Akinola said:if there's powersliding, there will be snaking
there's nothing anyone can do
i'm sorry.
Buy buy online than. MKDS online was ruined pretty fast for me.
Akinola said:if there's powersliding, there will be snaking
there's nothing anyone can do
i'm sorry.
Or High Voltage just made a bland product like most realistic people expected in the first place.Lobster said:Wow was I wrong.:lol
Hmm..just thinking of the gripes I would have with a game like this on Wii is that it doesn't feel like a console game.
DeadyFernGarden said:If Mario Kart Wii has animals to ride as rumoured then there could be real snaking.
You could, uh, find online friends that don't do it? =)hamzik said:Buy buy online than. MKDS online was ruined pretty fast for me.
Naw, the snakers just showed that the game design was fundamentally broken.Akai said:You could, uh, find online friends that don't do it? =)
Imagine doing that at all times... Even when going straight. That's snaking.GDGF said:When you guys talk about snaking, are you talking about like in Mario Kart 64 where you flick the stick to the left and right making your exhaust go from white to yellow to red and then releasing for a speed boost? I was never clear.
Slavik81 said:Imagine doing that at all times... Even when going straight. That's snaking.
evilromero said:Snaking is an honest-to-god technique that requires much practice. I don't see what all the bitching is about. You can still beat people who snake. It helps to learn the method yourself because it comes in handy on some areas where it can give you an advantage.
That's fine and dandy but the big problem is that snaking puts a CLEAR advantage for snakers over regular racers. And if Nintendo wants Mario Kart Wii to have legs and appeal to casuals online, they'll find a way to remove it.evilromero said:Snaking is an honest-to-god technique that requires much practice. I don't see what all the bitching is about. You can still beat people who snake. It helps to learn the method yourself because it comes in handy on some areas where it can give you an advantage.
I can (or could - sold it a while back) do it but honestly snaking always felt like a chore to me - absolutely takes away the fun aspect of MK. Of course you can race with your friends and agree on not snaking - I don't have friends who own a DS though.evilromero said:Snaking is an honest-to-god technique that requires much practice. I don't see what all the bitching is about. You can still beat people who snake. It helps to learn the method yourself because it comes in handy on some areas where it can give you an advantage.
Relix said:Is it ok if I am not the least excited with MK Wii?
Good for them. SMG wasn't a 10. MP3 was better.Lobster said:More like tough..they haven't given many 10s out. SMG didn't get one IIRC. Only MP3 and OoT IIRC.
Akinola said:if there's powersliding, there will be snaking
there's nothing anyone can do
i'm sorry.
Akinola said:if there's powersliding, there will be snaking
there's nothing anyone can do
i'm sorry.
Zoramon089 said:I don't understand how could they DISABLE snaking without disabling power sliding?! The ONLY solution would be to put in a slight delay after each slide so you couldn't do it again, but I see that confusing some people and it would mess up going around really large turns (or require you to drift the entire turn). Please, anyone, suggest some way to combat snaking or stop with this "turn off" stuff like it's that simple
I wonder if the overworld will be side-scrolling levels that you have to run through, and touching an enemy initiates a battle. That would be sweet.jj984jj said:Yay! Hope it's good.
Super Mario Kart didn't have power-sliding that I recall, just hopping.Gigglepoo said:You've never played Super Mario Kart?
I like this idea. A lot.Sega1991 said:That's easy. Just say it's... heat. Too much powersliding makes your tires hot, and if you powerslide too much (say, more than four times every X seconds or maybe put a time limit on how long you can be in the "powersliding" state - you know, to simulate heat building up) your car simply stops working for a while. If you don't powerslide a lot, your "tires stay cool" and you can race normally.
Hell, they could even do a "tire blown!" animation where the wheels go flat and the car skids wildly out of control before stopping. Lakitu comes down and resets the racer back with the rest of the pack.
AndoCalrissian said:Super Mario Kart didn't have power-sliding that I recall, just hopping.
Why would you have to disable powersliding? Just disable the burst, that's all. SMK for SNES worked perfectly fine with powersliding and no snaking/power burst.Zoramon089 said:I don't understand how could they DISABLE snaking without disabling power sliding?! The ONLY solution would be to put in a slight delay after each slide so you couldn't do it again, but I see that confusing some people and it would mess up going around really large turns (or require you to drift the entire turn). Please, anyone, suggest some way to combat snaking or stop with this "turn off" stuff like it's that simple
You can slide all over the place.AndoCalrissian said:Super Mario Kart didn't have power-sliding that I recall, just hopping.
Some people had some questions on NeoGAF, so, if you want, you can post this information.
- ASH - "no word yet on a possible US release"
- The Sonic RPG seems to be the cover story for next month, so definitely look forward to that.
ASH. ;_;Lobster said:More information from Valay!
Well, given that you can't snake with all cars/drivers in Mario Kart due to inertia rules, I'd imagine it be a matter of ensuring that the cars can't be used to infinitely power slide through grass and such.Zoramon089 said:I don't understand how could they DISABLE snaking without disabling power sliding?! The ONLY solution would be to put in a slight delay after each slide so you couldn't do it again, but I see that confusing some people and it would mess up going around really large turns (or require you to drift the entire turn). Please, anyone, suggest some way to combat snaking or stop with this "turn off" stuff like it's that simple
Sega1991 said:Hell, they could even do a "tire blown!" animation where the wheels go flat and the car skids wildly out of control before stopping. Lakitu comes down and resets the racer back with the rest of the pack.
- The Sonic RPG seems to be the cover story for next month, so definitely look forward to that.
:-(- ASH - "no word yet on a possible US release"
Phife Dawg said:Why would you have to disable powersliding? Just disable the burst, that's all. SMK for SNES worked perfectly fine with powersliding and no snaking/power burst.
AndoCalrissian said:Super Mario Kart didn't have power-sliding that I recall, just hopping.
You can slide all over the place.
Man, I can't remember. Time for Nintendo to put it on VC to refresh my memories.Milpool said:There was a "burst" in SMK, you just had to power slide for quite a long time. I think a good fix would be to section the tracks into invisible zones, corners being the only place you can get a power slide boost.
Lobster said:ASH - "no word yet on a possible US release"