Zaraki_Kenpachi
Member
This is absurd and awesome.
I'm really liking it so far, I'm pumped up for when the game actually comes out.
This demo sold me the game. So far I wish Ni Oh didn't turn his back so easily in a locked enemy.
PS4 definitely needs more exclusive like this.
Just played a bit. LOVE the combat, hate the item durability. Why is item durability still a thing in games in 2016? It isn't fun and adds nothing but irritation.
I think it may be the way it is, partially, to balance the strength of blocking in this game. Balancing gives you 100% damage reduction so I think one of the trade offs is that blocking will damage your weapon. Now, I don't think they've executed that that well but that might be what they are going for.
Nah because once you learn how he game is played you will never have them break anyway. You get an ample amount of wetstones and glue from offering other items that you should never need to switch out, it just adds tedious micromanagement of your inventory.
I don't like the loot system broadly because the RNG based nature of the looting system makes all environmental loot arbitrary. Not once do you find anything especially remarkable in a secret location or something of that sort, and nothing unique is obtained that can't be bettered by mere RNG. It kills the incentive to explore and experiment that SoulsBorne features and I think they really need to resolve that before the games release.
What sucks the most is when you have no more stamina, you can't do anything. It make fighting with multiple ennemies impossible. Can't even reach the first boss.....
What sucks the most is when you have no more stamina, you can't do anything. It make fighting with multiple ennemies impossible. Can't even reach the first boss.....
Well, that's what I was referring to it not being executed that well. You get enough drops and whetstones that you can simply repair or switch weapons out.
I don't mind the loot system. I don't think it's looking to take a SoulsBorne approach, it's more similar to Diablo. One thing that surprised me with the demo is that even though there were a lot of drops I thought the gear was well designed and had some aesthetic appeal.
I dont like the R1 pressing at all for the stamina regen. I think all staces could have some kind of auto regen like the low stance has when we do a dodge. They could do the same for the other stances. But i managed to finish the entire demo all in middle stance without using KI Pulses so, dont think is a problem.
I hope ppl complain about the graphics department. Its a exclusive game with no AA and cant even stay locked at 60 fps at 720p? Team Ninja used to be masters of pulling jaw droping graphics with great performances. So i hope if many ppl complain, it encentivates them to optimese much better the game.
I also sugested more shortcuts for the items, fast travel between visited shrines, and a more user friendly way to go in co-op. Having to use a item to leave the area and go to the map menu, so u can join another player world is a dumb mechanic.
If they going to get inspiration in the souls games, at least they could do the basics right.
Eh sorry I don't see the point of that argument. Demons souls never had a bad camera problem. There might be a gem under all the shitty camera and controls but I don't think I can ignore the shortcomings to find out. I will give this a try if it comes out on pc and runs smooth 60fps like the souls pc ports does.
Yes it did and the games still do today.
I'm currently playing through Bloodborne and the Cleric Beast boss fight was basically battle of the camera. I died the first time because of the shitty camera (the boss itself isn't that hard) and beat it the second time because I learned to manage the camera effectively by constantly toggling lock on/off.
This game is far from perfect, but so are the souls games. So I'll ask again, what would you say to someone who gives up on one of the souls games in 30 minutes and then dismisses them?
William is a terrible name. I want more grand Vistas. UI is quite complex and poorly explained.
Game kicks ass other than that.
Just beat the first boss fuck that was tough
on to the second!
oh shit wrong thread
well... I would like them to change it so we don't have to hold circle for the damn ladder
got me killed a few times lol
Yes it did and the games still do today.
I'm currently playing through Bloodborne and the Cleric Beast boss fight was basically battle of the camera. I died the first time because of the shitty camera (the boss itself isn't that hard) and beat it the second time because I learned to manage the camera effectively by constantly toggling lock on/off.
This game is far from perfect, but so are the souls games. So I'll ask again, what would you say to someone who gives up on one of the souls games in 30 minutes and then dismisses them?
Ha! damn that sucks.
Another problem I see is the summoning system, people can kill themselves just to troll. I summoned someone only to see him run into fire on purpose. And then once I got to the boss I used one of three ochokos I had left. I waited like 15 minutes for someone to come and the second he arrived he ran into the water and killed himself.
Eventually killed the boss myself but boy did that annoy me
The only way to constantly face the opponent now is to slightly tilt the left stick which isn't very comfortable.
just finished the first boss and now the store tells me that the dlc cannot selected at the moment. WTF!
Wonder if this will have more story than the Soulsbournes game. It looks very drappy, grey, brown and blacks.
There is an active time reload system for the stamina? I had no idea and I believe such a system is misplaced, I am supposed to pay attention to stances and active reload? Ugh
I hate the stance system, feels cumbersome amd unintuitive .
Camera feels funny and I can't put my finger on why, it just does.
Camera lock on doesn't feel right with player movement and being able to swing in the opposite direction of an enemy while the camera is locked on is fustrating to no end.
Weapon degradation is too severe, if it stays this severe then resting at a shrine should repair the weapons.
There is an active time reload system for the stamina? I had no idea and I believe such a system is misplaced, I am supposed to pay attention to stances and active reload? Ugh
Check your email to see if you might have actually DLed it? If you didn't, go back to the title screen and press square to try and re-DL it.
tried it multiple times. didnt work
LOL, it's like Demon's Souls all over again. "WTF is all this shit? I am getting my ass kicked. Where do I even go and what do I do?" Man, I was struggling like hell and thought it was impossible... but I kept playing. The discovery of it, leveling up, overcoming and becoming more powerful is the beauty of it. Especially when you can revisit that first area and laugh in the face of all the bastards that killed you so many times. This will happen. I guarantee it.
LOL, it's like Demon's Souls all over again. "WTF is all this shit? I am getting my ass kicked. Where do I even go and what do I do?" Man, I was struggling like hell and thought it was impossible... but I kept playing. The discovery of it, leveling up, overcoming and becoming more powerful is the beauty of it. Especially when you can revisit that first area and laugh in the face of all the bastards that killed you so many times. This will happen. I guarantee it.
The review thread will be glorious, I can already see this game getting 3s and 10s.
There is a level of complexity that might be a turn off for those that were expecting a simple Souls clone, but I'm personally loving all of it. The feeling of learning the new mechanics while being simultaneously mesmerized and terrified of the world in which it all takes place is just great. Like Demon's Souls and Dark Souls, I expect a lot of the complaints will fade and give way to admiration once those that were initially reluctant have managed to adapt.