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Next Gen Consoles Can't Compare to Oculus Rift

i hope the consumer version will have some software bundled in. I am not talking about a real game, with hours of Story. Just some neat stuff, like walking on the Moon, replicas of important buildings, some crazy Cell Shelding World, Skydiving (man that would be awesome) etc.

Hardware always sells better with included Software and i think there are many indi devs. that would love to have their Software bundled with the launch Hardware :D

Oculus could make a competition for the best Indi Stuff created till Consumer Release and the winners get 10-20 Consumer Rifts with a signature from Palmer and Carmack :D
Oculus is perfect for indie developers or random people/modders to do all of those random things you mentioned. I think we don't have to worry at all about that department. :)
 
I don't want to wear goggles to play video games, nor to watch movies.

(Yes, I own a Virtual Boy... in my defense, I got it "dirt cheap"...)
 
Seems like a lot of fundamental misconceptions as to what the OR is in this thread (but there are also a lot of people who have tried to correct those misconceptions).

This thing doesn't -challenge- next-gen consoles, and there is probably a really good chance that the developers of the OR are in talks with console manufacturers, working to make it an official peripheral.

So to those who feel 'threatened' by it, don't be. It's not a threat to next-gen consoles.

Also, I really recommend watching some demo-videos, where people try it on and you can sort of get an idea as to how it works, the amazing stuff about it is how it works to immerse you into the game, which allows for a much different experience, with for example... monster scale. A 10 foot monster on a screen is one thing, a 10 foot monster that seems to be directly in front of you is another.

Eye strain does not seem to be an issue whatsoever, if anything the tech in this thing makes it easier to look at that computer monitors.

Some people feel nausea, some don't - it's hit and miss, but they have a pretty good idea as to what sorts of things can cause nausea and are working hard at introducing tech that will reduce or eliminate it for most people.

It's weight is pretty minimal, and they are looking at reducing even that.

So basically... spend some time reading up on it/looking into it, and you'll understand why people are hyped.
 
Speculation time, I don't see consoles taking up VR so quickly for the following reasons:

consoles are supposed to be more about the social aspect, you can have multiple friends over and see the tv and the game that's playing. It sits in the living room for this very reason.

Splitscreen on a TV is naturally a second camera but the maps are made smaller and the fidelity is cut down somewhat. On a VR headset it would be an extra 2 cameras on top of your current 2 and require 60fps for all 4 cameras while taking in the necessary inputs for rotation and possibly translation for the game as overhead for a second headset.

They are more of a health hazard unfortunately then a Nintendo motion controller going into your expensive tv. Even if the damn thing is wireless you may trip, bump into an edge or smack your head on something. Liability might be an issue on such a large scale that might delay the uptake.

I think we might need a new kind of controller for this that is motion enabled but you can use without looking. I don't see a major issue using a current gen controller but I bet we can have something better that was designed for a VR headset in mind.

Anyhow that is my musings. I see experimentation happening on the PC for at least for this entire new generation. I will be surprised to see a VR headset appear for the consoles until the next one. I hope the best for the rift team and look forward to the devs making some excellent games. I bought a dev model on kickstarter :D

PS I hope it does comes to the consoles and sooner the better.
 
Your loss, but thanks for sharing anyway. ;-)

I mean, the idea is neat, but I really feel like this is going to be one of those niche things -- although I am curious as to what potential it has for theme park rides.

I don't think it has much chance of becoming "main stream" in opposition to standard displays, but I understand the tech appeal of it as a gadget.
 
I know that a lot of the discussion thus far has been FPS related, but how would games look/UI work for other types of games such as 3rd person or RTS? Would it look like you were peering into a fish tank and viewing everything from that angle. The only thing that I think would be a problem is any quick camera angle changes such as DmC.

On the FPS note, wouldn't it be awesome to see the UI disappear completely and be replaced with a Metro 2033 style of UI. Where wrist watches and other indicators on the persons body (such as lifting your right arm to check the bio-metrics of your character). I think there is soooo much great potential!!

What are some thoughts on UI improvements/differences when playing with a true virtual avatar!?
 
I am more excited about the possibility of puzzle and adventure games with OR. Obviously a game like Portal would be perfect for the OR, where spatial reasoning is key, but ans adventure game akin to Monkey Island but in 3rd or 1st person would absolutely make my day. I could probably have fun just exploring and doing simple things like that. Come to rhink of it, I do that already with Crysis and my current HMD.
 
I haven't used the Rift yet, but as far as I can tell it's a true next gen experience...way beyond what slightly prettier graphics can provide. I mean, this is the shit pretty much every gamer has been waiting his entire life for.
 
Wait, so you are comparing a "virtual reality" headset to next generation consoles?

Yes he is! The Oculus Rift is NOT a console, it's an accessory. What he should want is for next gen consoles to adopt the Oculus Rift. I don't know why people are comparing the 2, you need something to play the Rift on, be it a PC or (hopefully) a next gen console.

