Why must things be so hard. :lolGuardianE said:I've been playing almost every day for the past few weeks. No recent updates that I can see. There may have been one that I downloaded when I first started it up again, but I don't remember.
Try pressing start maybe?Neverender said:Why can't I skip the shitty fucking cut-scenes in this game? I can't get passed the second boss, and every time I die I have to watch him jump down from the roof and do his stupid fucking roar thing.
Why can't your shitty fucking skills beat the second boss? Maybe you should go play Heavenly Sword.Neverender said:Why can't I skip the shitty fucking cut-scenes in this game? I can't get passed the second boss, and every time I die I have to watch him jump down from the roof and do his stupid fucking roar thing.
Neverender said:Why can't I skip the shitty fucking cut-scenes in this game? I can't get passed the second boss, and every time I die I have to watch him jump down from the roof and do his stupid fucking roar thing.
Draft said:Why can't your shitty fucking skills beat the second boss?
Draft said:Why can't your shitty fucking skills beat the second boss? Maybe you should go play Heavenly Sword.
God's Beard said:So you're saying his taunt is having the desired effect.
This. He should have gave you people a pink flower in your Ninja suits, so you would feel ashamed.God's Beard said:The quickest path to the ninja dog is giving up.
surely it's the only instance of such a thing in this gameMoFuzz said:Seems a rather strange design choice...
danmaku said:I bought this game last weekend and played a bit in the last few days: holy shit, it is hard indeed. I started with path of the warrior but after a level I had to go back to the path of the acolyte. What a shame! :lol
Currently I'm on stage 4 and I think I'm starting to get the hang of it: is all about block and counter attack. I like the fact that even the weakest enemies have grabs and strong attacks that can break your guard, so you can't underestimate anyone. There's no "cannon fodder" here. On the other hand, when I meet groups of enemies I usually run away and try to take them out one by one. If I let them surround me I always get raped. Is this the right tactic (well, this and unleashing the ultimate technique whenever I can)?
My main problem, aside from the awful camera, are bosses. Stage 1 is a piece of cake, but stage 2 is a damn beast. Ultra fast attacks are fine, unblockable attacks? fine too, but how about unblockable attacks that I can't even dodge? The rotating sword attack always hits me, I can dodge the first blows but not the last one. How am I supposed to handle this? Same for stage 3 boss: I can dodge the electric balls, but not his small minions, there's too many of them. There must be some combat tactic that I'm not aware of. Any tips from master ninjas?
Pachinko said:Now that this is once again ressurected, am I alone in thinking the xbox version of this is superior to the ps3 port ?
The focus on flashyness and jiggling tits just makes sigma 2 feel like they zazz'd up the game and nuetered it at the same time.
I lost interest as soon as I had to play as momiji.
This in spite of many of NG2's problems being fixed.
There's just something enjoyable about fighting 10 dudes at once and having blood and ejecta all over the place.
ArachosiA 78 said:Having played only the demo of Sigma 2, I suppose I'm not 100% qualified to make a judegment comparison. However, I didn't care for the demo much. Being able to hack the limbs off your enemies, to me, is a huge part of what makes the combat in NG2 so satisfying, and its absense in Sigma 2 is glaring. Some might argue that the gore is superficial, and while it is at some level, it actually does affect the gameplay as limbless enemies are potentially much more dangerous than those whose limbs are intact. Furthermore, looking around at what's left of your enemies after you've singlehandedly decimated them is a great feeling indeed.
Grimm Fandango said:And I think the Master Ninja list needs some updating (ie, me >_>)
Pachinko said:Now that this is once again ressurected, am I alone in thinking the xbox version of this is superior to the ps3 port ?
The focus on flashyness and jiggling tits just makes sigma 2 feel like they zazz'd up the game and nuetered it at the same time.
I lost interest as soon as I had to play as momiji.
This in spite of many of NG2's problems being fixed.
There's just something enjoyable about fighting 10 dudes at once and having blood and ejecta all over the place.
Play the demo again, you CAN cut limbs off.ArachosiA 78 said:Having played only the demo of Sigma 2, I suppose I'm not 100% qualified to make a judegment comparison. However, I didn't care for the demo much. Being able to hack the limbs off your enemies, to me, is a huge part of what makes the combat in NG2 so satisfying, and its absense in Sigma 2 is glaring.
ArachosiA 78 said:Having played only the demo of Sigma 2, I suppose I'm not 100% qualified to make a judegment comparison. However, I didn't care for the demo much. Being able to hack the limbs off your enemies, to me, is a huge part of what makes the combat in NG2 so satisfying, and its absense in Sigma 2 is glaring. Some might argue that the gore is superficial, and while it is at some level, it actually does affect the gameplay as limbless enemies are potentially much more dangerous than those whose limbs are intact. Furthermore, looking around at what's left of your enemies after you've singlehandedly decimated them is a great feeling indeed.
bkfount said:pretty much why the game ruled...
