• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nintendo: We Should Have Explained Wii U Better (Gamasutra)

meppi said:
Can't say I expected anything else from these guys.

WiiiiiiiiiWhat.gif

Those are the guys Nintendo is trying to win back. Ironically they are the easiest to win over yet nintendo refuses to cater to them.
 
robor said:
It didn't need to.

So what, exactly, did that original Revolution reveal need to do to 'capitalize on the core attractions for the device"? 'cause I really don't recall getting all that much out of it.
 
robor said:
The Wii didn't need software to capitalize on the core attractions for the device.

People need to realize this isn't Wii anymore.

It would be easier if it didn't have Wii in the title...
 
Doc Holliday said:
Those are the guys Nintendo is trying to win back. Ironically they are the easiest to win over yet nintendo refuses to cater to them.

So their controller can play traditional games again, the hardware appears to be somewhat beastly... admittedly online is still a toss-up, but it should be greatly improved from what they had before based on some dev comments... and yet they're still not '[catering]' to them enough. What do they need to do in your opinion?
 
Vinci said:
During the presentation? No. There have been many intelligent GAFfers (not including myself here) who said that it at least made them second guess the rumors as actually something relating to the Wii itself, and not having anything to do with the new console.

After the presentation, when information became more plentiful? Yes.
I'm mostly talking about after the presentation. The amount of suggestion that a Nintendo product won't come into range of what a Sony or Microsoft product does baffles me sometimes.
 
Grampa Simpson said:
I'm mostly talking about after the presentation. The amount of suggestion that a Nintendo product won't come into range of what a Sony or Microsoft product does baffles me sometimes.

Well yes, that was just ingrained bias and nonsense.
 
Doc Holliday said:
Those are the guys Nintendo is trying to win back. Ironically they are the easiest to win over yet nintendo refuses to cater to them.
Catering directly to them may lose them everyone else.

I believe that Nintendo will manage to market the hell out of this, and do it well.
 
Vinci said:
So their controller can play traditional games again, the hardware appears to be somewhat beastly... admittedly online is still a toss-up, but it should be greatly improved from what they had before based on some dev comments... and yet they're still not '[catering]' to them enough. What do they need to do in your opinion?
Release specs so people can measure e peens,
Introduce achievements, so people can measure e peens,
trashtalk competition, so fanboys can measure e peens.


thats what it comes down to mostly.
 
hamchan said:
Jeff didn't say anything about the Wii U's graphics though, did he?
No idea, I stopped going to that site a long time ago due to those kinds of things.
Tried listening to their podcast a bit ago, but couldn't get past the 15 minute mark.
 
They should have announced it as Codename: Wii 2.

Put it across as the next generation Wii and then later reveal the Wii U name once people understand what it is.

That's how they handled the Revolution -> Reveal controller -> reveal Wii name.

A similar strategy should have been adopted here, as it seems to have caused a lot of confusion.
 
boris feinbrand said:
Release specs so people can measure e peens,
Introduce achievements, so people can measure e peens,
trashtalk competition, so fanboys can measure e peens.


thats what it comes down to mostly.
What about for female gamers?
 
UberTag said:
We = People with Wii Motes + Nunchuks
You = The Dude with the Funky Tablet Controller Screen

We + You = Wii U

Did you just make that up? That sounds terrible. I hate the name. Wii 2 would have been better for fucks sake.
 
Nintendo has always had terrible e3 conferences. I can't think of a single one that carried a cohesive message. They are really abysmal at staging and pacing. I mean as much as I love Miyamoto and Iwata they are just not the best choice for clarity when speaking to a Western audience.
 
mclem said:
So what, exactly, did that original Revolution reveal need to do to 'capitalize on the core attractions for the device"? 'cause I really don't recall getting all that much out of it.

Why is it that you think E3 is the only place to showcase new hardware "innovation"?

2011 is a very different climate than 2004.

Wii U makes a fine example of that.
 
What amazes me the most is not that Nintendo fucked up their presentation (it's not the first time it happened and it won't be the last).

