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Next Gen Consoles Can't Compare to Oculus Rift

Except this is a light, low latency, high fov, stereoscopic 3d VR with 2013 technology...and all at a reasonable price. It hasn't been done.
This is true, but I imagine it may still be a novelty more than something that catches on seriously, especially as people are lukewarm on 3D films as it is and this sort of thing is always a problem for something like 10% of the people who try it. These always seem to pop up every so often, didn't Sony put out a 3D HD set recently?

... Plus technically it's not something new and never before seen, it just may be something finally reaching the point where it's actually practical much like the Wii Remote versus the Powerglove, except I don't think this will get that marketing push to be widely adopted.
 
Substance is a game with some actual balanced mechanics behind it. All you have to do is look at what most people say is the most immersive game in recent times, Skyrim. Look at how incredibly shallow and dumbed down it is, yet people say things like "it sucked me in for hours and hours". If that doesn't prove to you that immersion is just a gimmick used to hook people and mask shallow games then I don't know what can.

Mechanics contribute to a game's immersion, much like visuals.

skyrim ain't shit, don't let crazy people confuse you
 
I don't see why we can't have games with big worlds like Skyrim but with actual interesting gameplay mechanics, it's frustrating at times I agree. I couldn't play Skyrim for longer than a half an hour because the combat basically boiled down to "wave your sword around like a buffoon until everything dies".

I'm all in favor of having everything but let's call it like it is then. Oculus Rift is, at best, a tool that enhances the games we have/will get. By itself it doesn't improve anything. It doesn't improve AI, it doesn't improve gameplay mechanics or quest/mission design. So let's stop calling it the savior of gaming or the next big step and all this other ridiculousness that has taken place on here lately. If the core game isn't good then this won't help anything but possibly make you forget how bad the game really is.
 
Haha. It's NOT a console! It's much of a console as the Move-controller is a PS3.

But it would be cool if the Rift was compatible with PS4 and X720.
 
I'm all in favor of having everything but let's call it like it is then. Oculus Rift is, at best, a tool that enhances the games we have/will get. By itself it doesn't improve anything. It doesn't improve AI, it doesn't improve gameplay mechanics or quest/mission design. So let's stop calling it the savior of gaming or the next big step and all this other ridiculousness that has taken place on here lately. If the core game isn't good then this won't help anything but possibly make you forget how bad the game really is.

Nailed it. It's a novelty. Its appeal, too, will fade, like 3D and plenty of other gimmicks before it. (Note: I liked 3D, and I suspect I'll like VR at points too. But it's not ready yet, and it's not the revolution it's being made out to be.)
 
So when the PS4/Xb3 is announced with support of an even better solution VR/AR headset/visor thing your mind will melt? Cause it could happen.
 
That's exactly what I can and will call it. It might not pan out that way but I believe it will.

Alright well I believe the next step should be an evolution in how deep games can be played, not a machine that tricks your brain into thinking something that's not happening. It'll probably be a nice tool to use when I can actually get some new, deep games though. I'm not opposed to using ketchup to make my food taste a little better.
 
While I realize that the Rift is a very different type of experience compared to the HMZ-T1 they both DO share one significant problem: wearing any sort of HMD for a long period of time is simply not comfortable.

I think long term comfort may very well be an issue with the 7" molded plastic final dev kit (the weight has to be substantial), but the 5.6" duct tape prototype was reportedly incredibly light and comfortable. There are impressions from folks spending half an hour in the demos and completely forgetting they were wearing an HMD. Actually, I don't think I ever saw a single complaint about the comfort of the prototype. I'm personally hoping they go back to the 5.6" design for the consumer version, cause comfort trumps all. Sony's design was totally and completely asinine, so I don't think it should be used as any sort of example or yard stick.
 
Nailed it. It's a novelty. Its appeal, too, will fade, like 3D and plenty of other gimmicks before it. (Note: I liked 3D, and I suspect I'll like VR at points too. But it's not ready yet, and it's not the revolution it's being made out to be.)
I won't say I know how far this is going to go, but I do think it says something when the two guys behind modern realtime 3D rendering are putting their weight behind what we can accomplish now, even if they admit there's plenty of room for improvement.
 
This is true, but I imagine it may still be a novelty more than something that catches on seriously, especially as people are lukewarm on 3D films as it is and this sort of thing is always a problem for something like 10% of the people who try it. These always seem to pop up every so often, didn't Sony put out a 3D HD set recently?

... Plus technically it's not something new and never before seen, it just may be something finally reaching the point where it's actually practical much like the Wii Remote versus the Powerglove, except I don't think this will get that marketing push to be widely adopted.


In all practical senses it IS new and never before seen. Other than a passing fad for arcade based VR in the '90s, I would expect the vast majority of people have never experienced a HMD of any kind, even though most of them were a bit shit.