You're crazy if your saying stuff like "what's Forza, GT6, and DriveClub got on this Rift Racer?!" When the Rift is on next gen consoles you'll be saying "Have you seen Forza/GT6/DriveClub using the Rift?!? OMGZ!!!" Imagine Forza/GT6 on the Rift, they're GREAT racers now, with Rift enhancement... amazing?

The only thing that scares me about the Rift would be title quality. The Rift is making everything great, even mediocre/normal things like walking around a graden/house. I'm 100% sure that the Rift will get great games... that's what I'm patiently waiting for, when great games are enhanced by the Rift to make it amazing. I don't want to see games that are only fun/good because of the Rift. Because that kind of novelty will wear off, if there are no good games.
 
I have put about 5 hours into the rift. Its highly addictive. Desperately needs the HD version though.

Not a massive fan of TF2 with it yet. Nost of my time has been trying it out on racers.

The consumer model should be great, As for consoles supporting it? Well I'm all for console only gamers having the chance to experience this outside of the PC environment. Spread the love I say.

All it will take is either Microsoft or Sony to announce support and the other will be right behind.
 
Yep, the more the merrier with the Rift IMO.

I've had one for a few weeks now and I have to say I'm a total believer that this thing is the future of gaming.

Sure, you look stupid with it on. Sure, you're completely cutting yourself off from the outside world and neglecting anyone around you who might be in it. Sure, you have to reach for the goggles everytime you boot up a game or demo and try not to tangle your Rift/controller/headphones cords. Sure, VR sickness is still a problem that takes a little while for most people to get through.

But the experience on the inside throws those issues right out the window. Every person I've demo'd on the rift has at least said "WOW" or "Holy Shit" in those first couple moments. It's just too damn cool, and works too damn well. When you have it strapped to your head and you start looking around your favorite game world you'll understand. It's so responsive. The 3D is so tasty. Everything is life-sized around you. It's really incredible.

The catalogue of free demos alone has blown my mind multiple times. Just yesterday I was playing this 2.5D platformer prototype called Super Mega Mega. You control your character up and down and across platformer levels just like any other platformer ever. But the game world is a giant cylinder design, with you (the camera) positioned in the middle. As you're platforming along you have free look to look up and around at the level ahead of you, trying to find the best route to the top. It also has multiple depths for paths, allowing the character to jump from far paths to closer paths and vice versa, which looks amazing with the 3D.

This isn't a FPS, and it works spendidly. Will it cover every type of platfofrmer ever made? Maybe not. But I'm starting to think more and more that every genre/type of game will work not only "fine" with the Rift, but can be even BETTER with the Rift, we just don't quite know exactly how yet. But that's for developers to discover and figure out. It's truly exciting. A new frontier for gaming.
 
Yep, the more the merrier with the Rift IMO.

I've had one for a few weeks now and I have to say I'm a total believer that this thing is the future of gaming.

Sure, you look stupid with it on. Sure, you're completely cutting yourself off from the outside world and neglecting anyone around you who might be in it. Sure, you have to reach for the goggles everytime you boot up a game or demo and try not to tangle your Rift/controller/headphones cords. Sure, VR sickness is still a problem that takes a little while for most people to get through.

But the experience on the inside throws those issues right out the window. Every person I've demo'd on the rift has at least said "WOW" or "Holy Shit" in those first couple moments. It's just too damn cool, and works too damn well. When you have it strapped to your head and you start looking around your favorite game world you'll understand. It's so responsive. The 3D is so tasty. Everything is life-sized around you. It's really incredible.

The catalogue of free demos alone has blown my mind multiple times. Just yesterday I was playing this 2.5D platformer prototype called Super Mega Mega. You control your character up and down and across platformer levels just like any other platformer ever. But the game world is a giant cylinder design, with you (the camera) positioned in the middle. As you're platforming along you have free look to look up and around at the level ahead of you, trying to find the best route to the top. It also has multiple depths for paths, allowing the character to jump from far paths to closer paths and vice versa, which looks amazing with the 3D.

This isn't a FPS, and it works spendidly. Will it cover every type of platfofrmer ever made? Maybe not. But I'm starting to think more and more that every genre/type of game will work not only "fine" with the Rift, but can be even BETTER with the Rift, we just don't quite know exactly how yet. But that's for developers to discover and figure out. It's truly exciting. A new frontier for gaming.

I have no doubt that the immersion with the Rift is second to none, but since I never got to try one, how do games like TF2 actually play? You have to use a controller, right? So does it seem fit for traditional FPS like Far Cry 3 or Battlefield or more for slower games like Skyrim? Or is it too confusing?
 
Waiting for the HD consumer version of the Rift. I'm hearing really good things about the dev kit version of it though, but I want the final finished product that offers an HD experience.
 
I have no doubt that the immersion with the Rift is second to none, but since I never got to try one, how do games like TF2 actually play? You have to use a controller, right? So does it seem fit for traditional FPS like Far Cry 3 or Battlefield or more for slower games like Skyrim? Or is it too confusing?

