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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.
But SSDs could also avoid wasted time on developing workarounds for maps and such, so maybe the scope of the worlds and systems will be far bigger and heavier, along with the graphics of course.
Being not accustomed with how all this fall in place, I don't take for granted that next gen games will be way lower in size, if they stay the same (everywhere around 20 to 100 GBs) then it's a win for me, because base models have more than 500 GBs of storage regardless.
 
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Darius87

Member
here comparison for most common numbers for computing in percentage diference in past, current and next generations.
Playstation3 vs Xbox 360​
%​
difference
Playstation4 vs Xbox One​
%​
difference
Playstation4 Pro vs Xbox One X​
%​
difference
Playstation5 vs Xbox Series X​
%​
difference
Gpu Tflops
0.23 < 0.24​
4.16%​
1.84 > 1.31​
28.8%​
4.2 < 6​
30%​
10.29 < 12.15​
15.3%​
Shader Units
24 < 48​
50%​
1152 > 768​
33.3%​
2304 < 2560​
10%​
2304 < 3328​
30.7%​
Gpu Clock
0.55 > 0.5​
9.09%​
0.8 < 0.853​
6.21%​
0.91 1 < 1.172​
22.2%​
2.233 > 1.825
18.2%​
Memory Bandwidth
22.4 = 22.4​
0%​
176 > 68.22 + 102.4​
3.05%​
217.6 < 326.4​
33.3%​
448 < 560​
20%​
CPU Core
7 > 3​
57.1%​
8 = 8​
0%​
8 = 8​
0%​
8 = 8​
0%​
CPU Clock
3.2 = 3.2​
0%​
1.6 < 1.75​
8.5%​
1.6 < 2.3​
30.4%​
3.5 < 3.6​
2.7%​

biggest difference in tflops have xonex over ps4 pro
biggest difference in shaders have xbox360 over ps3
biggest difference in gpu clocks have xonex over ps4 pro
biggest difference in cpu cores have ps3 over xbox360
biggest difference in cpu clocks have xonex over ps4pro

mostly xonex have biggest difference over ps4pro because it release 1 year later then ps4pro so if we exclude these console refreshes it would be:

biggest difference in tflops have ps4 over xboxone
biggest difference in gpu clocks have ps5 over xseriesx
biggest difference in cpu clocks have xone over ps4

things like cell proccesor didn't considered into gpu stats and we know that this all just stats actually real effectivenes of consoles is in customizations & feature sets so considering next-gen here's what both next-gen consoles custom hw and features will have so far:

Playstation 5X Box Series X
Geometry engine (saves GPU cycles)VRS 2.0 (saves GPU cycles)
Ray Tracing ~7.2 Gigarays/s (saves GPU cycles)Ray Tracing ~9 Gigarays/s (saves GPU cycles)
Tempest audio chip(saves CPU cycles)Audio chip(saves CPU cycles)
Decompression block(saves bandwidth)Velocity architecture(saves bandwidth)
Coherency engine(improves memory management)
Smart shift (saves power consumption)
Cache scrubbers (saves memory bandwidth)
VRS 1.0??? (saves GPU cycles)

also new HW feature in both consoles is SSD so let's compare these:

Playstation 5 vs Xbox Series X% difference
Capacity825 < 100017.5%
Speed RAW5.5 > 2.456.3%
Speed Compressed9 > 4.846.6%
 
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geordiemp

Member
Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.

I won't be surprise if we go from an average 50GB per game this gen to less than 20GB on average next-gen.

I bet we have a whole load of large texttures and sound data to make up for that.

Anyway, as long as I can keep the 4 or 5 games I am currently invested in on SSD, I can chuck the backlog on an external HD and swap them out as needed. I will need a huge external druve anyway for a massive ps4 backlog.
 

Leskov

Neo Member
Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.

