I think ARM would make the most sense for a console too, unless they get a killer deal from AMD like MS and Sony supposedly did.There was a small part of GAF who said Nintendo would continue with powerPC, but most were certain they'd change CPU for their next console.
ARM/AMD/x86? Who knows...
ARM would make most sense for their mobile, but dunno if it's as effecient for consoles.
I think ARM would make the most sense for a console too, unless they get a killer deal from AMD like MS and Sony supposedly did.
We already have ARM CPU designs that kick the crap out of the Jaguar x86 cores in PS4/X1, so performance is not an issue.
Lets drop the Tablet CPUs next time guys...
Go back to desktop CPUs.
I think ARM would make the most sense for a console too, unless they get a killer deal from AMD like MS and Sony supposedly did.
We already have ARM CPU designs that kick the crap out of the Jaguar x86 cores in PS4/X1, so performance is not an issue.
It'll be interesting to see what Nintendo decide to do on this, whether they have a hyrbid OS device to compete with tablets/phones or what. Amibo is cashing in on the Infinity/Skylanders turf and it'll show some success. But I personally think that hardware is making less and less sense for Nintendo. The Wii-U isn't that hot a console and while it has some good exclusives, it won't sell anywhere near current or last gen figures in its lifetime.
Nintendo could make a ridiculous amount of money as a third party developer and opening up their software library. Amibo could work on any system using a dock or the NFC system it's chosen.
That being said if they do design another handheld, I'd prefer at least a 720p screen and at least a 6000mAh battery. In terms of CPU/GPU I'd look at Nvidia's K2 chip or maybe a snapdragon set up.
A while back, somebody made a really detailed post as for why Nintendo would actually lose money not putting out hardware. Wish I could find it.
Who has ARM CPU designs that kick the crap out of Jaguar x86 cores besides Apple? I think it's far more likely MS and Sony stick with x86 and move back to a four year release cycle with backwards compatibility.
Hardware revenue is basically as big as software revenue for them. Also they'd bear new costs as a 3rd party such as paying out licensing royalties and r&d investment on foreign platforms. Beyond losing a significant chunk of hardware revenue they'd also lose out on 3rd party software royalties. And if Sega's 3rd party transition is any indication there's the potential for a pervasive loss of morale and significant staff exodus.A while back, somebody made a really detailed post as for why Nintendo would actually lose money not putting out hardware. Wish I could find it.
It'll be interesting to see what Nintendo decide to do on this, whether they have a hyrbid OS device to compete with tablets/phones or what. Amibo is cashing in on the Infinity/Skylanders turf and it'll show some success. But I personally think that hardware is making less and less sense for Nintendo. The Wii-U isn't that hot a console and while it has some good exclusives, it won't sell anywhere near current or last gen figures in its lifetime.
Nintendo could make a ridiculous amount of money as a third party developer and opening up their software library. Amibo could work on any system using a dock or the NFC system it's chosen.
That being said if they do design another handheld, I'd prefer at least a 720p screen and at least a 6000mAh battery. In terms of CPU/GPU I'd look at Nvidia's K2 chip or maybe a snapdragon set up.
A while back, somebody made a really detailed post as for why Nintendo would actually lose money not putting out hardware. Wish I could find it.
Who has ARM CPU designs that kick the crap out of Jaguar x86 cores besides Apple? I think it's far more likely MS and Sony stick with x86 and move back to a four year release cycle with backwards compatibility.
Lets drop the Tablet CPUs next time guys...
Go back to desktop CPUs.
Woah, i missed this news.
Is this confirmed to be for a new home console, or could it be for something else, including a new handheld?
Anyhow, given that they have almost zero third party support, i think they're free to move away from the WiiU whenever they want, it's basically a box for exclusives right now.
Personally I think they may stick with Power cpu due to the openpower intiative IBM have started. Nintendo could design their own Power CPU using power 8 as a basis (power 8 chips are stupidly quick and have some nice features which lend themselves to console CPU/GPU design). Even something like a 3 core CPU would clobber the hell out of jaguar based chips. Power 8 CPU-GPU linkage is so good that it can cut through huge amounts of driver and OS overhead. It also has has massive memory bandwidth (something nintendo love, the fast the better in their design philosophy).
You do know Sony and MS are using tablet CPUs, too, right?
http://www.notebookcheck.net/SoC-Shootout-x86-vs-ARM.99496.0.html
^ there's Tegra 4 (1.8GHz quad A15) beating AMD A4-5000 (1.5 GHz quad Jaguar) in most benchmarks.
Doesn't this suggest that the console or handheld in question is at least three years away? I think these decisions are planned a long time ahead.
