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The strategy there was very calculated and deliberate.
The strategy was. The success wasn't.
After the WiiU, nobody can claim they knew what they were doing. They didn't even understand why the Wii was successful.
The strategy there was very calculated and deliberate.
I wonder how people reconcile the fact that, outside of the Wii, Nintendo consoles have progressively sold fewer and fewer units.
Sure people will point to their bank balance, built up during the Wii/DS lightning in a bottle days, but that can only sustain them so long.
The trend has been downward ever since the NES, with the one sole outlier of a console being the Wii. Same with handhelds and the DS.
The people that say Nintendo will eventually fade into obscurity aren't crazy, the data suggests this to be the case. They got lucky with the Wii/DS fad, which probably put off their eventual demise by about 10 years, but it didn't change their fate. It didn't change the downward trend, which went back into full force with the WiiU.
The trouble with that argument is it also applies to Sony. Apart from the PS2 (which doesn't count because everyone bought because cheap DVD player hype), every console has sold less than the previous one.
this makes no senseThe strategy was. The success wasn't.
The strategy was. The success wasn't.
After the WiiU, nobody can claim they knew what they were doing. They didn't even understand why the Wii was successful.
Ian Bogost said:For Nintendo to succeed on iOS is also to admit that its expensive hardware business might be inessential.
Ian Bogost said:No wonder the company is looking back to the 1980s for relief as much as its fans.
Man, that's another big thing. I had to read that section so many times over because I had no idea what point the author was trying to make.
Is it supposed to be saying that Clfify B made Gears because of how he matured since playing Blaster Master, and Nintendo didn't? Even though Blaster Master isn't their game? How does his dad being dead relate to that? Huh?
Nintendo is Doomed threads again.... even before the release of the Switch... That January conference have the Nintendoom troops nervous... They are hitting hard this week.
this makes no sense
Lets look at the facts straight from Nintendo themselves
Worldwide: https://www.nintendo.co.jp/ir/en/sales/hard_soft/
Regional: https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1609.pdf
Handhelds and mobile dominate Japan, the home console market has been dying there for a while so to say "well 3ds outsold ps2 in Japan everything must be fine" is a niave approach to take in my opinion.
Ask yourself this: if the market isn't shrinking then why would Nintendo put their IPs on a competitors device? And yes, smartphones compete with their dedicated handhelds.
The trouble with that argument is it also applies to Sony. Apart from the PS2 (which doesn't count because everyone bought because cheap DVD player hype), every console has sold less than the previous one.
You're being satirical right?
That's a LOT of assumptions, dude. :lol
Nintendo isn't dying. Yes the Wii U was a disaster by every conceivable measure but amiibo and mobile games from them were cultural phenomenons. Take Pokémon Go for example: I live in a major midwestern city and after release the streets were flooded with people wandering around glued to their phones. Pokestops turned into social gathering places where complete strangers bonded over shared nostalgia. Every single bar in the city had some variation of Pokémon themed shots and some started offering up chargers for Go players draining their battery life.
not sure if serious.
Many, MANY things are "video game hardware." Smartphones are videogame hardware. Tablets are video game hardware. PCs are videogame hardware. Laptops are video game hardware. Hell, you could probably play videogames on a texas instruments scientific calculator if you were so inclined.
What makes a market comes down to serving common needs and the demographics of the buyer. There is little to no crossover between the market buying PS4's, and the ones buying the 3DS. They're barely in competition at all, and aren't subject to the same competitive forces. When the handheld gaming market is getting taken to the cleaners due to competition from phones while consoles and PCs largely ignore them- that's your first clue that they aren't serving the same audience.
The Wii is a last gen console. launched 10 years ago. This is long enough for me. And the decline of that system happened around 2011, which is oh...about 5 or 6 years. enough time for a new generation.
That fanbase is gone. It's gone for Nintendo with the Wii, it's gone for Microsoft with Kinect. There is no "Wii2" that will ever approach the numbers of the original.
Historical precedent says Nintendo loses market share in console land one generation after another like clockwork- Wii aside. So what does that likely say for their prospects going forward? Historical precedent backs my argument more than it does yours.
You're confusing handheld revenue with console revenue. Again, different markets.
