C- Warrior said:And as fan you should know why -- the attack system in NG is based on dials, pre-determined sequences that involved XYXYXY etc. etc. -- attack based memorizations a lot like Dead or Alive (naturally).
DMC plays like Street Fighter Alpha/CvS2 etc with custom combos
where there is no long sequences to remember rather simple one button directional attacks that you can cancel in and out of to anything else. combo 1 cancel to stinger? or combo 1 cancel to hightime. It's because of this "infinite possiblility" set up that makes it hard to fully animate all possible chain connections.
err, beaten. But yup -- that's pretty much why.
Fixed.