commented on many times. What are you expecting? A perfect formation?

Motorstorm looks NOTHING like the E3 video, the comments made were totally justified. That's a ridiculous drop.
I still believe there is potential to come close IF they bring it all together right. What made the E3 trailer so special? Obviously, the motion and physics of it all. They are working on physics which could potentially emulate the look of that CG at a decent level. Not all of it, but enough to make it look great. In addition, they have fantastic motion blur in tact. The vehicle models appear to be basically of the same quality as well. What's left? The track detail, which wasn't fully revealed as it was a tech demo. Do you really think they'd just throw out a random, empty plain of mud? There will be more to it.


I'm simply remaining hopeful here for a lot of this, as the early PS3 stuff shown here is FAR more promising than the early X360 showing. 360 is a great machine now, but when it was first shown, I was shocked at how terrible things were looking.

I just hope the current 360 lineup does not represent what is to come in terms of framerate. We've regressed. Typical 360 framerates are much MUCH lower on average than, say, typical PS2 framerates. We're seeing tearing, slowdown, and a lack of 60. Series that were 60 fps last gen are now 30 (or worse). I've yet to see one truly next-gen looking game running at 60 fps. Early PS2 software was impressive in that regard as the best looking games were often the ones running at 60. Not so here.

XBOX was known for many of these issues, though, so I'm hoping things continue and the developers working on exclusive PS3 titles actually give a shit about framerates (as they often did on PS2).

I'm all for challenge in games. But I couldn't see the corrolation between the calculated drying of mud on wheels and gameplay. Still don't, I guess. But whatever floats your boat
Ha ha, that idea sounds pretty stupid in the face of "fun gameplay", but I DO think the idea of deformable tracks IS a big deal and could add a lot of fun to the game. We've seen this with water based racers nearly a decade ago. As a Nintendo fan, surely you remember Waverace 64 and what the water interactions brought to the table.
 
Well, gofreak, thanks for finding these pics. Nice to have anything that gives us a better idea of what they showed.

I wonder if Icognito is planning to revive a few of the original Warhawk scenarios - what's shown here certainly draws on the original that had you battling capital ships over the ocean. Naturally, if that makes it into the game, I'd hope to see that we can go inside the ships again. And those volumetric clouds look like they were practically made for a revival of the volcano level :)
 
I still fail to see much difference in the Assets shown for Motorstorm ( sorry about the kz mix up). Of course a direct capture of a spectacular crash is going to look more interesting then a lone car circling around in the mud, and how you people can judge texture quality from crappy Cell Phone shots is amazing indeed.
 
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

To me that aspect sounds awesome. It's gonna alter your the way you steer the course if the terrain is gonna affect your suspension and speed.
 
civilstrife said:
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?

I sure hope not all Nintendo fans think this way.
 
kaching said:
I wonder if Icognito is planning to revive a few of the original Warhawk scenarios - what's shown here certainly draws on the original that had you battling capital ships over the ocean.

In his blog Brian says its a remake.
 
xaosslug said:
Motor Storm's hit franchise potential is HUGE, IMO, it will most likely be the off-road equivalent of Gran Turismo. Even if the game turns out graphically "meh", as long as the touted physics-based gameplay is there it ought to sell like crazy.

Agreed. Evolution is an experienced and quality studio but for whatever reason SCEA never brought their excellent WRC series over here. I think they're ready to make a big splash next-gen. Im particularly amped for MoStorm because it seems like they're really trying to capture the spirt of the Baja 1000 (aka the coolest race on the planet). Every kind of off-road vehicle from sand rails to 4x4s to dirt bikes, in a wide open rugged terrain free-for-all. Just an awesome concept for a videogame but probably too ambitious to try up until now. The hardware might finally be up to snuff to do something like this real justice. If Evo hits the mark it'll be their coming out party on NA shores, guaranteed.
 
Resistance: Looks good. Not great nor bad just good.It kinda reminds of Condemned from these shots, I think there might be horror elements since there are monsters in the game and in those dark enviroments they might come out of nowhere but that's IMO.Cant wait for impressions from E3.

Warhawk: Meh. I don't see the 1000 ships and stuff but that water looks AMAZING. Best in-game water :)

R&C: Good stuff. Will this be a GTA style title? Id love fly around in that city kinda reminds me of Coruscrant from SW. I always thought to myself "Damn. Wouldn't it be cool if there could be a game where you could explore a city like Coruscant"

Motorstorm: That looks amazing. The level of detail from the E3 05 CG was obviously toned down but it still looks damn close!

Getaway: Never played any title of the series but this looks very good. I would like to game to be entirely first person and explore the city in that view, it'lkl be damn immersive IMO.

Overall Im happy with the PS3 power. It still looks better than the initial x360 offerings and will be on par with the current stuff and beyond.
 
SolidSnakex said:
In his blog Brian says its a remake.
Cool. I hope this has co-op online play. Just thinking of playing through some of the original scenarios now with hundreds of fighters to contend with begs for a real wingman.
 
We really need to see hi res videos of these games to make better judgements.

Hopefully we get this at E3. But I'm not counting on anything solid until around October, when all the launch games are done.
 
kaching said:
Cool. I hope this has co-op online play. Just thinking of playing through some of the original scenarios now with hundreds of fighters to contend with begs for a real wingman.

Here's where he first mentions it

Last week was E3 and Sony unveiled the PS3 so I can finally be a little more open about the unnamed game that I'm working on.

It's called Warhawk. It's a remake of the old Playstation game of the same name. The game is being developed by Incognito in Salt Lake City -- the excellent team behind the Twisted Metal franchise. I'm providing senior design direction.

http://ludomancer.blogspot.com/

He hasn't updated about this showing at GDC, it doesn't look like he will even though he updated when it was shown at TGS.
 