I still need to go back and finish it on the 360, but there's still so much rage over getting good at the game and MS fucking it up for like a whole month. By the time they got the shit fixed, I had moved on to other stuff.
bkfount said:pretty much why the game ruled...
I still need to go back and finish it on the 360, but there's still so much rage over getting good at the game and MS fucking it up for like a whole month. By the time they got the shit fixed, I had moved on to other stuff.
Pachinko said:Now that this is once again ressurected, am I alone in thinking the xbox version of this is superior to the ps3 port ?
The focus on flashyness and jiggling tits just makes sigma 2 feel like they zazz'd up the game and nuetered it at the same time.
I lost interest as soon as I had to play as momiji.
This in spite of many of NG2's problems being fixed.
There's just something enjoyable about fighting 10 dudes at once and having blood and ejecta all over the place.
Skilotonn said:You damn sure aren't the only one.
Like what, half the enemies gone per encounter, almost no gore, making it easier, extra unnecessary characters? That takes away a hell of a lot in my book - and watching those limbs fly along with the blood strings streaming through the air, spurting out of openings - it's like what you'd imagine would really go down if a Super Ninja came through to fuck some shit up.
The biggest problem with the game to me was the framerate, and Team Ninja probably needed just one more month to get that polished, because it only happened when there was absolute chaos - and that was only because Ninja Gaiden II was the ONLY Team Ninja game with a hard release date, all thanks to Microsoft and its promotions, which was sadly a critical mistake for the polish...
Still the number one action game this gen for me by far though - the combat is untouchable.
GuardianE said:MS didn't fuck anything up. Tecmo released the patch that broke the game.
Brandon F said:Wait wut??? What is the drama surrounding this? What is this patch and what did it do?
OneMoreQuestion said:Play the demo again, you CAN cut limbs off.
riceandbeans said:That's not cool. I'm getting ready to buy a PS3 just for Sigma 2 and Vs XIII. Think I'll hold off a little longer until vs XIII gets a solid release date then. Main reason I wanted Sigma 2 was for the co-op portion and extra boss bits. But it looks like Hayashi fucked up the whole essence of NGII and Itagaki's original vision by removing the gore element and adding all that bullshit otaku fanservice.
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ps3 version is fine,a bit easier on warrior and mentor but not on master ninja (not to mention ultimate ninja for the missions),limb removal is fully intact gameplaywise...though what's more important for a game like ninja gaiden,solid framerate for perfect playability or fountains of blood? (which looked better in their bullshots than ingame anyway)
the game is gorgeous in 720p,coop is a blast,enma's fang rocks
Grimm Fandango said:Patch made the game totally lock up in a couple of places (or at least before facing Dagra Dai).
Only way to complete the game was to clear your cache and keep the game from updating. The corrected update didn't come for more than a month.
And MS/Tecmo still had the gall to release the mission pack full priced after the whole affair. Such bullshit.
They "fixed" it by greatly reducing the number of simultaneous characters in that encounter. Instead of fighting one continuous wave, you dispatch a handful of enemies at a time and more appear to replace those that have died. It simply isn't the same.riceandbeans said:Both. There's no one or the other :lol
Did they fix the huge slowdown portion towards the end of the game where you fight literally 20+ guys at once at the staircase? That portion was absolutely fucking epic, but the slowdown kind of brought it down.
Skilotonn said:You damn sure aren't the only one.
Like what, half the enemies gone per encounter, almost no gore, making it easier, extra unnecessary characters? That takes away a hell of a lot in my book - and watching those limbs fly along with the blood strings streaming through the air, spurting out of openings - it's like what you'd imagine would really go down if a Super Ninja came through to fuck some shit up.
The biggest problem with the game to me was the framerate, and Team Ninja probably needed just one more month to get that polished, because it only happened when there was absolute chaos - and that was only because Ninja Gaiden II was the ONLY Team Ninja game with a hard release date, all thanks to Microsoft and its promotions, which was sadly a critical mistake for the polish...
Still the number one action game this gen for me by far though - the combat is untouchable.
I agree.Dresden said:NG's combat truly is untouchable. Not even Bayonetta feels as good as NG. No action game has felt more fluid or natural than this.
Indeed. It's too bad that it's nowhere near NG as far as the rest goes, because the combat far surpasses it. It's so visceral and offensive. Fucking insane when everything goes right.Dresden said:Damn, this thread brings back memories.
NG's combat truly is untouchable. Not even Bayonetta feels as good as NG. No action game has felt more fluid or natural than this.