boy, that gif doesn't work well with the dark gaf theme. :lol
Rented a unit from Blockbuster along with Red Alarm. I have no love for this thing, sorry.
I remember Kay Bee Toys trying to unload them for $50.
For those of you having issues with one or both of your displays, you can repair it yourself.
http://www.projectvb.com/displayfix.html
I haven't gotten around to fixing mine yet, but it looks relatively simple to do.
You can replay Virtual Boy With Oculus Rift ^^
Here an example
http://www.youtube.com/watch?v=3q_mgIlN0_Q
They should do a 3D Classics on that Wario Land. Never played it since VB didn't make it to Yurop. :/
Probably not. The 3DS essentially has 3D on 2 plains, while the VB has multi depth 3D.
You can replay Virtual Boy With Oculus Rift ^^
Here an example
http://www.youtube.com/watch?v=3q_mgIlN0_Q
If your biggest regret is throwing away a Virtual Boy I'd like to trade lives.
The soundtrack to Mario's Tennis is one of my favorites, though nostalgia plays a very large part in that.
I rented one from blockbuster. It gave me headaches and neck cramps. Not sure how the system ever got passed the design stages.
Hey VB-GAF, there's a VB on Craigslist in my area with $45 for two games.
Should I jump on it? How reliable are these things? From the pics I can see it has Mario's Tennis and Galactic Pinball, the stand, visor, and controller.
If you can test it, I would look into it. They are fairly reliable if taken care of, but if they are moved a lot and not actually used it is very possible it will have some problems. I think it takes 6 AA batteries (I have the AC Adapter, so I really don't know, might be more) so if you go take some with you.Hey VB-GAF, there's a VB on Craigslist in my area with $45 for two games.
Should I jump on it? How reliable are these things? From the pics I can see it has Mario's Tennis and Galactic Pinball, the stand, visor, and controller.


I wish I had bought one when they were being cleared out as I always wanted to play Mario Clash and beat Wario Land. I didn't really enjoy anything else.
Like with many things, I wish Nintendo would release VC versions of these but it probably won't happen.
Also, how was Mario Clash? Was there any depth to it besides going for score?
I rented one from blockbuster. It gave me headaches and neck cramps. Not sure how the system ever got passed the design stages.
So I contacted that Craigslist seller about the VB and after getting more details I couldn't just pass all this up for $50. He let me test it and everything. I am extremely happy with my purchase, an excellent addition to my Nintendo collection that I've hunting down for a long time.
https://www.youtube.com/watch?v=H10SJ3_NnDE&feature=youtube_gdata_player
I suggest everyone watch this. Virtual Mario Land looks pretty impressive.
Some info about the Virtual Boy:
- It uses the 32-bit CPU from NEC's disappointing Japan-only successor to the TurboGrafx-16, the PC-FX. I don't know that this is related to the CPU, but the VB's audio also sounds a helluva lot like the audio from a TG-16.
- The original intention was for it to be in full color, but Nintendo in Japan and North America alike pretty much doubted Gunpei Yokoi's project from the start, and insisted in the lowest-power possible LEDs (red, low on the color spectrum = lower power) as an alternative to keep production costs cheaper.
- The VB controller is the first Nintendo-produced controller with handles (they feel very reminiscent of a GC controller's handles), and also the first Nintendo controller that has both handles and a B button angled below the A button (instead of above it, like on the N64 controller). With the GC controller, and the tendency to use B and A as the primary buttons on the Wii Classic Controller [Pro], I still don't understand what the ergonomic idea is supposed to be with that approach.
- I think that a lot of people take it for granted that the Virtual Boy display must be two LED/dot matrix-type displays side-by-side, but there is actually only one vertical row of pixels per eye that updates extremely quickly. These two rows are reflected against mirrors that oscillate back and forth quickly enough that each eye perceives it as a 384 x 224 pixel image. This oddball approach to a screen refresh rate -- more so than the stereoscopic 3D -- is why so many people complain of getting headaches while using the Virtual Boy, and it's also why the screen would seem kind of "jumpy" or laggy when the unit had been bumped or moved during gameplay. For an idea of what's going on, imagine a faster, more refined, higher-resolution, stereoscopic version of what Entex did here with their AdventureVision in the '80s. For what it's worth, I never really suffered any headaches while I owned mine, though the visor made my forehead itchy sometimes.
- The ever-rare Jack Bros. was actually the first game related to the Shin Megami Tensei series to ever be localized and released in North America. Obviously, the gameplay in Jack Bros. is pretty far removed from the standard Pokemon-with-demons setup of the MegaTen series.
- VB emulation has improved substantially in recent years with Mednafen!
https://www.youtube.com/watch?v=H10SJ3_NnDE&feature=youtube_gdata_player
I suggest everyone watch this. Virtual Mario Land looks pretty impressive.