Checking in on the SSD speeds, I came up with some new math.
So, the raw figures are of 2.4GB/s, and we all agree with that. Then we have the compressed figures, that will reach 6GB/s. The thing is, the original throughput number is actually 2.5 times bigger, meaning the numbers jump to 6GB/s raw - 15GB/s compressed.
Now, here's the catch. If we multiply this number by the Spencer-bullshit constant, we actually get a number so fast that it becomes regressive.
That's right, data transfer is actually so fast it reaches the GPU before leaving the SSD. Rumors say Microsoft will rename their Velocity Architecture the "FTL architecture".
I just want you to imagine this: before turning on your Xbox, it has already turned itself on and opened the game you wanted. A coffee will be waiting for you in your center table and Phil Spencer will be on your door to personally thank you for playing.
Amazing, beautifully simple.