No, people are soft enough as it is. Struggle makes us better. People need to understand this. Keep removing all the barriers of difficulty and handing out participation trophies and this is what you'll end up with.
In essence, whatever you think is easy enough, won't be enough for some others. People will reee and since the precedent was set the bar will keep getting lower and lower till games basically play themselves. This will also start effect how games are designed. Especially rogue-likes and such.
Lots of people argue that we're already dangerously close with how everyone constantly wants things to just be fed to them. Especially things that promise to make life easier. But make things easier and people get lazier and lazier leading to loss of critical thought and health.
When I was younger, I wanted to be on the Basketball team. There where only so many spots. Knowing that made me work even harder to earn one. No one set the court to easy mode. I had to practice, practice, practice. And even with a heart condition that made my heart beat 2 times faster than everyone else's that I had no idea I had at the time. We still made it to internationals and placed 3rd. I'll never forget that struggle. It absolutely without a doubt made me a better man and equipped me for life later on. Whats better, is that I know I earned it by competing against the best. No one gave me any handouts. That's something I can be proud of for the rest of my life.
I use this analogy a lot when encouraging people to change their lifestyle. I call it the hamburger analogy.
You have two paths, A nad B, that lead to a hamburger. Now, a hamburger isn't the healthiest thing you could eat. Bear that in mind.
Path A is basically a straight and wide path that leads right to the hamburger.
Path B is curvy and full of obstacles that you have to overcome in order to get to the hamburger.
Which path do you think most people would choose to take? I guarantee most today would take the easier path.
However, taking the harder path actually has benefits. You would get a workout by overcoming the obstacles on this path so there are physical benefits. Overcoming odds also gives people mental benefits as well. Feelings of self worth and confidence. All in all, it would be better for you overall to take this path, especially when the reward isn't too healthy, the workout you got would counterbalance this.
But people just don't think about this. Everything today is about instant gratification. This has got to be the most Veruca Salt era there's ever been.
If I'm making a game, the difficulty is absolutely part of the whole experience just as much as any other aspect of the game. Let game makers decide how they want
you to experience
their game.