Oculus Rift requires 60 FPS in stereo. Yeah, good luck pulling that off even with next-gen.

Brb, going to play super stardust HD on PS3 in 3D 60fps
 
Before all the hype of Oculus Rift I had been hype to see the new consoles and what they could do. After pre ordering the OR and doing a bunch of research. There is a new excitement within me about it. It offers a new experience that no gamer has felt before.
It is one that all of us have imagined. What would it be like to actually be a part of the game?

Next gen consoles are going to bring us more of the same with a better visual, physics, animation, gameplay and combat.

1. None of the features that a new console can bring us can compare to the Oculus Rift and what it brings to gaming as far as immersion.


Think about it. Even the most mundane games will feel immersive as you look around its world.

2.I know that the Oculus Rift does not work for every game style but it will adapt and create new experiences


3. Honestly I want all next gen consoles to have OR features in their games.

Dont get me wrong I am hype for next gen. However I feel that even old games which I love would feel like something new with Oculus Rift. That is a testament to its tech and what makes me feel less excited for next gen consoles from Sony and Microsoft.

Sure I will own them but I have this gut feeling that Oculus Rift will own me most of the time.

What do you fellow Gaffers think and feel?

how do you control in ocolus rift properly without walkking around???
 
nintendo-on.jpg


Occulus Rift + a Kinect that actually works?
 
how do you control in ocolus rift properly without walkking around???

It will take you a bit to adjust to the control scheme of looking with your head and moving with a controller. But I imagine it would shine in games where you are riding some sort of a vehicle, say a rollercoaster, race car, space ship, etc..
 
I think the only limiting factor for the Rift is that it's for first-person games. If every game that came out in the next 5-10 years was from first person perspective, would you be happy?

I just had an image of a real time strategy game where you can see the whole battlefield infront of you.

Only FP games? Just because your viewport has changed from a screen at your desk to your actual eyes doesn't restrict the device to first person games.
 
Oculus Rift requires 60 FPS in stereo. Yeah, good luck pulling that off even with next-gen.
In 720p. You'll be able to have that with ease at least with some games, or really with any game if they decide to provide some kind of cut down mode like they do for today's 3D mode in most consoles games.
 
Virtual boy was an idea far ahead of it's time. Oculus Rift actually has all the right technology to make it work right for once, it is being released at the "right" time, there never was a right time in the past. That makes a huge difference.

Oculus Rift will also get all the support it needs, it's doing everything right, putting it into as many developers hands as possible while gaining huge positivity from every person who tries it, what a great start. It could not be doing any better right now really.

Was there even one bad word said about it by people who tried it at CES? Everything I've seen from CES has been hugely positive.
 
In 720p. You'll be able to have that with ease at least with some games, or really with any game if they decide to provide some kind of cut down mode like they do for today's 3D mode in most consoles games.

How monster of a PC rig would it take to get this "stereo 60 fps" in 720p for a game like, let's say, Crysis 3? Or any other examples... Fallout, Skyrim, a racing game, whatever.
 
How monster of a PC rig would it take to get this "stereo 60 fps" in 720p for a game like, let's say, Crysis 3? Or any other examples... Fallout, Skyrim, a racing game, whatever.

MINIMUM SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1Gb Video RAM
• Dual core CPU
• 2GB Memory (3GB on Vista)
Example 1 (Nvidia/Intel):
• Nvidia GTS 450
• Intel Core2 Duo 2.4 Ghz (E6600)
Example 2 (AMD):
• AMD Radeon HD5770
• AMD Athlon64 X2 2.7 Ghz (5200+)

RECOMMENDED SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1GB Video RAM
• Quad core CPU
• 4GB Memory
Example 1 (Nvidia/Intel):
• Nvidia GTX 560
• Intel Core i3-530
Example 2 (AMD):
• AMD Radeon HD5870
• AMD Phenom II X2 565

HI-PERFORMANCE PC SPECIFICATIONS:
• Windows Vista, Windows 7 or Windows 8
• Latest DirectX 11 graphics card
• Latest quad core CPU
• 8GB Memory
Example 1 (Nvidia/Intel):
• NVidia GTX 680
• Intel Core i7-2600k
Example 2 (AMD):
• AMD Radeon HD7970
• AMD Bulldozer FX4150
 
For the single gamer with no family, I think the Oculus Rift has a stronger value proposition than it does for the married gamer with a family.

As a guy with a wife and kid, the amount of time in a day that I would be able to physically stick my head INTO a video game is about 20 minutes, and I usually spend those 20 minutes on the toilet.

The WiiU, on the other hand, offers just what I need. Something I can play while my wife watches her stories, or my kid watches cartoons.

This isn't to say that one is better than the other - the OR is clearly more interesting and innovative than the Wiiu, but for a lot of people, the OR will make gaming LESS viable, not more viable.
 