What amazes me is that so called gaming enthusiasts can't see how much potential the Wii U controller has even when developers do. The controller is not a pointless gimmick, it really improves gameplay. It eliminates Wii Remote's biggest problem (the lack of buttons that lead to mindless waggle) while retaining its biggest advantage (pointer). With such d-pad position fighting games and 2D platformers will be easier to control and yet two sliders will allow for more traditional control schemes for 3D games to exist. It is supported by most major 3rd party developers and it will have Nintendo 1st party games. It is more powerful than current-gen consoles and it will have online capabilities comparable to them. If it is priced reasonably and has a decent line-up I see it being as successful as Wii and probably even more successful than 3DS in the long term (3DS's 3rd party support is awful and Nintendo clearly don't know what to do with it).
 
LM4sure said:
Did you just make that up? That sounds terrible. I hate the name. Wii 2 would have been better for fucks sake.

nope he didnt, thats basically what Nintendo said the name is derived from. the Wii was a "we" experiance, the U is about "you"
 
Vinci said:
So their controller can play traditional games again, the hardware appears to be somewhat beastly... admittedly online is still a toss-up, but it should be greatly improved from what they had before based on some dev comments... and yet they're still not '[catering]' to them enough. What do they need to do in your opinion?

i agree, but like the gamecube and Wii it's a problem with perception. I think should have done a better job re branding themselves. I know the Wii was a success for them but I think they could have differentiated their new console little bit more yet somehow still make it casual friendly.

Of course come next year if they somehow get Konami, Capcom, Rockstar and the rest of 3rd parties on aboard with amazing software this won't matter much.
 
jonnybryce said:
I agree. Personally Nintendo has an extremely steep and uphill battle to win me over and Microsoft seems to be forgetting about me more and more as they pursue Kinect and media. Sony remains focused at the hardcore gamer with what I truly believe is the most diverse portfolio and if they keep their eyes on the prize I think they can have a great next gen.

I could be so wrong about this but the Vita has - albeit inadvertently - given Sony a reason to hang onto the PS3 for a longer period of time.
 
miksar said:
What amazes me the most is not that Nintendo fucked up their presentation (it's not the first time it happened and it won't be the last).

What amazes me is that so called gaming enthusiasts can't see how much potential the Wii U controller has even when developers do. The controller is not a pointless gimmick, it really improves gameplay. It eliminates Wii Remote's biggest problem (the lack of buttons that lead to mindless waggle) while retaining its biggest advantage (pointer). With such d-pad position fighting games and 2D platformers will be easier to control and yet two sliders will allow for more traditional control schemes for 3D games to exist. It is supported by most major 3rd party developers and it will have Nintendo 1st party games. It is more powerful than current-gen consoles and it will have online capabilities comparable to them. If it is priced reasonably and has a decent line-up I see it being as successful as Wii and probably even more successful than 3DS in the long term (3DS's 3rd party support is awful and Nintendo clearly don't know what to do with it).
I am taking a wait and see approach with these two things. The Wii U is still in development and hardware / online structure (which hasn't even been mentioned) are still in transitional phases.
 
DXB-KNIGHT said:
They should've shown GAMES and show how the controller works with these games like what they've done with the Wii.

Agreed. It made no sense that Ubi wasn't on stage to demo the 2 games they demoed at the roundtable. It made even less sense that Nintendo themselves didn't have something to show off. I understand why they didn't want to show off the Chase Mii tech demo because it didn't show off advanced graphics. But they needed to show something at the show.

For an E3 when nintendo had so much to say, they came away without saying much of anything at all.
 
miksar said:
What amazes me the most is not that Nintendo fucked up their presentation (it's not the first time it happened and it won't be the last).