I won't be surprise if we go from an average 50GB per game this gen to less than 20GB on average next-gen.
I think that we won't. Hi-res textures are big. High quality sound effect samples and music will take their share of drive space too.
 

geordiemp

Member
here comparison for most common numbers for computing in percentage diference in past, current and next generations.
Playstation3 vs Xbox 360​
%​
difference
Playstation4 vs Xbox One​
%​
difference
Playstation4 Pro vs Xbox One X​
%​
difference
Playstation5 vs Xbox Series X​
%​
difference
Gpu Tflops
0.23 < 0.24​
4.16%​
1.84 > 1.31​
28.8%​
4.2 < 6​
30%​
10.29 < 12.15​
15.3%​
Shader Units
24 < 48​
50%​
1152 > 768​
33.3%​
2304 < 2560​
10%​
2304 < 3328​
30.7%​
Gpu Clock
0.55 > 0.5​
9.09%​
0.8 < 0.853​
6.21%​
0.91 1 < 1.172​
22.2%​
2.233 > 1.825
18.2%​
Memory Bandwidth
22.4 = 22.4​
0%​
176 > 68.22 + 102.4​
3.05%​
217.6 < 326.4​
33.3%​
448 < 560​
20%​
CPU Core
7 > 3​
57.1%​
8 = 8​
0%​
8 = 8​
0%​
8 = 8​
0%​
CPU Clock
3.2 = 3.2​
0%​
1.6 < 1.75​
8.5%​
1.6 < 2.3​
30.4%​
3.5 < 3.6​
2.7%​

biggest difference in tflops have xonex over ps4 pro
biggest difference in shaders have xbox360 over ps3
biggest difference in gpu clocks have xonex over ps4 pro
biggest difference in cpu cores have ps3 over xbox360
biggest difference in cpu clocks have xonex over ps4pro

mostly xonex have biggest difference over ps4pro because it release 1 year later then ps4pro so if we exclude these console refreshes it would be:

biggest difference in tflops have ps4 over xboxone
biggest difference in gpu clocks have ps5 over xseriesx
biggest difference in cpu clocks have xone over ps4

things like cell proccesor didn't considered into gpu stats and we know that this all just stats actually real effectivenes of consoles is in customizations & feature sets so considering next-gen here's what both next-gen consoles custom hw and features will have so far:

Playstation 5X Box Series X
Geometry engine (saves Gpu cycles)VRS 2.0 (saves GPU cycles)
Ray Tracing ~7.2 Gigarays/s (saves Gpu cycles)Ray Tracing ~9 Gigarays/s (saves CPU cycles)
Tempest audio chip(saves CPU cycles)Audio chip(saves CPU cycles)
Decompression block(saves bandwidth)Velocity architecture(saves memory bandwidth)
Coherency engine(improves memory management)
Smart shift (saves power consumption)
Cache scrubbers (saves memory bandwidth)
VRS 1.0??? (saves GPU cycles)

also new HW feature in both consoles is SSD so let's compare these:

Playstation 5 vs Xbox Series X% difference
Capacity825 < 100017.5%
Speed RAW5.5 > 2.456.3%
Speed Compressed9 > 4.846.6%

You assuming that all games are less than 10 GB, otherwise your bandwidth is way off, you hid the 336 slow access memory bandwdith for the 6 GB, or 3.6 is OS site in rest.

Also VRS is claimed to be part of GE.
 

Hostile_18

Banned
Next-gen games is suppose to be way lower in size... actual games discs have too many duplicated assets for sequential reads... SSD kills that trick.

I won't be surprise if we go from an average 50GB per game this gen to less than 20GB on average next-gen.

20gb but shipping on UHD discs?

I think the uncompressed textures and sound will fill that disc quickly. What about 4k cutscenes that arnt real time? If a UHD holds about 3 hours of native 4k content depending on coding, imagine a game with hours upon hours of 4k cutscenes.

There will be a saving not having duplicate data but I think games will easily be 200 gigs plus this next gen.
 

ethomaz

Banned
20gb but shipping on UHD discs?

I think the uncompressed textures and sound will fill that disc quickly. What about 4k cutscenes that arnt real time? If a UHD holds about 3 hours of native 4k content depending on coding, imagine a game with hours upon hours of 4k cutscenes.

