-MB- said:
Somnid said:For everything else it's a bad idea to use the touch screen anyway. I can't think of any DS game that required both a direction input and the touch screen whose controls I would describe as good. This is why it's unecessary to have 2 sticks and if anything is saving devs from themselves.
Somnid said:If you're looking for shooters it doesn't get much better than Metroid Prime Hunters in terms of controls. This is also the type of game that doesn't need a stick.
For everything else it's a bad idea to use the touch screen anyway. I can't think of any DS game that required both a direction input and the touch screen whose controls I would describe as good. This is why it's unecessary to have 2 sticks and if anything is saving devs from themselves.
Surgeon Rocket said:whoa boy
that reminds me of the nintendo 3ds trailer leaked after it was revealed http://www.youtube.com/watch?v=bMLJGUz5JBY&feature=related
3D (that is, 3D rendered) games are already 3D content. I don't see the need to "encode" anything there. Or are you talking about movies?Celine said:However I believe the main problem for 3D right now isn't only the tech but the lack of unified standard to encode in 3D and 3D contents .
Guardian Bob said:Thats not a leaked trailer. Isn't it a DSi game?
charlequin said:The 3DS will also have an advantage over the PSP in this sense in that it'll launch at a time when no home console that anyone actually develops third-party games for is comparable in power and therefore there will be no obvious source of ports of current games.
Yes, I was talking about movies with the "encode" thing.Durante said:3D (that is, 3D rendered) games are already 3D content. I don't see the need to "encode" anything there. Or are you talking about movies?
ntropy said:i'm left-handed and i'd rather learn to use the stylus with my right-hand than have two analog sticks cluttering up the form. one is good enough
Raydeen said:Nice quality render - but that's moving too far in the opposite direction. Love or lothe Apple and the iPad - the minimal buttons (or no buttons) is the way the industry is going. One of the reasons I'm dreading Natal - I don't want to jump around infront of my TV screen making stupid gestures...gimme a controller pad anytime (grumpy old bastard/)
I'm right-handed and I'd rather have an intelligently and thoroughly tested camera than an entire stick to control the camera. I also think that the FPS genre is silly on a handheld.KevinCow said:I'm right-handed and I'd rather have proper camera control than worry about how my system looks.
i'm not worried about the looks. i'm worried about comfortor does form play no part in this?KevinCow said:I'm right-handed and I'd rather have proper camera control than worry about how my system looks.
neo2046 said:another fans mock-up
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KevinCow said:Made a couple edits to this one, I think it looks a lot better and less busy.
http://i43.tinypic.com/1gm79h.png
Though I'd still worry about my palm hitting the sticks. If it does have sticks, I think maybe the it should be a bit wider, and the sticks should be under the screen like this:
Vinci said:Many of the mock-ups in this thread done by GAFfers have been far superior to that. HAL's earlier one was beautiful, IMO, and I'll be disappointed by whatever Nintendo finally releases with on account of it.
Fuck you, HAL.
EDIT: This one specifically...
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I personally like the design of his link a lot. I really hope they'll come up with something similar.BlackNMild2k1 said:This design would have worked much better if it slid out the other way like a PSPgo and then swiveled so that the controls were on either side of the bottom part of the screen.
But then that would be very similar to the design that Shogmaster had originally came up with about 2-3 years ago(and I helped refine).
Vinci said:At best, we're getting one analog stick, folks. The dual analog sticks concept isn't going to happen. Nintendo doesn't give a damn about developers making FPS titles for the thing. And honestly, I've yet to understand why any of you do.
turnbuckle said:I like this one a lot.
KevinCow said:The right stick is used for more than shooters. It's a vital part of most 3D games. Given the rumors of it being as powerful as a Gamecube and the focus on stereoscopic 3D, we'll probably be seeing far more full 3D games than the DS, and it's going to really suck if there's not a good camera control solution.
And yeah, it would be great if developers just made great auto cameras from the start, but I've played enough PSP and Wii games to know that they aren't going to do that just because the system lacks a right stick. Instead, they'll force camera controls onto the shoulder buttons or d-pad, which either removes two potential buttons and an axis of camera control or forces you to relinquish control of your character to move the camera.