Is R&C confirmed to be realtime? Honestly, that looks like the beginning of software that will clearly distance itself from X360 offerings.
 
Mrbob said:
We really need to see hi res videos of these games to make better judgements.
Or just, you know, hold off on making any judgments at all, what with these being tech demos prepared not to simulate complete and final gameplay situations, because those aren't due for another 6-8 months ;)
 
jarrod said:
Everything looks pretty good I think, even Warhawk. Not "E3 2005" good, no, but still pretty good. :)


yeah, i agree.

i think the fact those e3 demos, for the most part, were cinematic trailers is the reason why a lot of this most recent stuff doesn't look as "good."

still, i think it's clear that developers are getting good handle on the ps3, as these demos clearly show that the system is on pace to deliver a true next-gen experience from the outset -- not in its 2nd/3rd gen.

if these are to be believed, i think one could draw a fairly justified conclusion that the power difference between the systems will be realized rather early.

as someone mentioned, the 360, at a similar stage, was not putting out visuals anywhere close to these games.

and we still haven't seen what the heavy hitters will bring to the table..
 
mashoutposse said:
Is R&C confirmed to be realtime? Honestly, that looks like the beginning of software that will clearly distance itself from X360 offerings.

Yeah the Insomniac guy said something about testing SPE's. I am guessing that Resistence is running on an insomniac developed in house engine while R&C is running on Naughty Dog's ICE engine that element was talking about.

But these screens don't tell us much, E3 is going to be very interesting ~_~


You think this looked good? :lol
928383_20050519_screen002.jpg


Shoddy textures on the mountain, PS2 level detail on the ground, bad draw distance. It looked embarrassing at E3!
 
phonte said:
as someone mentioned, the 360, at a similar stage, was not putting out visuals anywhere close to these games.

and we still haven't seen what the heavy hitters will bring to the table..

That's all there needs to be said, folks.

Can't wait for a next-gen SOCOM after seeing Ghost Recon: Advanced Warfighter in action.
 
It's a shame the online UI material was presented only through slides, not through a live demonstration. Esp. since they're saying they're making the libraries/SDK for this available next week.
 
Doom_Bringer said:
You think this looked good? :lol
928383_20050519_screen002.jpg


Shoddy textures on the mountain, PS2 level detail on the ground, bad draw distance and disappearing. Looked embarrassing at E3!

"Work in Progress"

but besides that its a pretty cool screen shot and gives you a clear impression of what they are trying to achieve.

there is nothing embarrassing about it, hell at least they didnt throw CG at us.
 
DSN2K said:
"Work in Progress"

but besides that its a pretty cool screen shot and gives you a clear impression of what they are trying to achieve.

there is nothing embarrassing about it, hell at least they didnt throw CG at us.

Yeah... the only thing missing in the GDC demo is the number of fighters. Lets wait for E3 but I already think that the game looks much better. Just look at the sky and the water...
 
Doom_Bringer said:
Yeah... the only thing missing in the GDC demo is the number of fighters.

Reportedly not, I've seen numerous mentions of "hundreds" now. They just aren't all in a tight narrow formation/convoy as above, I guess.
 
TheDuce22 said:
Arent you the same guy that got banned for going on and on about how 360 wasnt impressive graphically?

Arent you the guy that is gonna get banned for going on and on about how PS3 isn't impressive graphically?
 
kaching said:
Or just, you know, hold off on making any judgments at all, what with these being tech demos prepared not to simulate complete and final gameplay situations, because those aren't due for another 6-8 months ;)

On here...no way :lol ;) It makes me feel so very sorry for developers. I can't think of any other medium where people have to show completely unfinished work and have it critiqued by the public (fanboys) in such detail. I'm glad I only play games :lol

I love what I'm seeing so far though with quite a few months of dev time left to go.
 
There seems to be two things going on here:


1. These demos don't look as good as the best of the E3 2005 CG demos and people are latching on to that at all costs, which is a shame because...


2. This stuff looks pretty damn good compared to the competition..



First of all, I would love to BITCHSLAP the person(s) who implied these demos had a PS2 look to them.......WTF are they smoking???


Judging by the negative impressions being put forth on the web combined with Boxguy, I was expecting something much worse looking that this.....Just from a graphics point of view, this stuff looks pretty amazing considering how early it is (December builds for Warhawk and I-8) and in some ways they look better than many of the X360 games I own (PGR3, Doa4, Kameo, Condemned, PDZ, CoD2, Madden, FN3, Need4Speed:MW,GRAW, Oblivion and 12 copies of The Outfit :D )...but that is besides the point cause some of the physical simulations going on in these games are a bit beyond current X360 stuff, I am sorry...some of the advanced physics from MotorStorm and the car demos....where is this stuff on X360?


I think the biggest tip-off of the BS came when reports stated Warhawk didn't look as good as the E3 demo when even the TGS Warhawk demo last September pretty much looked better than the E3 demo!!


I have been to several GDCs myself and can understand the context these demos are presenting to DEVELOPERS....GDCs are nothing like E3s at all.... Sony made a point to state that some of their demos only had certain aspects of some games in development imported into demo form, so as not to give away the game they are from....but people are, again, so quick to latch on to the SONY LIED, SONY LIED....BWAAAHAHAHA!!!...that they are missing a lot of cool stuff if they would just look at it objectively....

Yes, this stuff is not Killzone good (yes, I went there) but, judging by these pictures, PS3 still looks to be better than the competition*in my opinion*.....if others are to be believed this is just as good as X360, but I don't see ANY X360 games with physical deformation like Motorstorm and the Car demo and where are the X360 games with raytraced clouds, 4XAA, procedural water and textures (running at 60fps, I might add)???

Where are those X360 games???

PS2 quality????

:lol
 
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