What amazes me is that so called gaming enthusiasts can't see how much potential the Wii U controller has even when developers do. The controller is not a pointless gimmick, it really improves gameplay. It eliminates Wii Remote's biggest problem (the lack of buttons that lead to mindless waggle) while retaining its biggest advantage (pointer). With such d-pad position fighting games and 2D platformers will be easier to control and yet two sliders will allow for more traditional control schemes for 3D games to exist. It is supported by most major 3rd party developers and it will have Nintendo 1st party games. It is more powerful than current-gen consoles and it will have online capabilities comparable to them. If it is priced reasonably and has a decent line-up I see it being as successful as Wii and probably even more successful than 3DS in the long term (3DS's 3rd party support is awful and Nintendo clearly don't know what to do with it).

The U Pad has no IR pointer.
 
I generally like Nintendo's higher ups and what they have to say.

They seem honest.

But I think they are a bit.. wrong here.. I'm not so sure the presentation of the product is to blame... certainly not the GAMING media.. the gaming media has been hyping the crap out of this.

I think the console itself, and their presented strategy is more to blame for falling stock price.

If I'm a financial analyst looking at the Wii U, I'm thinking "this thing won't be successful as the Wii." And that's how STOCK PRICES work.

The Wii was successful because it appealed to a broad audience of people.. it had an elegance about it and a simplicity.

The Wii U is not elegant in any way.. and while it is BC with waggle control, they have shifted thier focus to the new controller.. which isn't LIKELY to appeal to the same audience the Wii did.
 
Fixed1979 said:
It would be easier if it didn't have Wii in the title...

You know what's really sad about the Wii U? The title "Wii" overshadows the name "Nintendo". It comes across as a company who is terrified of brand progression.
 
miksar said:
What amazes me the most is not that Nintendo fucked up their presentation (it's not the first time it happened and it won't be the last).

What amazes me is that so called gaming enthusiasts can't see how much potential the Wii U controller has even when developers do. The controller is not a pointless gimmick, it really improves gameplay. It eliminates Wii Remote's biggest problem (the lack of buttons that lead to mindless waggle) while retaining its biggest advantage (pointer). With such d-pad position fighting games and 2D platformers will be easier to control and yet two sliders will allow for more traditional control schemes for 3D games to exist. It is supported by most major 3rd party developers and it will have Nintendo 1st party games. It is more powerful than current-gen consoles and it will have online capabilities comparable to them. If it is priced reasonably and has a decent line-up I see it being as successful as Wii and probably even more successful than 3DS in the long term (3DS's 3rd party support is awful and Nintendo clearly don't know what to do with it).


For all my bitching in this thread, I assure you that I fully see the potential for this system. It could evolve gaming much more than the wii did, and it could especially have an impact on core games.

People need to see what Ubi is doing with their online ghost recon game for a hint at some of the things that people will eventually come up with. This console could also lead to a rebirth of the RTS genre, along with several other potentially great things. i'm very excited about it.

Already, the things that devs are talking about adding to their ports are actually really neat and much better than the tacked on motion controls added to many 3rd paty wii games. For example, some of the stuff they're talking about for the ninja gaiden game sounds really interesting. Same for the Aliens game.
 
mclem said:
The equivalent wii reveal (or, as it was at the time, Revolution) also didn't show the controller.

I don't think the equivalent is E3 2005; I think it's TGS 2005, where the controller was revealed and demoed to the press. I suspect that's closer to the timeframe Nintendo is actually on, though we'll see.
 
Takao said:
You guys also probably shouldn't have given it the kind of name that gives the impression it's a revision, but you guys did anyways.
Yeah really weird. You think you'd wanna communicate this is something completely new. The fact that they didn't show a box made this even more confusing. Additionally, using the same color and font just gave the wrong impression. Like of some kind of update instead of a new console.
 
Vinci said:
Ghost Recon's trailer, for all its faults, does show how the controller can be used to augment gameplay. In fact, with the exception of the controller's camera, it showed every single function including in-game voice chat. Zelda HD was just a great way to connect the entire conference seamlessly together given the anniversary, and it would have been visually impressive.

They should have probably also shown the e3.nintendo.com vids of people playing Chase Mii and Battle Mii. Those look fun despite being heavily Wii based, but they do show the asymmetrical benefits of the new controller.