Nintendo's HUGE PROFITS come from dominating the highly profitable handheld sector while they struggled for marketshare in the console sector. where do you think Nintendo would have been during the Gamecube or WiiU years without the GBA, DS, or 3DS? If you have any answer other than "out of business" it's wrong.
Now that the handheld sector is under serious threat from tablets and phones, those "HUGE PROFITS" are no longer possible- and since Nintendo has no idea what to do in the console space, they're looking desperately for something that will allow them to stay viable if and when the dedicated handheld market goes bust. Sustainability isn't about what you did ten years ago, it's where your business will be ten years from now.
Sony doesn't have that problem. the PS4 is bringing in a lot of money (and the PS5 likely will as well when that's out in a few years) but even if it collapsed tomorrow- they're already building the infrastructure that allows "Playstation" to play on any device with a network connection. You can already play PS games on a smart TV with no other hardware. In terms of "who's sustainable" between the two it's Sony by quite a bit.
By this logic, after the PS3 launch nobody at Sony could claim they knew what they were doing with the PS2.
Decisive?
No
Except nintendoomed is just the preemptive cry of the Nintendo fans now to silence any discussion whatsoever around Nintendos actual financial state or sales or business in any way. it happens in every Nintendo thread in droves and it's in here as usual.
but you already knew that.
I had no idea sphincters could write.
Overall, excellent article from Ian Bogost and The Atlantic. It's refreshing to see a well-written article about Nintendo that points out their past successes, current failures, and future uncertainty. I think it's fair to say that over the years, Nintendo's ignorance of reality has hurt them, and that their current initiatives -- the biggest one being their shift into other platforms -- is an attempt to correct years of their management doing this.
It's been said before, but Nintendo is Disney without the business literacy. What makes Disney work is an ability to look at their past for inspiration for their present and future. Disney doesn't rely on one property (e.g. Mickey Mouse) to attract new fans and hit their targets; they look at what made that whistling mouse successful -- the charm, the family-friendliness, the supporting characters -- and then they proceed to create entirely new incredible experiences such as Frozen, Moana, and Zootopia. Nintendo fails at following the Disney model: rather than look at their past, they choose to live in it to create their present and future. So their present and future are always outdated. This has led to a perception forming around their product and company: they're now perceived as a company that can't deliver modern technology, and even worse, their product is now perceived as a secondary purchase. There's a fascinating thread asking why the Switch needs to be powerful.A lot of views and arguments in that thread are indicative of the current perception problems that Nintendo product faces. If you have the time, I encourage you to read through the thread.
While Nintendo might seem incapable of functioning in the modern videogame market, I firmly believe that they can make a comeback through a series of well-calculated moves. I don't know if the Switch will be the solution to their woes, but their other moves are starting to add up. Keeping their IP relevant by going third-party is one of the moves, and according to the latest numbers (i.e. 40 million downloads of Mario on iOS), they're going to go into the Switch January event with a lot of attention. That kind of momentum is valuable, and hopefully, Nintendo will be able to translate it into interest and sales for the Switch. A lot of what The Atlantic touched on -- Nintendo's conservatism, mining their nostalgia, tone-deafness to reality -- will need to be reversed by the Switch. Whereas the Wii U didn't have the weight of the company resting on it, the Switch is going to be the thing that either makes Nintendo hardware relevant again or forces the company to prioritize software publishing on other platforms over making and supporting new hardware.
I cannot wait to buy the Wii U 2.
Who is arguing that the Wii wasn't a fad? You seem to be implying that fads can't be intentionally created. And if you're not, then I have no idea what kind of point you're making.What makes no sense is to argue that the Wii was anything other than a fad. That Nintendo purposefully orchestrated its success, and therefore have any chance of repeating it.
The WiiU was them trying to repeat it, because they also believed (like you) that they were behind the success of the Wii. You're both wrong, and it's why the WiiU was such a failure.
I wonder how people reconcile the fact that, outside of the Wii, Nintendo consoles have progressively sold fewer and fewer units.
Sure people will point to their bank balance, built up during the Wii/DS lightning in a bottle days, but that can only sustain them so long.
The trend has been downward ever since the NES, with the one sole outlier of a console being the Wii. Same with handhelds and the DS.
The people that say Nintendo will eventually fade into obscurity aren't crazy, the data suggests this to be the case. They got lucky with the Wii/DS fad, which probably put off their eventual demise by about 10 years, but it didn't change their fate. It didn't change the downward trend, which went back into full force with the WiiU.
