No. The Switch is a very different console than the Wii U, though, and I don't think saying that what it offers is something the general public won't find value in just because the Wii U's bad design was poorly-received is wise.
The Wii U is so different that it isn't a console at all. I was showing why it is a mistake to try to call it a home console. If you do the you are stuck trying to justify it as a home console.
If you ask the general public what a Wii U is and why they didn't buy one, I think you'll find the feature set was the least of its perception problems.
I think they'd say it lacked value. The Wii U was too expensive for what it offered. For an underpowered Nintendo only delivery device, it needed to be priced much cheaper. The Wii U was a failure not because people disliked the gamepad so much. It was the price of the console that was required because the Wii U had the game pad.
It's instructive to look at Nintendo's last successful home console, the Wii. It was successful for two reasons. First, all of the Wii's competition cost 20% to 50% more. However the +20% priced 360 Core mode was not viewed as a good value and sold much less than the standard 20GB 360 model. So the real competition for the Wii cost 60% to 150% more.
As of November 2006
Wii Launch Model Competition Price Comparison
Wii: $246
- $299 (+20%): 360 Core model
- $399 (+60%): 360 20GB model
- $499 (+100%): PS3 20GB model
- $599 (+150%): PS3 60GB model
The second reason the Wii sold well was that it had the motion control gimmick that was actually valued by the general public. That meant that even though the Wii was the lowest priced console, it wasn't viewed as being cheap. It was the "it" gadget that anyone would love to get as a present.
With the Switch, Nintendo is now coming into a market where its real competition costs $299 or less during sales, not $399-$599. As has been proven by the Wii U and XB1 with Kinect, the general public is very price sensitive to mandatory console add ons that raise its price. As a home console, the Switch's screen and portability will be seen as a liability like the Wii U's gamepad and XB1's Kinect. For the features it offers, the Switch needs to undercut the price of the PS4 and XB1. That's been Nintendo's only successful home console strategy for decades.
Of course if you accept that the Switch is just a handheld, then obviously the screen no longer become a liability.