While I realize that the Rift is a very different type of experience compared to the HMZ-T1 they both DO share one significant problem: wearing any sort of HMD for a long period of time is simply not comfortable.

Exactly and imagine moving your head around sitting at one place for more than an hour...I don't think its practical. Its good for small period but doing that for hours will be painful and most likely a health risk.
 
How monster of a PC rig would it take to get this "stereo 60 fps" in 720p for a game like, let's say, Crysis 3? Or any other examples... Fallout, Skyrim, a racing game, whatever.

Depends entirely on the game. Games like skyrim or dishonored are very light, but stuff like FarCry 3 or Metro would require a powerful PC. Next-gen games on the other hand...
 
MINIMUM SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1Gb Video RAM
• Dual core CPU
• 2GB Memory (3GB on Vista)
Example 1 (Nvidia/Intel):
• Nvidia GTS 450
• Intel Core2 Duo 2.4 Ghz (E6600)
Example 2 (AMD):
• AMD Radeon HD5770
• AMD Athlon64 X2 2.7 Ghz (5200+)

RECOMMENDED SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1GB Video RAM
• Quad core CPU
• 4GB Memory
Example 1 (Nvidia/Intel):
• Nvidia GTX 560
• Intel Core i3-530
Example 2 (AMD):
• AMD Radeon HD5870
• AMD Phenom II X2 565

HI-PERFORMANCE PC SPECIFICATIONS:
• Windows Vista, Windows 7 or Windows 8
• Latest DirectX 11 graphics card
• Latest quad core CPU
• 8GB Memory
Example 1 (Nvidia/Intel):
• NVidia GTX 680
• Intel Core i7-2600k
Example 2 (AMD):
• AMD Radeon HD7970
• AMD Bulldozer FX4150

I was wondering about this. Where did you get this information?
 
And another thread about the OR, seriously?

Oh well, I'm really hyped too. I don't think next gen reveals will top it. If it's only gonna be better graphics, count me out.

Couldn't wait for december, now can't wait for April (no way it will arrive my house in march).

Wish I had develop skills because my imagination is running wild with ideas.
 
In all practical senses it IS new and never before seen. Other than a passing fad for arcade based VR in the '90s, I would expect the vast majority of people have never experienced a HMD of any kind, even though most of them were a bit shit.
I can see that actually, given that my only experience was at Disney World anyway. But I kinda suspect with the gyroscopes in most smartphones and tablets it won't "feel" as novel as it could have otherwise.

Also, doesn't PC inherently limit it? I certainly didn't see the Razer Hydra catch on, though it doesn't help that Razer Hydra is like an extremely esoteric branch off of the Wii Remote/Move, way more expensive, and from a company with a terrible reputation for durability.
 
I think it could be a really big deal but:

#1. I want the resolution to be much higher. Might as well wait one full generation (console) to where we can have a retina-resolution dot pitch at Oculus distance. Perfect VR. Not super low res like the current model.

#2. It needs to come in a premade box and all set up and ready to go. No hassle.

#3. Fully adaptive for wildly different eyesight.

#4. Full head tracking. I need to be able to lean forward and get closer naturally. I need to be able to tilt my head at any different angle and for it to react correctly. Current model doesn't do this.

#5. Even with all this it isn't going to replace all gaming just like headphones won't replace regular speakers. Most people don't want to be completely confined within a game for long periods.
 
In 720p. You'll be able to have that with ease at least with some games, or really with any game if they decide to provide some kind of cut down mode like they do for today's 3D mode in most consoles games.

To be completely clear, it's not even stereo 720p (as that implies frame-packed/sequential, which would be 2 full 1280x720 outputs). This uses the side-by-side implementation, which means the proto's and dev kits are actually 2 640x800 outputs (which should only be slightly more costly than 720p/60 2D). Obviously this should be trivial for any mid range GPU on PC and likely next gen consoles as well. The presumed 1080p consumer release (or 2x 960x1080 outputs) would probably be problematic for consoles at 60fps (as that's basically requiring slightly more than 1080p/60 2D), but they should be able to pare back effects or even upscale from a lower resolution if they really wanted to support this kind of functionality.
 
Oculus represents a larger fundamental change in the way a person plays video games than anything we're likely to see from Microsoft or Sony's next console, and I really hope it catches on.

In 720p. You'll be able to have that with ease at least with some games, or really with any game if they decide to provide some kind of cut down mode like they do for today's 3D mode in most consoles games.

The devkit is 720p, but the consumer version will be higher.
 
That's quite the conclusion you've come to without having tried the thing.

Which is also still just a peripheral that I imagine can be supported by hardware powerful enough ps4/720/high-end PCs. (With devs developing an OR mode too)
 
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