There will be a saving not having duplicate data but I think games will easily be 200 gigs plus this next gen.
To increase the speed of the SSD the assets needs to be compressed.
That avg. 8-9 GB/s speeds from PS5's SSD is taking in consideration all assets are compressed.

So that will save more disc size.

Cut-scenes are mostly done real-time nowadays.... there is no storage videos anymore... see Death Stranding all real-time rendering.
 
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Darius87

Member
You assuming that all games are less than 10 GB, otherwise your bandwidth is way off, you hid the 336 slow access memory bandwdith for the 6 GB, or 3.6 is OS site in rest.

Also VRS is claimed to be part of GE.
i didn't hid anything xseriesx max bandwidth is 560gb/s you can't go higher than that also vrs is not same as GE and i put ??? for ps5 because it's not clear does it have it or not.
 
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geordiemp

Member
i didn't hid anything xseriesx max bandwidth is 560gb/s you can't go higher than that also vrs is not same as GE and and put ??? for ps5 because it's not clear does it have it or not.

XSX has 2 bandwidth speeds, switching depending on what is accessed, so its not 560 max all the time, sometimes its 336 max.

From Ps5 devs thread on era : VRS is in GE.

rhsC5XF.png


Nice try though.
 
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geordiemp

Member
That snarky thing you've got going lately isn't cool.

Emotion and meaning is not easy to portray on boards, are you sure I was being sarky ? I though he summed up allot quite nicely, its just bandwidth is a real grey area for XSX, as indeed is sustained frequencies of Ps5 from the other side being balanced and fair.
Wait
Is this
VARIABLE RAM BANDWIDTH.
336 GB/s most of the time confirmed.

You smoking pot lol, I laughed.

Thanks mate! I was banned 🤦‍♂️


 
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Sinthor

Gold Member
You can keep using your ds4. I'm expecting +$10 over ds4 MSRP.


It's most likely popped up because the light bar underneath has to be visible by ps camera.

I agree with this. I don't think there will be a touch screen or any kind of screen option. Cost is the reason. Unless we WANT $80-$100 controllers. I don't think Sony will go that way especially since the PS5 will come with at least one controller. Has to be figured into that $399 (or whatever it ends up) retail price.
 

pasterpl

Member

Xbox Series X program management director Jason Ronald explained, during the latest Inside Xbox episode, that you’ll be able to unplug an external drive containing Xbox One games and plug it into the upcoming Xbox Series X, which will be able to access the games from that drive. There’ll be no need to transfer games or download patches, making the process of back-compatibility trivially easy for gamers.
 
Emotion and meaning is not easy to portray on boards, are you sure I was being sarky ? I though he summed up allot quite nicely, its just bendwidth is a real grey area for XSX, as indeed is sustained frequencies of Ps5 from the other side being balanced and fair.


You smoking pot lol, I laughed.





I never smoked anything, just immagine if I had some drugs or drinking then.
Don't know why the Joker gif anyway lol
Edit: I saw now you quoted another guy on that.
 
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Bo_Hazem

Banned
Oh wow. I didn't know somehow. Sorry about that but again, welcome back! Love the posts!

I was reading a newspaper on the beach and couldn't notice the tidal wave of bans that took many innocents :messenger_sad_relieved: But I was reading daily and keeping up here:messenger_beaming:
 
Last edited:

kareemna

Member
here comparison for most common numbers for computing in percentage diference in past, current and next generations.
Playstation3 vs Xbox 360​
%​
difference
Playstation4 vs Xbox One​
%​
difference
Playstation4 Pro vs Xbox One X​
%​
difference
Playstation5 vs Xbox Series X​
%​
difference
Gpu Tflops
0.23 < 0.24​
4.16%​
1.84 > 1.31​
28.8%​
4.2 < 6​
30%​
10.29 < 12.15​
15.3%​
Shader Units
24 < 48​
50%​
1152 > 768​
33.3%​
2304 < 2560​
10%​
2304 < 3328​
30.7%​
Gpu Clock
0.55 > 0.5​
9.09%​
0.8 < 0.853​
6.21%​
0.91 1 < 1.172​
22.2%​
2.233 > 1.825
18.2%​
Memory Bandwidth
22.4 = 22.4​
0%​
176 > 68.22 + 102.4​
3.05%​
217.6 < 326.4​
33.3%​
448 < 560​
20%​
CPU Core
7 > 3​
57.1%​
8 = 8​
0%​
8 = 8​
0%​
8 = 8​
0%​
CPU Clock
3.2 = 3.2​
0%​
1.6 < 1.75​
8.5%​
1.6 < 2.3​
30.4%​
3.5 < 3.6​
2.7%​