The GR trailer did what alot of the WiiU videos are guilty of, it showed all of this neat gimmicky stuff but how about showing how it works in a firefight?
Great I can set waypoints, change load outs, do this do that blah blah blah.
Show somebody regulating on some people with this lovely controller.
Or show somebody surrounded and fighting their way out of it with this controller.
REAL gaming situations.
 
It was a pretty clunky reveal, but they have more than a year and another E3 before the thing actually comes out, so they still have another shot. The fact that they recognize that they made some mistakes this year is promising, and they'll actually have games to show next year.

But they really need to hire some people in this thread to help them with their presentation next year, because I've seen some good ideas on how they could've made the same content they showed this year far more exciting just by presenting it better.
 
Krowley said:
For all my bitching in this thread, I assure you that I fully see the potential for this system. It could evolve gaming much more than the wii did, and it could especially have an impact on core games.

People need to see what Ubi is doing with their online ghost recon game for a hint at some of the things that people will eventually come up with. This console could also lead to a rebirth of the RTS genre, along with several other potentially great things. i'm very excited about it.

Already, the things that devs are talking about adding to their ports are actually really neat and much better than the tacked on motion controls added to many 3rd paty wii games. For example, some of the stuff they're talking about for the ninja gaiden game sounds really interesting. Same for the Aliens game.

RPGs could apply to this phenomenon aswell.
 
StevieP said:
The U Pad has no IR pointer.
It doesn't matter. It has a gyroscope and an accelerometer, so from the player's perspective nothing changes. You can still aim with subtle movements if you want. And it is even without mentioning that navigating menus through the controller touch screen is much easier than pointing on the TV screen.
 
miksar said:
What amazes me the most is not that Nintendo fucked up their presentation (it's not the first time it happened and it won't be the last).

What amazes me is that so called gaming enthusiasts can't see how much potential the Wii U controller has even when developers do. The controller is not a pointless gimmick, it really improves gameplay. It eliminates Wii Remote's biggest problem (the lack of buttons that lead to mindless waggle) while retaining its biggest advantage (pointer). With such d-pad position fighting games and 2D platformers will be easier to control and yet two sliders will allow for more traditional control schemes for 3D games to exist. It is supported by most major 3rd party developers and it will have Nintendo 1st party games. It is more powerful than current-gen consoles and it will have online capabilities comparable to them. If it is priced reasonably and has a decent line-up I see it being as successful as Wii and probably even more successful than 3DS in the long term (3DS's 3rd party support is awful and Nintendo clearly don't know what to do with it).

I don't doubt that Wii U is more powerful than PS360, but we really haven't seen much evidence of that.

Zelda HD looks great, but that could be done on the other 2 consoles. Killer Freaks & Ghost Recon Online are early in development, so it isn't fair to judge.

Miyamoto said in the Developer roundtable that Pikmin is far along in development. Showing off a demo or even just a trailer would have really helped get their message across.
 
They should definitely rename it. The whole DS -> 3DS naming fiasco is already causing a shitton of confusion and is a factor when it comes to the lack of sales. I've asked 10 people (casuals) about 3DS, and they all either never heard about it, or think it's a revision of DS. Not a single one knew it was a new Nintendo portable.

I can guarantee you Nintendo will face the same problem if they call this thing the Wii U. Are they dumb? Don't they realize this? Nintendo U would be a much better name.
 
Iwatas Magic Sports Coat said:
I don't doubt that Wii U is more powerful than PS360, but we really haven't seen much evidence of that.

Zelda HD looks great, but that could be done on the other 2 consoles. Killer Freaks & Ghost Recon Online are early in development, so it isn't fair to judge.

Miyamoto said in the Developer roundtable that Pikmin is far along in development. Showing off a demo or even just a trailer would have really helped get their message across.


Right. One real 1st party game looking good would have said everything.
 
Anth0ny said:
They should definitely rename it. The whole DS -> 3DS naming fiasco is already causing a shitton of confusion and is a factor when it comes to the lack of sales. I've asked 10 people (casuals) about 3DS, and they all either never heard about it, or think it's a revision of DS. Not a single one knew it was a new Nintendo portable.

