The reason people complain about that issue with Fi isn't that she interrupts you but that she spoils something. The way Fi handles it is better because she gives you a chance to figure it out. With Midna you definitely will be spoiled, with Fi you might not.
This isn't the first time this discussion has come up, and for past discussions I've compiled a list of every single required interaction with Midna and Fi for the first 3 areas of each game. Separate instances are considered to be separated by the player having control.
Total Midna interactions = 61
Total Fi interactions = 36
It's nice that we have a Fi apologist who makes the effort to support her. It's great for discussion. However you clearly have a bias towards Fi and seemingly against Minda, and don't seem to grasp why people dislike Fi.
Here's what you wrote regarding Minda:
Forest Temple
- Midna tells you to follow the monkeys.
- Midna tells you to keep following the monkeys.
- Midna tells you to keep following the monkeys again.
- Do you think you should follow the monkeys? Midna thinks so.
- Midna gets the first fused shadow.
Then this interaction with Fi:
Faron Woods
- When you reach Faron Woods, Fi introduces the area and recommends you keep dowsing.
- When you save your first Kikwi, Fi tells you what it is and that the dowsing ability seems to be targeting it for some reason.
- Once you catch the Kikwi,Fi marks it on your map and recommends you dowse to find the Kikwi elder.
- The elder asks you to find 3 Kikwis. Fi updates your dowsing ability and asks if she needs to tell you how to change dowsing targets. (This one is skipable if you find the 3 Kikwis before you talk to the elder)
- You find a Kikwi stuck in a tree. Fi tells you you can look at the controls menu if you need help coming up with ideas about how to get it down.
- After rescuing the Kikwi, Fi marks it on your map.
- After finding the 2nd Kikwi, Fi marks it on your map.
- After you find the 3rd Kikwi, Fi tells you that's the last one and that you should return to the elder.
You added a sarcastic tone to your Minda example, when the Fi section in Faron Woods is arguably worse if not at least equal. After finding each Kiwi 2-3 minutes in between each other she prompts you to keep looking for more. Like I would stop. At least the monkeys in TP where in different rooms so you could let it slide since in between rooms in the dungeon you could take your time, or leave the dungeon all together. It wasn't as if the monkeys where all in the same room.
Notice how Fi backs off a ton after the first area while Midna keeps going full throttle. They both do the same things; Midna just does it more frequently at nearly double the rate of Fi. One thing I left off is that sometimes Midna will say something before letting you do a z-target wolf jump like "I think we can jump over here."
You are right that Minda and Fi both serve the same purpose and I don't believe anyone here was denying that or would disagree. However what you don't seem to accept is that Minda is a better character with some characterized dialogue. Fi is written with emotionless tone and robotic delivery. Minda actually shows charisma and emotion throughout the game, and for a guide that spouts exposition and aid I'd rather have the latter. Yes, TP tutorial is longer than SS, but my issue was the length not the interruptions from my companion. For me it never crossed my mind because I enjoyed Minda of at least could tolerate her. Fi comes off as uninteresting and useless.
"But JumpCancel, she is supposed to be blunt and robotic, you said so!"
It doesn't matter. It's your main companion throughout the game and they chose to give it a robotic voice. Sure she's a manifestation of the goddess sword, an objective unhuman tool but it doesn't mean that her intentional delivery of dialogue And exposition is something I have to like, solely because she serves the same purpose as previous companions. She is the worst companion and due to her tone it makes her uninteresting.
If you're going use a character to guide the player, instruct the player and inform the player they need to do so in an engaging way. All they are meant do do is spout information to the player, and other companions use their character to mask it.
Fi embraces it. She spouts all the information with no character, and I found it aggravating.
You list isn't a full comprehension of every interaction, so highlighting the first 3 areas to show one number is bigger than the other is rather pointless, since you also accept that interactions outside of story progression are through the "players control". Do they all last the same amount of time? What's the frequency in between each? A number means nothing. Everyone's experience is different, and establishing as base is a good starting point but clearly is isn't down to the number of times the companion speaks. It's an issue with the delivery and subject matter.