Shangounchained
Banned
This is a list of graphics and effects I expect and wish to be improved in the coming Scarlett and ps5 generation.
1. (SPRITES)... I think we've had enough overuse of sprites in rendering everything from grass to smoke and fire particles dirt u name it, as u can see,
sprites ruin the experience anybody can tell the grass and the car dirt plume is flat! We need more volumetrics like below here
We need this.
2.(hair rendering and cloth physics)
Surely facial animations and polycounts are much improved this days but hair still looks weird and cloth physics still remains plastics and towel like, examples...
. seen here developers have to improvise and create conserved looking hair fashions to keep the polygon or memory budget low.
And here as I've seen time and time again since last gen till today cloth physics is still a problem, clothes still look plasticy no life in them it's like they came straight out of zbrush, I hope they can pull a bit of natural cloth movements and physics next gen.
3.( WATER and FLUID simulations)
Fluid simulations are still a problem today, games still rely on tesselation, pixel and vertex shaders to do fool people but theyve fooled us enough it's time we see more fluid volumes and simulations for instance.
Here in rdr2 and all current games the water is simply a shader trick no fluid simulations at all it's flat, some good ripples but it's still a mesh, hope we get more fluid simulations next gen like in claybook, or Nvidia flex demo.
.
4.(DESTRUCTION)
This generation has been disappointing in the destruction department, we've had fairly nice graphics and assets through the board but can't destroy them! battlefield bad company, mercernaries 2 world in flames and red factions, all this games came out last gen and we got nothing this current gen on those levels, we seriously need better destruction tech on next gen consoles, examples...
here is battlefield bad company 2 it's embarrassing games today can't beat a 10 year old game on destruction, heck you could even nuke a whole city block in mercernaries 2, I've no idea why they couldn't do this on current consoles, we need more tech like this voxel based, or claybooks tech,. ...
In conclusion this is my summary of the technologies if like to see improved with next gen consoles, my honest opinion I don't think we need 8k resolutions and 120fps on next gen consoles if such graphics fidelity technologies aren't improved, it's not worth it to buy a next gen console that doesn't improve on graphics at first to me resolutions and frame rates come second,
I'm not going to line up for a ps5 or Scarlett just to play old looking graphics with higher frames and resolutions, have your say!
1. (SPRITES)... I think we've had enough overuse of sprites in rendering everything from grass to smoke and fire particles dirt u name it, as u can see,
We need this.
2.(hair rendering and cloth physics)
Surely facial animations and polycounts are much improved this days but hair still looks weird and cloth physics still remains plastics and towel like, examples...
And here as I've seen time and time again since last gen till today cloth physics is still a problem, clothes still look plasticy no life in them it's like they came straight out of zbrush, I hope they can pull a bit of natural cloth movements and physics next gen.
3.( WATER and FLUID simulations)
Fluid simulations are still a problem today, games still rely on tesselation, pixel and vertex shaders to do fool people but theyve fooled us enough it's time we see more fluid volumes and simulations for instance.
Here in rdr2 and all current games the water is simply a shader trick no fluid simulations at all it's flat, some good ripples but it's still a mesh, hope we get more fluid simulations next gen like in claybook, or Nvidia flex demo.
.
4.(DESTRUCTION)
This generation has been disappointing in the destruction department, we've had fairly nice graphics and assets through the board but can't destroy them! battlefield bad company, mercernaries 2 world in flames and red factions, all this games came out last gen and we got nothing this current gen on those levels, we seriously need better destruction tech on next gen consoles, examples...
In conclusion this is my summary of the technologies if like to see improved with next gen consoles, my honest opinion I don't think we need 8k resolutions and 120fps on next gen consoles if such graphics fidelity technologies aren't improved, it's not worth it to buy a next gen console that doesn't improve on graphics at first to me resolutions and frame rates come second,
I'm not going to line up for a ps5 or Scarlett just to play old looking graphics with higher frames and resolutions, have your say!