It fits slower paced shooters better for sure. Right now with the low resolution it makes twitch shooters a bit harder, especially if you decide to use a controller vs. kb/m. Here's the thing: if I sit down at my computer and play a TF2, Half Life 2, or Doom 3 with the keyboard and mouse, it's easier to aim and I'd have a better shot at competing in a fast paced online multiplayer with the RIft. But the joy and immersion increase tenfold when you can play them standing up and looking around. So I find myself just not caring about the competitive experiences as much. I've barely played any TF2 at all, because well, it's just not an experience suited for VR. Replaying Half Life 2 and Doom 3 at my own pace is much more fun.

Eventually if we can get a great wireless motion controller system so you can actually aim with the controller like a gun while looking around independently with the rift, and everyone is on level playing field in that sense, then fast paced multiplayer shooters could be amazing. But for the most part current control schemes are sufficient at best. It's a give and take right now. WHat's more important to you? Immersion or competitive playability? An HD version of the rift along with kb/m will still end up being a very playable experience for competitive players. Being able to look around while aiming elsewhere is a major breakthrough in itself. You're just losing the potential immersion by sitting down at a desk while playing.

Medium paced games like Battlefield and Far Cry would work fine IMO. The low resolution would be an issue currently in those large, open maps where enemies can be 100s of yards away. But soon that won't be an issue. It's only the super fast ones like UT, Quake, and TF2 that would be hard/uncomfortable for a Rift player to compete well in. But even then, if everyone was playing on a rift and the playing field was level, it would be a blast. Getting your ass handed to you by kb/m+monitor players isn't too fun.
 
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Dunno; I'm scared it'll do this to my face after extended use, so no thanks.
 
Tried explaining this to one of my friends that is all gung-ho about the PS4.

I got my pre-order, sure, but I am TRULY stoked for the Rift. Been stock piling new FPS's, even going back and picking up classics to replay with the Rift. Gonna use up all that paid-time-off the week of release, rot my eyes out proper good.
 
trying to compare a console with the rift is like comparing a steak with steak sauce...they aren't meant to be compared, they're meant to be together.

ps4 + rift = beautiful harmony
 
The Oculus Rift is a really cool device, but I still think it will primarily be only available to PC games this gen when everything is said and done. A couple of PS4 and Xbox One games may support as well, but not anywhere close to the amount of PC games.

I think Nintendo's next console is gonna implement a headset similar to the Oculus Rift. Hopefully they execute it better than the gamepad and have their marketing straightened out too.
 
I can't believe we still haven't heard of any Oculus support for the consoles yet :(
I am hoping the PS4 supports it or at the very least the SteamBox....
 
I'm still looking forward to next gen consoles and wish they'll pull their heads out of their asses and support the Rift. Or make one themselves if they have to...

This may actually happen. Sony bought quite a few Rifts and many of the PlanetSide 2 devs have been working on support for it. They haven't made any official announcements, but have posted a few pictures here and there of them with Rifts and PS2 running behind them. If support does get added into PlanetSide 2, there is a good chance it would find its way onto the PS4 version as well.

This may open more doors.

I am guessing the lack of official support is because they may be weighing releasing their own headset vs just letting people buy a Rift. Financially, it would probably better for Sony to just support the Rift instead of blowing R&D on their own, and trying to compete with pricing. That's just my opinion, tho.

If any of them were really smart, they'd be designing an entire new console around the Rift with no support for external display. You know, like a cyberdeck from Neuromancer, Snow Crash, Sword Art Online...
 
Be a good idea if the rift was adopted with next gen consoles. I understand the point OP is trying to make. People want something new besides better looking games. But, I wouldn't have compared a peripheral to a console though.
 
Be a good idea if the rift was adopted with next gen consoles. I understand the point OP is trying to make. People want something new besides better looking games. But, I wouldn't have compared a peripheral to a console though.

Yea it's not quite an accurate comparison. It's definitely a breakthrough and can certainly change gaming if it does gain traction (I 100% believe it will, again, it's just too damn cool not to), but at the same time those better graphics and lighting, better physics, better AI, and all of those things that come with a new generation of consoles can and will make all games, VR games included, that much better.

Now, if someone held a gun to my head and said choose a PS4, an XB1, or a PC+Rift, I'd have to choose the Rift over the others. It's really that good. But luckily that's not reality, and I can own all of them lol.
 
Don't get me wrong, its friggin awesome device but I just can't help but laugh at one thing based out of dark humour....

It would be the PERFECT time "wax" somebody while they play. Hahahaha its like you need a trusted partner to sit in the room with you while you enjoy the game lol
 
Stop hoping for the rift to come to consoles. Literally just yesterday the inventor of the rift and founder of oculus vr said:

palmer luckey said:
PCs are still getting a lot more powerful every year, and being able to design hardware within 1000 Watt power constraints give you a lot more room than 10 Watts on a phone does. Mobile tech is not going to beat PC tech anytime soon, which is why we have never said it will.

It will, however, surpass the current console generation very quickly. Mobile platforms are also a lot more open than consoles, you don't need approval to work on them, just capable hardware. Five years from now, there won't be any argument about where our efforts should be. It will be obvious.

TL;DR: Long live glorious PC Master Race, mobile chipsets are a great sidekick.
 
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