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Next-Gen PS5 & XSX |OT| Console tEch threaD

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TeamGhobad

Banned
New narrative building

MS told third party 10tflops to fool sony. told 1st party 12. DRAMA!
could this be the reason people are saying ps5 is more powerful?
 
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Kusarigama

Member
BTW PSM [2], same date as the first one. mark your calendars.
First as in for the first PlayStation(PS1) announcement or the first time official "PlayStation meeting" (which was for PS3 back in 2005, i think) was done by Sony?

Edit: after googling some more, there was a PlayStation meeting in 2002 as well.
 
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Tommy, can you clear up the confusion regarding VRS tiers?

Is Sony going to have an inferior hardware implementation?
No, both Prospero and Anaconda have the same VRS implementation afaik.

Hold up. Did you just confirm 2 PS5 versions?
Not simultaneously

Tommy anything about the SSD's? Speed in particular?
The only thing i can say right now is over twice as fast as Anaconda's SSD. also a pretty good research by gofreak in ResetEra about the possible sony's tech.
it would be stupid if the only difference between them was HDD space. i guess sony also has a lockhart version.
Was it stupid to launch tow versions (500 - 1TB) of base PS4?
 
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Proelite

Member
What does that mean? DX12 is a Windows exclusive API.

Scarlett will absolutely have DX12 parity.
VRX tier 2 on DX12 is a Microsoft implementation. Saying PS5 will have same implementation of VRS is saying PS5 will have DX12 support.

Possible but improbable.
 
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onQ123

Member
Too slow for HBM.

But cheaper

HC28.21.121-Next-Gen-Mem-GPU-Kim-SAMSUNG-v02-t1-3-16.png
 

Nero_PR

Banned
Hold up. Did you just confirm 2 PS5 versions?
Remember that Sony is famous for having more than one version of the same system. The PS3 Phat versions were 20GB, 40GB, 60GB, 80GB, and 160GB. Not counting that the 80GB and 160GB had more USB ports, and all of then were backward compatible with PS2 discs. Then, Sony decided to cut backward compatibility in their system revision.
 
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Scarlett will absolutely have DX12 parity.
VRX tier 2 on DX12 is a Microsoft implementation. Saying PS5 will have same implementation of VRS is saying PS5 will have DX12 support.

Possible but improbable.

This is from Nvidia w

Hardware:Compatible with: Turing based GPUs. (GeForce RTX and Quadro RTX)
Software:Compatible with the following APIs:
DX11, DX12, OpenGL, Vulkan.
Integration with Unreal Engineand Unity are coming soon

VRS is not in anyway somehow locked to DX12 and neither will the coming interations it will only be different how API’s implement it.
 
Scarlett will absolutely have DX12 parity.
VRX tier 2 on DX12 is a Microsoft implementation. Saying PS5 will have same implementation of VRS is saying PS5 will have DX12 support.

Possible but improbable.
VRS tier 2 is a hardware feature, right?

PS5 could support DX12 if it had Windows instead of FreeBSD... it's not a matter of software IMHO.

Either you have the hardware or you don't. Then it's a matter of exposing it via DX12 or GNM API.
 

Proelite

Member
This is from Nvidia w

Hardware:Compatible with: Turing based GPUs. (GeForce RTX and Quadro RTX)
Software:Compatible with the following APIs:
DX11, DX12, OpenGL, Vulkan.
Integration with Unreal Engineand Unity are coming soon

VRS is not in anyway somehow locked to DX12 and neither will the coming interations it will only be different how API’s implement it.

He said VRS implementation.

There is no way Sony's and MS's implementation of VRS will be the same.
 

Proelite

Member
And what about HW RT? Aren't they supposed to be the same?

Divergence could hinder 3rd party porting.

idk about RT, but MS' implementation of VRS is patented, as they made a point of it in their reveal.


Maybe Sony's implementation is even better, but it won't be the same for sure.
 
