SgtCaffran
Member
Is it so strange that there are claims that the PS5's design might actually allow it to outperform the Series X in certain scenarios?That said, I've seen claims, particularly in this thread, suggesting that Sony's 'revolutionary design' will in fact make it more performant than the Series X.
I haven't seen many people claiming that the difference will be night and day in Series X's favour. It's mostly just frustrated people having to re-state the spec differences that have been published and the power advantage that actually exists.
Sony has developed so much custom hardware and has looked into every tiny detail of the whole flow of the console to minimise or eliminate bottlenecks.
Yes the XsX has 17% more TFlops. But the TFs don't give the full picture. In fact, it only gives a small part of the picture.
- TF count is theoretical. If you would flip all of the transistors
- Games never utilise the CPU and GPU for 100%
- Other bottlenecks can prevent the GPU to reach it's max theoretical performance
And still, people -including Microsoft, cringe - want to shout that the XsX is the more powerful console. The PS4 was 40% more powerful than the Xbox One and that barely showed in third party games! It's just such a small difference that I'm sure you could do blind viewing of 3rd party games and not be able to tell XsX from PS5.
It's actually quite simple, Microsoft went with a traditional console:
- Constant clocks, variable power
- High CU count, low clock speed
- Reasonably standard SSD
- Basically a beefed up Xbox One X (it was designed by the same team as well)
Playstation went their own unique way:
- Constant power, variable clocks
- Low CU count, high clock speed
- Super custom SSD with more lanes, less chips per lane, way more custom hardware
- Custom hardware to remove bottlenecks around CPU/GPU/RAM
- Concept that nobody has seen before