biggest difference in tflops have xonex over ps4 pro
biggest difference in shaders have xbox360 over ps3
biggest difference in gpu clocks have xonex over ps4 pro
biggest difference in cpu cores have ps3 over xbox360
biggest difference in cpu clocks have xonex over ps4pro

mostly xonex have biggest difference over ps4pro because it release 1 year later then ps4pro so if we exclude these console refreshes it would be:

biggest difference in tflops have ps4 over xboxone
biggest difference in gpu clocks have ps5 over xseriesx
biggest difference in cpu clocks have xone over ps4

things like cell proccesor didn't considered into gpu stats and we know that this all just stats actually real effectivenes of consoles is in customizations & feature sets so considering next-gen here's what both next-gen consoles custom hw and features will have so far:

Playstation 5X Box Series X
Geometry engine (saves Gpu cycles)VRS 2.0 (saves GPU cycles)
Ray Tracing ~7.2 Gigarays/s (saves Gpu cycles)Ray Tracing ~9 Gigarays/s (saves CPU cycles)
Tempest audio chip(saves CPU cycles)Audio chip(saves CPU cycles)
Decompression block(saves bandwidth)Velocity architecture(saves memory bandwidth)
Coherency engine(improves memory management)
Smart shift (saves power consumption)
Cache scrubbers (saves memory bandwidth)
VRS 1.0??? (saves GPU cycles)

also new HW feature in both consoles is SSD so let's compare these:

Playstation 5 vs Xbox Series X% difference
Capacity825 < 100017.5%
Speed RAW5.5 > 2.456.3%
Speed Compressed9 > 4.846.6%


Correction for PS3:
Shader units are the old non unified pixel and vertex shader, 24 and 8 respectively (360 unified). Pixel shader performance is 27 floating-point operations per pipeline, per cycle, Vertex shader 10 FLOPS per pipeline, per cycle.
Meanwhile CPU cores in regards to CELL, 1 PPE with 2 hardware threads and 6 SPEs single threaded for developers, former being most for scheduling and managing the SPEs so dont think it should be counted (would be great if someone could provide some insight on this).
 

Darius87

Member
If you think 2 % change in MAX clock when it sees taxing code for an instant is same proportionately as 560 max to 336 max then thats your call.

I dont.
like i said max vs max if i would be comparing ram sizes it might would make more sense to compare different bandwidths but i didn't because most cases would be 8gb vs 8 gb, 16 gb vs 16gb and so on... and there's no big deal xseriesx has 10gb max bw which's enough to fit needed data for games it doesn't need to fit whole game in that pool like you said.
 

Bo_Hazem

Banned
DualSense’s Touchpad Couples With Touchscreen Interface, Might Also Remember Gestures - SegmentNext


Another article posted today, this is why I said before they haven’t revealed everything about the controller yet.

I really love the touch pad for simply being the map button, at least. I would love more usage for it like virtual buttons like in The Division or some other games like equipping certain weapons or tools without using the weapon/tool wheel.
 
Dumb question...

Do we have full confirmation that Sony's SSD is 825GB? I remember hearing that number around Cerny's talk, but at the time I just assumed it's a 1TB with a huge OS.

I'm making myself a dumb comparison chart for the two consoles so I can pick a day one box, and that one spec just seems odd...
 