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My 2 cents

the VRS implementation on Xbox is supposedly their dx12 feature version

if Nvidia already use tier2, then it’s not an exclusive product and can’t be patented agin

but the implementation is an exclusive feature, in how it’s implemented in dx12 (the key part)

as Long as other companies don’t use it in dx12, then it won’t infringe the patent Microsoft have (or build a similar api, different is allowed thoug)

eg. They can have tier2 VRS, as long as they don’t run it through dx12 or build an api that is fundamentally the same

that’s why Amd can implement their version
 
idk about RT, but MS' implementation of VRS is patented, as they made a point of it in their reveal.


Maybe Sony's implementation is even better, but it won't be the same for sure.
You still haven't clarified if Tier 2 requires hardware support or if it's a matter of API/driver implementation (yeah, this could be patented just like DX12, but who cares):
VRS tier 2 is a hardware feature, right?

PS5 could support DX12 if it had Windows instead of FreeBSD... it's not a matter of software IMHO.

Either you have the hardware or you don't. Then it's a matter of exposing it via DX12 or GNM API.
 
So only nVidia Turing and Microsoft XBOX RDNA2 have hardware support of Tier 2?

AMD PC GPUs (that also run DX12/Windows 10) and Sony RDNA2 have an inferior Tier 1 hardware implementation?

This remains to be seen:
 
He said VRS implementation.

There is no way Sony's and MS's implementation of VRS will be the same.

We have seen these kinds of things over and over and the results are always the same. As long as the graphic cards are not generations apart and missing key hardware features the implementations of the same rendering techniques they provide but using different API (dx12, Vulcan, Sony’s own) will still be the same.

Just like with the dx12 PR from Microsoft and its fans the implementation on Xbox one, that included SO MUCH features owned and patented by Microsoft Sony would beg to use it or be left behind, in the end did basically nothing at al to the power difference.

There will be no difference in VRS Mark my words both will just use different API that gets the same results.
 
Good on Sony to move to DX12.
What does that mean? DX12 is a Windows exclusive API.
Scarlett will absolutely have DX12 parity.
VRX tier 2 on DX12 is a Microsoft implementation. Saying PS5 will have same implementation of VRS is saying PS5 will have DX12 support.

Possible but improbable.
This is from Nvidia w

Hardware:Compatible with: Turing based GPUs. (GeForce RTX and Quadro RTX)
Software:Compatible with the following APIs:
DX11, DX12, OpenGL, Vulkan.
Integration with Unreal Engineand Unity are coming soon

VRS is not in anyway somehow locked to DX12 and neither will the coming interations it will only be different how API’s implement it.
VRS tier 2 is a hardware feature, right?

PS5 could support DX12 if it had Windows instead of FreeBSD... it's not a matter of software IMHO.

Either you have the hardware or you don't. Then it's a matter of exposing it via DX12 or GNM API.
idk about RT, but MS' implementation of VRS is patented, as they made a point of it in their reveal.


Maybe Sony's implementation is even better, but it won't be the same for sure.

Sony with their own API never supported DX12. It is based on OpenGL. According to devs commentary earlier this gen, PS4 API was much better than DX12.

Just found this on reedit and i could not say it better :
Sony is using it's own, proprietary APIs. On PS4 ist's GNM for low-level and GNMX for a higher level approach, both come with their own shading language (similar to DX11 style HLSL). PS3 had PSGL based on OpenGL ES and NVidia's cg, but afair that's not available on PS4 and wasn't used widely on PS3 anyway.

Being low-level, GNM is similar to Vulkan, but as it's closed source and you won't get access to it unless you're a registered developer for Playstation you may not find much info on this.
 
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VRS is not something completely new and Microsoft having a patent on one implementation of it for direct x (which Sony have never used regardless) will not keep them for using VRS or implement their own technologies into it.

This is like when people started saying direct X 12 would make Xbox significantly stronger and another league compared to PS when it released because it brought with it a lot of features that Sony would not have only for it to in the end mean nothing at all when it came to performance or features.

Just like Xbox uses their software and sdk Sony will have their own.

With this VRS crap. I have a deja vu with story about Xbone and DX12. Just like you said.

Sony has their own API, their own patents, their own stuff. Don't worry, Xbone fans, Sony won't give MS any money for VRS
 

TBiddy

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