I can guarantee you Nintendo will face the same problem if they call this thing the Wii U. Are they dumb? Don't they realize this? Nintendo U would be a much better name.

They need to do a hell of alot more marketing for the more graphic intensive games on the 3DS in that case. Especially with RE Mercs releasing.
 
Doc Holliday said:
i agree, but like the gamecube and Wii it's a problem with perception. I think should have done a better job re branding themselves. I know the Wii was a success for them but I think they could have differentiated their new console little bit more yet somehow still make it casual friendly.

That's a fair statement, but it's important to keep in mind exactly how hard it is to come up with something that is compelling game-wise to a mainstream audience. It's extremely hard. It's far harder than appealing gamers; we're absolute whores that'll plop down hundreds of dollars for almost anything that tickles our fancy.

I think the Wii U hits a really great middle ground, and in fact it does it far better than I expected Nintendo could come up with. I'm not a huge fan of the name, but how it's carried over components from the Wii that people liked, created something traditional enough to warrant interest from the 'hardcore' consumers, and also introduced something with great potential to appeal to both... It's remarkable.

Of course come next year if they somehow get Konami, Capcom, Rockstar and the rest of 3rd parties on aboard with amazing software this won't matter much.

And I think they will. 3rd parties would have to be daft not to at least port titles to the system, and odds are any ports will come with some Wii U specific 'enhancements.' Depends on the developer whether those 'enhancements' truly enhance anything worthwhile or not, but the potential is there.

Hex said:
The GR trailer did what alot of the WiiU videos are guilty of, it showed all of this neat gimmicky stuff but how about showing how it works in a firefight?
Great I can set waypoints, change load outs, do this do that blah blah blah.
Show somebody regulating on some people with this lovely controller.
Or show somebody surrounded and fighting their way out of it with this controller.
REAL gaming situations.

You'll get getting out of firefights in the exact same way with this controller, in a game like Ghost Recon, that you would with the other two. Showing something that's identical in nature is not that compelling.
 
all this catering talk.... remember the Gamecube.
Gamecube was a sweet console, quick load times, nicer graphics than PS2 and had games catered to us

then they decided to go ''casual'' with Wii and motion controls

I cannot understand this argument of them trying to cater us back in because the Gamecube was that. A game console with kick ass games.

I feel more confused now trying to understand Nintendo's intent on who they are targeting
 
So to those of you ignoring that this is about a stock price reaction.. which really has nothing to do with how your average neo-gaf members feel about the new controller.

Do you think this will be as successful as the Wii from a financial perspective?

It seems like we've all hashed and re-hashed our opinions of how excited we are about the new control scheme.. possibilities, etc.

But what about the Wii buying crowd? Is Nintendo's focus on this new giant controller going to appeal to them?

Will they just ignore the giant controller and still buy the Wii U for Wii Sports 2/Wii Play 2/ Wii Fitness 2/ Wii Dance Game 33 and a 3rd? Will it be sort of a partial reaction? If half of Wii "casuals" buy the Wii-U, will the more "hardcore" gamers make up the rest to make Wii U as successful, or more successful than the Wii?
 
gutter_trash said:
all this catering talk.... remember the Gamecube.
Gamecube was a sweet console, quick load times, nicer graphics than PS2 and had games catered to us

then they decided to go ''casual'' with Wii and motion controls

I cannot understand this argument of them trying to cater us back in because the Gamecube was that. A game console with kick ass games.

I feel more confused now trying to understand Nintendo's intent on who they are targeting

Everyone. And they seem to be doing that well, though we'll have to wait for more software reveals to know for sure.

Do you think this will be as successful as the Wii from a financial perspective?

Probably not, but it has the potential to be. Honestly, I think Nintendo will make less per unit sale on this system than they did the Wii, so I'm assuming their overall profit will be less. Also, cost of development will likely go up for Nintendo too.
 
Top Bottom