Title could be better, but to be fair, as the video itself demonstrates, the title isn't wrong. It does go a long way towards explaining why Miyamoto said he didn't want to see a new F-Zero game made without something unique mechanically to diversity itself from its predecessors, you might as well just make GX HD otherwise. (Incidentally, GX HD would be amazing, but that's another topic entirely.)
This vid also is very enlightening when it comes to the dev processes of Nintendo's teams, and how they approach various aspects of a single game. It doesn't always work out, but every dev has their stumbling blocks, and we get fantastic stuff like Splatoon out of it, so...