The way Microsoft was doing it with the Xbone eliminated sharing and reselling entirely. Downloads aren't evil, what Microsoft was doing, turning physical into a an extremely restrictive download was.... we just got through months of angst over Xbox One and the prospect of killing physical games because digital is evil and destroys game sharing.
I kinda got the impression that anybody who really wants to be able to lend and share games goes physical anyway, regardless of the platform.
... we just got through months of angst over Xbox One and the prospect of killing physical games because digital is evil and destroys game sharing.
I kinda got the impression that anybody who really wants to be able to lend and share games goes physical anyway, regardless of the platform.
Are they fucking idiots?
Why don't have both?
You can share and lend right now with the 360. There are download only games that only come out on e shop, psn and xbla. I can sign into another i device and get and download my apple library. Why should a parent have to buy three copies of Pushmo because of Nintendo's incompetence? Don't be disingenuous.
I'm not excusing it. I don't like the system the way it works. What I'm saying is it's not just a problem some high school student can knock off in one day as people have hyperbolically thrown around in this thread. There's more to it than just the links of the software.Come the fuck on. There's no excusing this.
Nintendo is a HUGE corporation. If they really wanted to, they could and would have this stupid shit sorted out.
If it's an edge case, it's not going to hurt Nintendo's bottom line for including the ability to do it like you can on every other freaking service.We can have both, but given the common and strident opinions over preserving physical games, it seems users who manipulate digital systems to effectively share games are an edge case on any platform or digital service.
i.e. the vast majority of people who want to share buy discs / cartridges.
When you've finished being sarcastic maybe you should consider that pretty much every service that allows the purchase of digital content, that has more than one system for consumption, has a unified account system. Therefore, it can't be that difficult to "solve".They're obviously not.
However, I'm sure they're not as smart as some forum poster with no real insider information nor a deep understanding of their network infrastructure. THAT sort of person certainly knows what's what!
- What happens to people who have purchased the same game on different services? I assume the people who care enough to know about the account system care enough to know they spent $15-20 on stuff that's now only $5. It'll create a negative customer experience.
Yes, both the iOS and the Mac App Store DRMs have been broken, and piracy rates are crazy. And yes, Sony managed to get PSN up and running again after several weeks, and managed to calm down most consumers, but that was an expensive and painful endeavor no company would want to repeat.Apple piracy rates?
PSN still being alive and with better rep even after the hack?
Piracy has nothing to do with DRM, which is the most integral part of an account system? OK.Piracy rates? Network hacks? What does that have anything to do with people asking for a proper account system?
I'm guessing we have to wait for nintendo's proper account system which will be piracy free and their network will never be hacked.
If it's an edge case, it's not going to hurt Nintendo's bottom line for including the ability to do it like you can on every other freaking service.
We can have both, but given the common and strident opinions over preserving physical games, it seems users who manipulate digital systems to effectively share games are an edge case on any platform or digital service.
i.e. the vast majority of people who want to share buy discs / cartridges.
.
I'm not excusing it. I don't like the system the way it works. What I'm saying is it's not just a problem some high school student can knock off in one day as people have hyperbolically thrown around in this thread. There's more to it than just the links of the software.
How many more users and purchases would they gain if users felt comfortable and confident in their services? You can't, as a business, get into that trap that your awkward, difficult to use system is the reason people are tied to it, and that opening it up will drive down sales because you'll lose that sliver that has to double-dip. The business world is littered with the corpses of companies who got out the gate first, but couldn't offer a music service like Apple, a game service like Steam, or a movie service like Netflix.
And that is a very stupid, shortsighted thought process.
Nintendo is leaving so much money on the table by not leveraging their fanbase / IP with a straight forward, easily portable, perk filled Nintendo account system that spans across all of their hardware.
I do think a lot of people haven't been paying attention when they repeat something like "Nintendo just wants to resell you stuff, that's why they have no accounts". I don't really think that's most of it. It's Nintendo that has gone out of their way - possibly even to their detriment - to provide backwards/forwards compatibility in both console and portable hardware. And device sometimes necessarily complex system and content transfer features.
At most, they're only guilty of the oft-cited claim when it comes to a separate virtual console on Wii U and 3DS given some of the same games are available on each VC. But I think on the whole, their reluctance to structure their digital services like most other companies is based on other concerns.
It still baffles me people are that naive to think "Nintendo don't know tecnology and the internets".
The obvious "problem" they haven't solved is how to adapt the business model correctly, since they can release the same game and get the same people to buy it several times, why give that up? If they ever make an unified account I wouldn't be surprised at all if my 3DS VC games don't replicate along all my Nintendo hardware. It's not them being tecnologically impaired, is them liking money.
Scott Moffitt: If you look at the account system, the network ID system that exists now on Wii U, that's an effort for us to move beyond a device-centric approach to an account-centric approach. But we haven't done it on the handheld side of the business at this point. We hear that feedback. We hear that criticism, or whatever you want to call it, from time to time. We're not blind to it. But it's not something we've solved.
I'm not totally sure, do people here think this problem should have been solved already?
Nintendo titles don't drop in price because they aren't competing with themselves due to yearly iterations.Exactly. Nintendo have always been greedy fucks, it's also why it takes fucking forever to see price drops on Nintendo titles.
I imagine breaking your 3DS and not being able to restore your purchases on a new one would also create a negative customer experience.
I feel like I'm wearing down my keyboard for nothing, but again: the accounts aren't the problem. They already have accounts. The DRM is the problem.They're lying lol. Club Nintendo + wii u already shows signs of an account system. Someone up high probably doesn't want to do it.
Lol, do they really need to solve anything here, why cant they just blatantly rip-off the competition - its not like they leave Nintendos ideas alone anyways.
I wonder if what they are trying to solve is that they have to implement their own system without having to break an apple or ms or google software patent.
Patents are certainly an issue as well, though copying Google or Apple would be a shitty idea to begin with - because their systems DO. NOT. WORK.any takers?
I feel like I'm wearing down my keyboard for nothing, but again: the accounts aren't the problem. They already have accounts. The DRM is the problem.
What confuses me is that this isn't a complex technical problem. It isn't something that requires countless engineers working for years to discover.
It's essentially a commodified service that even small businesses are capable of. That means this is a structural problem and not a technical one.
Yeah, they figured it out. That's why Google and Apple face piracy rates of up to 95% and can do fuck all to fix it.Balls.
Everyone else has figured this out, they just don't want to do it.
Isn't Scott Moffitt the marketing executive? Why would he know anything he hasn't been told yet?
Yeah, they figured it out. That's why Google and Apple face piracy rates of up to 95% and can do fuck all to fix it.
They're obviously not.
However, I'm sure they're not as smart as some forum poster with no real insider information nor a deep understanding of their network infrastructure. THAT sort of person certainly knows what's what!
As long as they don't go with the Hybrid Sony Model I'll be okay with whatever they do. If they want to go pure Account based like the earlier proposed Xbox One model or current Steam model that's great, if they want to stick with a pure Hardware based model it's almost passable and has allowed me to keep all my digital purchases thus far.
The Sony model can go to hell. It's part account and part hardware. with license activations differing for different types of media, game activations limited to a certain quantity of specific types of machines based on when you purchased them and no transparent future compatibility with console hardware.
Step 1. Create account
Step 2. Register hardware via serial number/MAC address
Step 3. Log in to any Nintendo system with said with said account.
Hire me Nintendo.