Jax said:![]()
what would say about the ground texture in that shot then - considering it doesn't deform.
Striek said:It all looks great, Motorstorm looks great, but a LARGE step down...though I think it will look even more smokin' when its done. R&C is simply a phenom, nothing we've seen approaches that.
Damn laughable, predictable replies ITT though.
Cerebral Palsy said:Boxguy in 3... 2... 1...
SolidSnakex said:The impressive part of Motorstorm is really the physics system that's going to be in it. From what i've read the mud can dry and effect your suspension on a wheel to wheel basis. There's really nothing like that in any game. The physics sound like its whats really going t seperate this game from every other racing game.
The demo finished with maybe 20 vehicles all running around the arena from a distant top down view. There was mud-splattering shown too, with the bike being used to spray the side of a truck.gofreak said:\It's just one car and one bike in one barren track, vs the trailer at E3, but going by these pics they seem to have achieved a pretty similar look-and-feel for what is there. Of course, these pics ain't great (flaw hiding etc.), we can't see the mud-splattering (which apparently looks very early), but just for what is there..
The only thing 'static' about the clouds, was that they didn't change shape. They were full volumetric objects you could fly through, and they looked correct from any angle. Tech's there, but maybe needs another art pass.Kolgar said:Wasn't someone complaining about "static" clouds earlier? I'd heard the volumetric comment before as well - I'd just like to clear this up.
They were there.Liquid said:-Warhawk is missing the 100s of planes on the screen from last year
DSN2K said:there is a reason this sort of footage is typically shown to developers...its early and incomplete and as developers they can see past these issues and understand what's been shown.
civilstrife said:And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
inpHilltr8r said:The demo finished with maybe 20 vehicles all running around the arena from a distant top down view. There was mud-splattering shown too, with the bike being used to spray the side of a truck.
inpHilltr8r said:The only thing 'static' about the clouds, was that they didn't change shape. They were full volumetric objects you could fly through, and they looked correct from any angle. Tech's there, but maybe needs another art pass.
I never said mine wasn't predictableShompola said:I just see a blurry mess... Are you looking at higher res pictures or something? Predictable replies indeed.
civilstrife said:And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
civilstrife said:And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
xaosslug said:Well, I totally buy that R&C-for-PS3's demo was realtime, considering the crazy stuff they pulled off on PS2... That would jive with what someone posted about Naughty Dog being the further along in regard to wrapping their heads around PS3's hardware and Cell.
Don't Insomniac work closely with Naughty Dog and share engines?
Naughty Dog's new game will probably crush everything. I can't wait.
Shompola said:Predictable replies indeed.
IAWTPSpoonyBard said:R&C looks pretty great, others not so much.
xaosslug said:Naughty Dog's new game will probably crush everything. I can't wait.
civilstrife said:And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
civilstrife said:But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
First of all, go back and play some PS2 games. Those textures are plenty high res AND deformable. It's not as if 360 games are doing much better than that, you know. The texture is plenty detailed, but it isn't just about a flat surface in this case. Just wait.Liquid said:-Warhawk is missing the 100s of planes on the screen from last year
-Motorstorm looks good but the problem is the level detail has been chopped. The car seems to look the same but those ground textures are indeed PS2 quality save the tire tracks.
I still believe there is potential to come close IF they bring it all together right. What made the E3 trailer so special? Obviously, the motion and physics of it all. They are working on physics which could potentially emulate the look of that CG at a decent level. Not all of it, but enough to make it look great. In addition, they have fantastic motion blur in tact. The vehicle models appear to be basically of the same quality as well. What's left? The track detail, which wasn't fully revealed as it was a tech demo. Do you really think they'd just throw out a random, empty plain of mud? There will be more to it.Motorstorm looks NOTHING like the E3 video, the comments made were totally justified. That's a ridiculous drop.
Ha ha, that idea sounds pretty stupid in the face of "fun gameplay", but I DO think the idea of deformable tracks IS a big deal and could add a lot of fun to the game. We've seen this with water based racers nearly a decade ago. As a Nintendo fan, surely you remember Waverace 64 and what the water interactions brought to the table.I'm all for challenge in games. But I couldn't see the corrolation between the calculated drying of mud on wheels and gameplay. Still don't, I guess. But whatever floats your boat
And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
civilstrife said:And this is the point where I, a primarily Nintendo centric gamer, come out and question why it is exactly a person would want this in a videogame. Don't get me wrong, good physics in a game can add alot. (Read: Half life 2) But come on. how can drying mud affecting your wheels individually based on calculated physics make the game any more fun?
kaching said:I wonder if Icognito is planning to revive a few of the original Warhawk scenarios - what's shown here certainly draws on the original that had you battling capital ships over the ocean.
xaosslug said:Motor Storm's hit franchise potential is HUGE, IMO, it will most likely be the off-road equivalent of Gran Turismo. Even if the game turns out graphically "meh", as long as the touted physics-based gameplay is there it ought to sell like crazy.
Cool. I hope this has co-op online play. Just thinking of playing through some of the original scenarios now with hundreds of fighters to contend with begs for a real wingman.SolidSnakex said:In his blog Brian says its a remake.
inthezone said:R&C: Good stuff. Will this be a GTA style title?
kaching said:Cool. I hope this has co-op online play. Just thinking of playing through some of the original scenarios now with hundreds of fighters to contend with begs for a real wingman.
Last week was E3 and Sony unveiled the PS3 so I can finally be a little more open about the unnamed game that I'm working on.
It's called Warhawk. It's a remake of the old Playstation game of the same name. The game is being developed by Incognito in Salt Lake City -- the excellent team behind the Twisted Metal franchise. I'm providing senior design direction.
Or just, you know, hold off on making any judgments at all, what with these being tech demos prepared not to simulate complete and final gameplay situations, because those aren't due for another 6-8 monthsMrbob said:We really need to see hi res videos of these games to make better judgements.
jarrod said:Everything looks pretty good I think, even Warhawk. Not "E3 2005" good, no, but still pretty good.![]()
mashoutposse said:Is R&C confirmed to be realtime? Honestly, that looks like the beginning of software that will clearly distance itself from X360 offerings.
phonte said:as someone mentioned, the 360, at a similar stage, was not putting out visuals anywhere close to these games.
and we still haven't seen what the heavy hitters will bring to the table..
Doom_Bringer said:You think this looked good? :lol
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Shoddy textures on the mountain, PS2 level detail on the ground, bad draw distance and disappearing. Looked embarrassing at E3!
DSN2K said:there is nothing embarrassing about it, hell at least they didnt throw CG at us.
DSN2K said:"Work in Progress"
but besides that its a pretty cool screen shot and gives you a clear impression of what they are trying to achieve.
there is nothing embarrassing about it, hell at least they didnt throw CG at us.
Doom_Bringer said:Yeah... the only thing missing in the GDC demo is the number of fighters.
TheDuce22 said:Arent you the same guy that got banned for going on and on about how 360 wasnt impressive graphically?
kaching said:Or just, you know, hold off on making any judgments at all, what with these being tech demos prepared not to simulate complete and final gameplay situations, because those aren't due for another 6-8 months![]()