Vae_Victis

Banned
like i said max vs max if i would be comparing ram sizes it might would make more sense to compare different bandwidths but i didn't because most cases would be 8gb vs 8 gb, 16 gb vs 16gb and so on... and there's no big deal xseriesx has 10gb max bw which's enough to fit needed data for games it doesn't need to fit whole game in that pool like you said.
From my understanding , the main issue is that in XSX the RAM pool is unified. So we are not talking about 10 GB of RAM working at 560 GB/s and 6 at 336 GB/s. If the console needs to access more than 10 GB of RAM at any given moment, all RAM is accessed at 336 GB/s, even the faster 10 GB pool.

This is why just saying XSX's RAM runs at 560 GB/s is really not a good approximation, since that is only true when the console uses less than 10 GB at one time, and we simply don't know how things will turn out in practice. For all we know, for 20%, 50%, 80%+ of the time XSX's RAM could effectively be operating at 336 GB/s.
 
Last edited:
Dumb question...

Do we have full confirmation that Sony's SSD is 825GB? I remember hearing that number around Cerny's talk, but at the time I just assumed it's a 1TB with a huge OS.

I'm making myself a dumb comparison chart for the two consoles so I can pick a day one box, and that one spec just seems odd...
The time you publish the specs displaying 825 GB SSD, you are NOT taking into account OS space, meaning the available space will be less than 825 GB. The 825 GB is 99.99% the full storage.
 
The time you publish the specs displaying 825 GB SSD, you are NOT taking into account OS space, meaning the available space will be less than 825 GB. The 825 GB is 99.99% the full storage.

Gotya. Just found the PS Blog post and didn't realize they published the specs at 825GB. Hopefully that talk about next-gen games taking up less space due to avoiding data duplication will actually come to fruition quickly. I don't want to feel like I need additional storage on day one.
 

icy121

Member
HEY GUYS, this is Austin and Sony just announced the new wireless controller for the PS5 - its called DualSense.

OH by the way, the Xbox Series X is 20% more powerful.

The controller will feature brand new haptic feedback and adaptive triggers.

Don't forget the Xbox Series X is still the most powerful console and Microsoft had haptic feedback in the Xbox One controller 7-years ago.


Moving along, Sony opted for a two-tone finish on the DualSense controller and it's different. Yeahhh...

Remember the Xbox Series X is still really powerful, and the Xbox controller has offset sticks which is vastly superior.


Lastly, Sony decided to get rid of the "Share" button and replace it with a new "Create" button. Sony is being really coy about this feature and it's functionality.

If I haven't already told you guys, the Xbox Series X has 12tflops, is more powerful than the Playstation 5 and Microsoft built a Share button into the controller.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Gonna go out on a limb here and say the functionality for the "Share" button isn't going away. Just a hunch.
9q95aBJ.png








 
HEY GUYS, this is Austin and Sony just announced the new wireless controller for the PS5 - its called DualSense.

OH by the way, the Xbox Series X is 20% more powerful.

The controller will feature brand new haptic feedback and adaptive triggers.

Don't forget the Xbox Series X is still the most powerful console and Microsoft had haptic feedback in the Xbox One controller 7-years ago.

Moving along, Sony opted for a two-tone finish on the DualSense controller and it's different. Yeahhh...

Remember the Xbox Series X is still really powerful, and the Xbox controller has offset sticks which is vastly superior.


Lastly, Sony decided to get rid of the "Share" button and replace it with a new "Create" button. Sony is being really coy about this feature and it's functionality.

If I haven't already told you guys, the Xbox Series X has 12tflops, is more powerful than the Playstation 5 and Microsoft built a Share button into the controller.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Gonna go out on a limb here and say the functionality for the "Share" button isn't going away. Just a hunch.
9q95aBJ.png
Yikes.
 

Darius87

Member
From my understanding , the main issue is that in XSX the RAM pool is unified. So we are not talking about 10 GB of RAM working at 560 GB/s and 6 at 336 GB/s. If the console needs to access more than 10 GB of RAM at any given moment, all RAM is accessed at 336 GB/s, even the faster 10 GB pool.