Shogmaster said:
Actually it has nothing to do with the Z buffer, it just renders the scene from 2 slightly different viewpoints. It is true though that some tweaking is necessary, but that is mostly because 3D vision is used on devices ranging from 22" monitors to 100" projected screens.Celine said:I know that there is the nVidia driver that , using the Z buffering, can produce 3D ( stereoscopic ) output but the effect shouldn't be perfect and must be tweaked to get good result ( at least that's what I heard, never tried it ).
You could use the second screen as a trackpad (if it is the right type of screen, and doesn't require a stylus). My laptop trackpad is smaller than a DS screen and it is serviceable as a mouse replacement, although the DS form factor might make it less feasible.KevinCow said:The right stick is used for more than shooters. It's a vital part of most 3D games. Given the rumors of it being as powerful as a Gamecube and the focus on stereoscopic 3D, we'll probably be seeing far more full 3D games than the DS, and it's going to really suck if there's not a good camera control solution.
And yeah, it would be great if developers just made great auto cameras from the start, but I've played enough PSP and Wii games to know that they aren't going to do that just because the system lacks a right stick. Instead, they'll force camera controls onto the shoulder buttons or d-pad, which either removes two potential buttons and an axis of camera control or forces you to relinquish control of your character to move the camera.
out0v0rder said:you know why fps on a handheld sucks? because theres no dual analog sticks.
put em in there
Keep your FPS games off my handheld.out0v0rder said:you know why fps on a handheld sucks? because theres no dual analog sticks.
put em in there
bmf said:Keep your FPS games off my handheld.
It was a shitty game with a shitty control scheme. May have been decent with a proper control scheme.Dogenzaka said:Keep your shitty opinions to yourself.
MPH was beast. <3
Dogenzaka said:Keep your shitty opinions to yourself.
MPH was beast. <3
bmf said:It was a shitty game with a shitty control scheme. May have been decent with a proper control scheme.
If one is playing them when they are traveling then there be tons of sensitivity options since the road is bumpy or such. I cant see playing it while walking or doing any other motion. Perhaps FPS's should just stick to being on consoles. (though is playing an FPS on iPod Tocuh/iPhone any better without any joysticks at all?)
bmf said:It was a shitty game with a shitty control scheme. May have been decent with a proper control scheme.
It's cute how you think dual analog makes FPS better.out0v0rder said:you know why fps on a handheld sucks? because theres no dual analog sticks.
put em in there
Haha, I missed completely the scanner and mobile phone thingys :lolneo2046 said:yes, that is fake :lol
the poster originally is ready this for April Fool
however he keeped on changing the idea and missed the best timing to reveal this
if the real 3DS has all of the tech he mentioned in the article, then it is really a monster :lol
- GC level graphic, VC transferable from Wii
- light sensor touch screen for touching
- light sensor touch screen for scanning (you see it says it can scan the Weekly Jump magazine)
- upscaling function (works for both 2D, polygons) when playing back DS games
- 2 switchable digital cameras for 3D photo shooting, 3D pointing, 3D assembling
- mobile phone function, available to send 3D photo, 3D assemble video
- etc ...
:lol :lol
I would be happy to give it another try with a proper control scheme. Mouse/keyboard, Dual Analog (either Metroid Prime style or otherwise), or Wii style. I believe I still have that waste of $30 on my shelf, if I haven't goozexed it yet.Dogenzaka said:You are wrong and you should be ashamed.
bmf said:I would be happy to give it another try with a proper control scheme. Mouse/keyboard, Dual Analog (either Metroid Prime style or otherwise), or Wii style. I believe I still have that waste of $30 on my shelf, if I haven't goozexed it yet.
And I absolutely hated it. Put it down after 2 hours and never picked it up again.Dogenzaka said:You honestly believe Wii or mouse/keyboard is better? You don't even have direct input with those control schemes. With the DS stylus, you literally touch where to shoot. It doesn't get more direct than that.
bmf said:And I absolutely hated it. Put it down after 2 hours and never picked it up again.
This.Nuclear Muffin said:It was a disgrace to the Metroid name but it was a good Quake clone that had fantastic FPS controls.
The fact that we haven't seen any other good FPS games on the DS that can compete with MPH is an even bigger disgrace.
Dogenzaka said:These concepts are too wacky, lack cohesion, and look too jumbly and complicated, like the GCN controller.
Remember, Nintendo likes to go Apple.
The 3DS will probably look more stripped down, sleeker and focused than the DSi or DS Lite.