AllIsOneIsNone
Banned
Screen door simulator...maybe I can tell some damn kids to get off my yard, VR is a hoot.
720p screen and underpowered hardware.......Yea sure.
The Switch cannot even run a last gen game (Zelda) at 1080p. How the hell is that hardware supposed to run VR?
Maybe not putting a 720p screen in front of your eyes would help.
720p screen and underpowered hardware.......Yea sure.
The Switch cannot even run a last gen game (Zelda) at 1080p. How the hell is that hardware supposed to run VR?
I think this lines up with the SCD/GTX 1060 thread....
If their solution involves using the tablet screen, sounds horrible!
Not only with it being a 720p, but strapping a tablet to your face?
I can't imagine it being comfortable to use.
That and the question of is the switch even capable of supporting VR well enough?
Well, correct me if I'm wrong, but the switch seems in like with current mobile VR solutions, no? I imagine the biggest issue, is if the Switch's screen is only 60hz. For simply VR games, the switches internals seem fine, and the inclusion of motion controllers could make for some great little VR games.
720p VR running on a dated Tegra sounds like fun.
People in this thread should also have a quick recap of what allows good VR to work:
- Camera or Lighthouse setup to track headset and hand peripherals. Peripherals would need to be designed for the camera to pick up on in 3d space (lights, covered in external sensors)
- 1080p screen at bare minimum, and even then Sony made a custom OLED with tighter pixels and of course faster refresh rate.
- External console that is on par with PS4 vanilla. GearVR overheats like a motherfucker, so having the console actually in the headset doesn't work for extended play unless you get crazy with fans and coolant.
So, in all earnest its going to require a whole new console from Nintendo for any of it to work. Not even sure a Switch revision would cut it since the cost of upgrading the Joycons, power of the unit, external camera, and then adding on a headset with good screen is just not something Nintendo would be willing or able to do.
TL;DR: Topic title is woefully inaccurate. Kimishima gave VR the usual lip service to wave off investor "WHY AREN'T YOU DOING THIS" questions.
The resolution is way lower than any of the VR capable phones out there.
Maybe just buy themselves a psvr and save themselves some time.will add VR to Switch once they figure out how users can play for hours without problems.
Yeah, 1080p VR is good enough, but it's hard to imagine how VR would look in 720p. I trust that if Nintendo really is serious about doing this, they won't do it until it's a good experience, so I'm curious how this will play out.
Now :
Speculation time!
When you'll slide the Switch in the VR helmet, there'll be a 2nd non opaque cheap LCD screen already in the headset. Both of them will work together to create Cascading display.
Nvidia created this before
https://www.youtube.com/watch?v=0XwaARRMbSA&feature=youtu.be
With their algorithms and the use of 2 cheap LCD displays, they can reach the illusion of having 4x the resolution.
There is no way it wont when the joycons are basically checking all the ticks for VR control.
There is no way it wont when the joycons are basically checking all the ticks for VR control.
Maybe just buy themselves a psvr and save themselves some time.
While some people have issues with vr, I have never had problems and spent hours at a time. Hell I played resident evil 7 on the weekend for at least 5 hours with 0 problems.