It would be the most logical thing, right, but it isn't the easiest thing either. That said, I would love to see it done right.90% sure next hardware will no longer be console or handheld, it'll be both, think WiiU gamepad but fully portable, connect to TV wirelessly. It'd be the most logical thing to do since Nintendo wouldnt split themselves in half to support both platforms.
90% sure next hardware will no longer be console or handheld, it'll be both, think WiiU gamepad but fully portable, connect to TV wirelessly. It'd be the most logical thing to do since Nintendo wouldnt split themselves in half to support both platforms.
2 out of 7 benchmarks is most?
90% sure next hardware will no longer be console or handheld, it'll be both, think WiiU gamepad but fully portable, connect to TV wirelessly. It'd be the most logical thing to do since Nintendo wouldnt split themselves in half to support both platforms.
AMD actually have a line of ARM based server CPUs, so a killer AMD deal and ARM aren't mutually exclusive.
It's not the most logical thing at all. The transforming hybrid console really wouldn't make sense to Nintendo, but most importantly Iwata already confirmed that won't be the case.
The next-generation will revolved around "unified architecture" and "hardware acting as brothers". Those are direct quotes from Iwata. What this likely means is that all or most software might be cross-playable across a Nintendo console and Nintendo handheld. It doesn't benefit Nintendo to sell less hardware, what benefits them is not having to independently support two hardware platforms, even more develop the same game almost twice every generation.
Yes, he used the iOS ecosystem as example of what they are planning.The way I see it is like iPhone and iPad. Vita and Vita TV. Sega Genesis and Sega Nomad.
It's not the most logical thing at all. The transforming hybrid console really wouldn't make sense to Nintendo, but most importantly Iwata already confirmed that won't be the case.
The next-generation will revolved around "unified architecture" and "hardware acting as brothers". Those are direct quotes from Iwata. What this likely means is that all or most software might be cross-playable across a Nintendo console and Nintendo handheld. It doesn't benefit Nintendo to sell less hardware, what benefits them is not having to independently support two hardware platforms, even more develop the same game almost twice every generation.
They will still need to target two different performance targets or the lowest common denominator which would make the home console extra performance useless.
I see them handling there two platforms like an iOS developer would handle an iPad Air 2 and and an iPhone 5 (perhaps an iPhone 4S would be more appropriate) with the same codebase.
A while back, somebody made a really detailed post as for why Nintendo would actually lose money not putting out hardware. Wish I could find it.
What would be the point of this? You're much better off selling an affordable Wii-like console (small, sleek, no more than $199-249 at launch) and an affordable handheld that can also double as a second screen in certain gameplay scenarios than fiddling with streaming or docking stations.My baseless guess would be a 4 inch handheld and a 7 inch gamepad with the actual hardware inside and a Chromecast style device for TV and multiplayer play. Nintendo creates their own Play store style ecosystem. Google and Amazon haven't been very successful creating set top boxes, but maybe a company used to making set top boxes can break into the mobile world.
Wii Us
Earlier I made a post on how Nintendo had given up on Wii U, guess this just closes it then.
Wii Us
Earlier I made a post on how Nintendo had given up on Wii U, guess this just closes it then.
Nintendo have always stuck to 5-6 year cycles, so we'll be looking at either 2017 or 2018.
What would be the point of this? You're much better off selling an affordable Wii-like console (small, sleek, no more than $199-249 at launch) and an affordable handheld that can also double as a second screen in certain gameplay scenarios than fiddling with streaming or docking stations.
There are a number of valid reasons to be skeptical about Nintendo's prospects as a third party (and some terrible ones, like licensing revenue from third parties - that's never coming back, haha), but at the end of the day, I believe that the audience for glorified Mario boxes - Nintendo hardware that exists primarily to play Nintendo software - will only continue to shrink. Nor do I believe there's anything Nintendo could do to win back third parties to a degree that that description is no longer accurate.
Wii Us
Earlier I made a post on how Nintendo had given up on Wii U, guess this just closes it then.
Yep. In any case, the home console would be extremely underpowered, even compared to PS4 in 2018... so if they want to limit the damage for such a vision, they need a powerful handheld.
Monster Hunter 4G and Youkai Watch 2 have both sold over two million copies in Japan(YW closer to 3). So lets just say 4 million copies and Nintendo is getting $10 on each(don't know if that is overestimating). That's $40 million dollars in revenue right there across two games(admittedly the two biggest games). That's not a huge amount but it's also not negligible either.
That's before taking into account Nintendo would have to pay $10 for every copy of one of their games sold.
Don't get me wrong, Japanese handheld third-party support is the biggest exception to that. But even there, I don't see the trend away from dedicated gaming devices reversing itself, and I'm doubtful that a few third-party million-sellers in a single region can generate enough revenue to justify the expense of building and maintaining an entire hardware/software ecosystem.