You can't base your argument on the long term success of Nintendo on one, single, outlier data point (the Wii) while ignoring every other data point.
What makes no sense is to argue that the Wii was anything other than a fad. That Nintendo purposefully orchestrated its success, and therefore have any chance of repeating it.
The WiiU was them trying to repeat it, because they also believed (like you) that they were behind the success of the Wii. You're both wrong, and it's why the WiiU was such a failure.
Except nintendoomed is just the preemptive cry of the Nintendo fans now to silence any discussion whatsoever around Nintendos actual financial state or sales or business in any way. it happens in every Nintendo thread in droves and it's in here as usual.
but you already knew that.
See you're saying this is an excellent article but your post is far more thoughtful than whatever he wrote. I also think it's good to acknowledge Nintendo shortcomings, but the way he framed it without much perspective or nuance while ignoring every steps Nintendo made this year that could hint at a rebound doesn't sit well with me at all. I think you wrote something much better than he did, while including every nuance he purposely avoided, so it's weird to see you praise it lol
I think his article is much more thoughtful than my post: he chose different words to express the same point. Plus. you can be a little more candid in a forum post than in a magazine/digizine/whatever they call them these days.
That may very well be (I didn't have a chance to read it yet). But I'll say that it gets off to a very bad/trollish start by characterizing this as a "sad struggle". If the article really is of the quality you say it is, this is a stupid title for the piece. Even just removing "sad" would probably be fine, though the idea that they're "struggling to survive" at all (sadly or happily) is pretty much bs.
I don't understand how people have the perception Nintendo isn't struggling.
Because Nintendo is doomed... No matter what... Thats why the Wii U sucks and the Vita no no.There are always negative shit to say about Nintendo, but yet they give other companies like Sony a pass.
There are always negative shit to say about Nintendo, but yet they give other companies like Sony a pass.
He did not call everything outside of the wii a failure. He's pointing the the multi-generational trend of declining console sales. If that trend keeps up, explain how it will continue to be nothing to worry about.So outside of their successes they're failures? You can't just remove a large chunk of their recent history to make your point.
Nothing about Nintendo is sad, struggling, and they aren't merely trying to survive. This article paints Nintendo in a dire situation which they're not in. It dismisses their recents successes as accidents that they just fell in to which is painfully condescending.
Because Nintendo is doomed... No matter what... Thats why the Wii U sucks and the Vita no no.
Shhhhh... you are ruining the fun for others...These analyses always make me laugh because I bought the US equivalent of their stock at under $13 a piece. It was almost triple for a while. I'll "settle" for it being more than double.
Listen, Nintendo is only starting to re-enter the zeitgeist. The most important thing SMR and Switch can do is to get people talking about the brands, including Mario. If you have a high profile, there are always ways to monetize.
This is the investment and infrastructure phase. Expecting an immediate jump in profit is not realistic.
Imagine if Disney stopped making new characters or investing in different properties.
Think about how relevant Mickey Mouse cartoons are compared to Frozen and the Avengers.
Now think about how Nintendo created IP have evolved. This is completely removing any non-product related questions about Nintendo's output.
80s to 90s - Mario
90s to 00s - Pokemon
00s to 10s - ???
Imagine if Disney stopped making new characters or investing in different properties.
Think about how relevant Mickey Mouse cartoons are compared to Frozen and the Avengers.
Now think about how Nintendo created IP have evolved. This is completely removing any non-product related questions about Nintendo's output.
80s to 90s - Mario
90s to 00s - Pokemon
00s to 10s - ???
Imagine if Disney stopped making new characters or investing in different properties.
Think about how relevant Mickey Mouse cartoons are compared to Frozen and the Avengers.
Now think about how Nintendo created IP have evolved. This is completely removing any non-product related questions about Nintendo's output.
80s to 90s - Mario
90s to 00s - Pokemon
00s to 10s - ???
Animal Crossing? Splatoon? That's the two biggest ones of the 2000s and 2010s.
Animal Crossing? Splatoon? That's the two biggest ones of the 2000s and 2010s.
This is almost as bad as how Lucasfilm is cursed with being stuck associated with Star Wars and Indiana Jones.Are either of those two IPs relevant to mainstream audiences like Pokemon and Mario/Donkey Kong?