This is why just saying XSX's RAM runs at 560 GB/s is really not a good approximation, since that is only true when the console uses less than 10 GB at one time, and we simply don't know how things will turn out in practice. For all we know, for 20%, 50%, 80%+ of the time XSX's RAM could effectively be operating at 336 GB/s.
i think this split in ram bw is only hurdle for devs not anything more i don't really think it would require access more then 10GB for gfx data specialy when it has velocity arch which has DMA controller from which GPU can access data from SSD. but i could edit and do average 560 + 336 / 2 = 448 if it seems that important to some of you? but i don't think it would be fair because i'm comparing max to max at every spec.
 
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Bo_Hazem

Banned
I have a 5 year old son and we pretty much play everything together, so I was just wondering how much do you guys think the controller will cost by itself? because the adaptive triggers, built-in mic with a bigger battery life you would expect this to cost more than your average $65 controller.

I can still see it around that price, or $75 max.
 

Bo_Hazem

Banned
One has to wonder why Phil still bother about Japan. I guess they must have hardware selling there albeit poorly so they can grab a few Japanese games.

If Phil or Sony are smart enough they should really consider a handheld device that can play all games like OG PS4 and OG Xbox One or close to it as mobiles are getting way advanced and powerful and a slight push could make that possible with smart-shift tech.
 

Bo_Hazem

Banned

Yes, if Lockhart can do that then it's a smart move. Alienware is doing that but it should be sold with a marginal price as it has no exclusive store. If you can make something as powerful as the Alienware and sell it for like $500-400 at a loss then people will raid the stores for it in Japan and many other countries!

AGPeuNwMsoaD46a6i2NSPJ.jpeg


Make some games at 720p if you need to, Xbox One survived with 720p gaming.

Alienware's kit should cost around $1200 at least, because they need to make money out of it.
 
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I don't get how this will affect anyone to switch sides/ disabondon Sony/Nintendo products or be a reason to join the xbox community. Yeah sure you'll have a bigger portfolio of games however those are all old games then. Dunno if thats a systemseller.

It's only a reason to stick to a console/brand not to switch sides or join team xbox in my opinion.
 

Bo_Hazem

Banned

If Sony is not taking notes for those mock-ups, then I hope aftermarket will. Imagine after taking that touchpad off and placing the touch screen it transfers the same design to the screen! Of course, until you start gaming or change it to preferred layouts.
 

Gavin Stevens

Formerly 'o'dium'
From my understanding , the main issue is that in XSX the RAM pool is unified. So we are not talking about 10 GB of RAM working at 560 GB/s and 6 at 336 GB/s. If the console needs to access more than 10 GB of RAM at any given moment, all RAM is accessed at 336 GB/s, even the faster 10 GB pool.

This is why just saying XSX's RAM runs at 560 GB/s is really not a good approximation, since that is only true when the console uses less than 10 GB at one time, and we simply don't know how things will turn out in practice. For all we know, for 20%, 50%, 80%+ of the time XSX's RAM could effectively be operating at 336 GB/s.

This is absolutely not the case, at all. Where are you finding this crap...?

The 10gb higher speed is more than enough for what you will need, but the extra 3.5gb of the slower is for other instructions that don’t require fast speeds. But it will NOT drop the speed of you use all of it, you just have to split tasks it correctly.

In terms of extra coding for an engine to work with this, it’s like, one line. Instead of dumping it all into one memory sector you just dictate what uses what.

Why are people honestly having so many issues with this? It’s actually a much better ram setup than the PS5 is using?
 
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This is absolutely not the case, at all. Where are you finding this crap...?

The 10gb higher speed is more than enough for what you will need, but the extra 3.5gb of the slower is for other instructions that don’t require fast speeds. But it will NOT drop the speed of you use all of it, you just have to split tasks it correctly.

In terms of extra coding for an engine to work with this, it’s like, one line. Instead of dumping it all into one memory sector you just dictate what uses what.

Why are people honestly having so many issues with this? It’s actually a much better ram setup than the PS5 is using?

You seem fairly knowledgeable on this subject so I'd love to pick your brain! In what ways is Microsoft's RAM setup better than PS5?

*Not bait for some kind of console war nonsense, I just don't follow the tech closely enough.
 
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