- Mar 6, 2013
Poor 12 Switchpeople have a really hard time analyzing things outside of the perspective of present day. you had people proclaiming wii u would be an easy success, switch and ps4 being relatively unsuccessful to their competitors (before much was really known about each), and ds being the end of the road for nintendo as a hardware maker, or at least the psp becoming a ps2-like success in the handheld realm.
one thing i've kept track on is how nintendo's platforms are irrelevant. in the n64 and especially gamecube era it was because the library was 'kiddie', which i think even nintendo took to heart early on in the gamecube's life and tried to address to no avail. the wii was casual despite nintendo's own efforts being generally not so different from previous generations.
wii u wound up being a weird palette cleanser in a way because i think it fit people's thoughts of what a nintendo platform was - an irrelevant, ancient part of the market that appeals to a small group (despite the 3ds providing clear evidence of nintendo's continued power in the mainstream), but has good nintendo games. switch comes along and it rides the success of breath of the wild - an open-world game that is meant for older, more experienced players. it defined what the userbase and therefore library would be. you can't really attach a stigma to it so easily as it was to call their other platforms for kids or casual gamers. even the argument that it's underpowered is weak considering it has to function in a true portable mode.