If you delete your NNID off your Wii, are you still able to grab your purchases that are tied to the NNID?
If you delete your NNID off your Wii, are you still able to grab your purchases that are tied to the NNID?
Things I can do with my 360 gamer tag:
- Sign on to multiple 360s at my house. My girlfriend can play on one while I play on the other.
- sign on to my friend's 360s so I can use my account at their house to access account features or progress in games at their house
- sign in to any future 360 so If mine breaks I know everything will be intact. I don't need to call Microsoft or keep the original system to do this.
Here's how digital content works on the 360:
- anyone can access digital content on the console it is bought on. So if I buy content at my friend's house, he or she can use it in perpetuity
- I can access my own content on any 360 in the world, no matter when or where it was originally purchased.
This was all possible on day one in 2005.
If you delete your NNID off your Wii, are you still able to grab your purchases that are tied to the NNID?
Maybe everyone complaining about having to enter friend codes rather than a username (1232-2154-7534-... vs LibertyPineCone), confused Nintendo about why people wanted an account based system.
I didn't even know this (although, I am a new 360 owner). Does this also apply to the PS3?Things I can do with my 360 gamer tag:
- Sign on to multiple 360s at my house. My girlfriend can play on one while I play on the other.
- sign on to my friend's 360s so I can use my account at their house to access account features or progress in games at their house
- sign in to any future 360 so If mine breaks I know everything will be intact. I don't need to call Microsoft or keep the original system to do this.
Here's how digital content works on the 360:
- anyone can access digital content on the console it is bought on. So if I buy content at my friend's house, he or she can use it in perpetuity
- I can access my own content on any 360 in the world, no matter when or where it was originally purchased.
This was all possible on day one in 2005.
No that is deleting your account period by the sounds of things.
Or can you actually log on with it?
IDK at this point. ffs
Nintendo said:How to Deactivate a Nintendo Network Account
Important Note!
Deactivating a Nintendo Network Account will also delete the following information associated to the account: Nintendo eShop activity and balance, Friend List, Miiverse activity, and registered e-mail address.
Deactivated accounts cannot be restored.
The username associated to a deactivated Nintendo Network Account cannot be reused to create a new Nintendo Network Account.
I didn't even know this (although, I am a new 360 owner). Does this also apply to the PS3?
I didn't even know this (although, I am a new 360 owner). Does this also apply to the PS3?
it seems obvious to me that all account activity is linked to NNIDs, which are linked to a given systems user(s).. all users on a single system can play each others downloads IIRC. It seems as though, rather than monitoring DRM by network connection at log on or as games load they are fixing NNIDs to one user on one system at a time.
even if they don't do that, it should be a simple case of a phone call. People have been able to get entire libraries of Wii software redownloaded when their systems broke, and there was near as dammit no account system there at all. For people in international territories, there is ALWAYS someone to complain to.
PS3 owners can share downloads for up to two consoles and the content can be used by anyone's account on the consoles said downloads are on.I didn't even know this (although, I am a new 360 owner). Does this also apply to the PS3?
On PS3, everyone can play one user's downloads. On 360, everyone can play one user's downloads. What is the benefit of the Wii U system for the end user?
Which is very useful when your console is region locked, so people import consoles from other territories... or when you have famously poor distribution in EMEA and many territories have no domestic connection... or when wide swaths of Europe are outsourced to local distributors who often have no clue what you're doing.
I didn't even know this (although, I am a new 360 owner). Does this also apply to the PS3?
So theres no actual point to having a network account. lulz
I didn't even know this (although, I am a new 360 owner). Does this also apply to the PS3?
It gets completely destroyed.
I didn't know that either. If I buy, say, Castle Crashers on my friends 360 while logged into my account, he can play it on his and I can redownload it when I'm back home on mine? Or am I misunderstanding.
Nintendo really just needed to pay a third party to do all of their online stuff for them.
- anyone can access digital content on the console it is bought on. So if I buy content at my friend's house, he or she can use it in perpetuity
If you delete your NNID off your Wii, are you still able to grab your purchases that are tied to the NNID?
I can see some publishers not liking this option. Could be solved by tying downloaded content to the account that downloaded it. Basically, you can login in on your friend's console with your own account, download GameX, but only your account can play it.
Well what do you think?
I presume so that Nintendo can transfer that account and all purchases over in the event something happens to your Wii U.
Magic.Things I can do with my 360 gamer tag:
- Sign on to multiple 360s at my house. My girlfriend can play on one while I play on the other.
- sign on to my friend's 360s so I can use my account at their house to access account features or progress in games at their house
- sign in to any future 360 so If mine breaks I know everything will be intact. I don't need to call Microsoft or keep the original system to do this.
Here's how digital content works on the 360:
- anyone can access digital content on the console it is bought on. So if I buy content at my friend's house, he or she can use it in perpetuity
- I can access my own content on any 360 in the world, no matter when or where it was originally purchased.
This was all possible on day one in 2005.
They had previously told us stuff was locked to a machine but never in a million years would I think that means you couldn't transfer it to another Wii U.
I presume so that Nintendo can transfer that account and all purchases over in the event something happens to your Wii U.
I didn't know that either. If I buy, say, Castle Crashers on my friends 360 while logged into my account, he can play it on his and I can redownload it when I'm back home on mine? Or am I misunderstanding.
From the info gathered:
If you reserved a name with a friend, you have nothing to fear, because the process to free the ID involves deleting it from the system, which would delete all eShop activity too, and unless you go to your friend's WiiU, then buy and play stuff there, that is not a problem.
The issues only come up when you have to transfer eShop data, etc from a WiiU to another WiiU (like transferring to a new system, etc), since you need to delete all the eShop data, and although it's not clear, apparently you would need to buy everything again.
But, for that last point, Nintendo already said they are developing a way to transfer data between 2 WiiUs, so until then, the only way is probably call them.
I don't know? That's why I asked.
On PS3, everyone can play one user's downloads. On 360, everyone can play one user's downloads. What is the benefit of the Wii U system for the end user?
Which is very useful when your console is region locked, so people import consoles from other territories... or when you have famously poor distribution in EMEA and many territories have no domestic connection... or when wide swaths of Europe are outsourced to local distributors who often have no clue what you're doing.
Actually Nintendo allows that unless I'm missing something, deactivating the ownership on that console (unless someone else bought it) to activate on a new console would be more than enough to fix the problem of people wildly sharing games, while not being excessively anti-consumer.Nintendo doesn't want that, ergo it's locked to one system.
Is it anti-consumer? Yes. Is it in Nintendo's best interest? Also yes.
Because you can only log into your account from one system (including PCs!) at a time. And outside of the original console you have to be online as you play, so you can't freely share a game because only one person can be logged online, and if you're giving your information to someone else you risk them abusing it and buying crap for themselves.But if you logged onto another person's system with YOUR account, why wouldn't you be able to play it on another system using your account?
People were demanding a streamer to take my name last night
But if you logged onto another person's system with YOUR account, why wouldn't you be able to play it on another system using your account?
Nope, reserved names can't be used again to make a new NNID. According to Nintendo once it is used and deleted, that name is gone for good.