MYE - thanks for posting. I hate to do point-by-point, but it seems the most efficient way to address your responses...
MYE said:
Bad choice of words on my part, atmosphere is subjective. But comparing any of the environments in Shattered Memories to those of the first four games seems to highlight just how stark they were in SM.
SM:
http://www.youtube.com/watch?v=jeXxQya1dss
Silent Hill 4:
http://www.youtube.com/watch?v=UTUwE9gQzHk
http://www.youtube.com/watch?v=Xm0-b__JaTM&feature=fvwrel
Silent Hill 1:
http://www.youtube.com/watch?v=952NoFhRBGA
In all cases, skip ahead to 3:00 or so to get to the gameplay. Check SH4's second link for third person gameplay. Pay close attention to the sound effects, and use of silence. Silent Hill 4, generally regarded as the weakest of the original games, is just oozing with subtle visual and audial cues calculated to unsettle. Glancing out of the window at the busy street, or through the peephole. The sound design in the echoing subway station, and the way the objects are arranged.
Even SH1, with Harry's awful voice acting and the weak PS1 visuals, begins with the chase sequence in the fog and the sense of being slowly drawn in to a
town rather than immediately down a series of corridors. The direction of this sequence is magnificent - the world alters slowly, subtly and horrifically in the truest sense of the word.
Shattered Memories is atmospheric, sure, but it doesn't have that same attention to detail. Areas of the deserted town generally feel nothing but empty or abandoned; there's much less of a mysterious sense of some unsettling
event having recently happened.
MYE said:
I never knew when the Otherworld would take over so no, it didnt feel safe. I was always expecting the calmness to be interrupted by that fucking ice.
And being chased and not being able to fight back is pretty distressing to some.
The transition killed the surprise. In the first games, you could wander from the comparatively safe fog-town into the hellish rusted nightmare world without even realising it. By contrast, the ice world was never subtle. It's not there and the world is totally safe, then gameplay stops, the ice sets in, and the chase begins. When the chase is over, you know your character is now completely safe for a good chunk of time. There isn't any possibility that the ice world will be back for several scenes. And the non-nightmare town of the old Silent Hill games was never safe. The world might shift from overtly menacing to merely creepy and even to apparently harmless; but nothing was ever truly safe. The sense of impending disaster was universal, and used to brilliant effect in places like SH2's prison.
Regarding the chase mechanics themselves, as I said, I think they were fairly well done.
MYE said:
As for "not being scary". Silent Hill games are not scary (to me).
They are creepy, moody and hopefully have good characters that tell interesting stories. Thats why i play them.
You'll note that I never used the word 'scary' in my post. We agree on this point completely. Which is why...
MYE said:
Past Silent Hill games felt like you were controlling a tank....at the bottom of a river.
The worlds felt like small sections of rooms and corridors between loading times. Combat was clunky as hell.
See, its easy to make those sound shitty too.
...Things like this didn't bother me. I would never defend these gameplay elements. Combat can be tense and humbling without being clunky, and tank controls are needlessly difficult: there are better ways to slow down player movement. As for the worlds feeling like small sections of rooms and corridors between loading times; in past SH games this was intentional, to contrast with the more open nature of the town's streets. I don't think the jarring disconnect between the ice world and the normal world in SM was intentional.
MYE said:
Cult arc is shit. Any attempt to avoid it is a plus in my book. That and as you said, some enjoyed the story. I LOVED it.
Is it fair to say that appreciation of the story adds the greatest weight in favour of SM over other SH games amongst most of its fans? I'm the same - the story of SH2 alone elevates it above 1, 3 and 4 for me, though I also think it's the strongest game overall for other reasons.