It's not about people not wanting to read, we want to see this stuff in action.
It was mainly aimed at people still saying that they don't know what you do in this game. You can get a pretty nice picture of what you do. Maybe they're just not articulating their concerns properly and actually mean to ask
how do you do these things, how well executed is the moment to moment gameplay? That is a valid question, even though we've seen some of it before, it's always been in somewhat controlled environments with probably modified stats so we don't have a clear picture of how that important aspect feels like. The
what part I think can be pretty much figured out by analyzing the trailers, reading various posts and having played some space trading sims before. Which people usually don't do that much.
Quite from new
polygon article
need minimum of 30 minutes of straight demoing to understand the game confirmed
Thanks for the link, there's some interesting bits in there:
- There's a notoriety meter. When you destroy something or kill something, you increase this "heat meter" so the robot Sentinels start to chase you. Basically GTA police. We knew this but it wasn't specified that it had a visual indicator.
- Your ship has different speed settings. We saw this in the trailer I think. I'm guessing that it depends on the type and quality of your ship's engine, but it potentially means that you could, if you wanted to, enter a planet's atmosphere at a slower pace, making the experience a bit more realistic or immersive, instead of just popping in and out in 5 seconds. This is my speculation of course, and that isn't really a "solution" to the quick travel speeds but maybe some people will like to play that way.
- You shoot colored crystals to gather chemical resources. You then
craft them into more valuable chemical resources. These resources have been mentioned before, but the way that you combine them to get better quality chemicals haven't as far as I know. I'm guessing it will be something extremely simple, like valuable chemical Z is made of 15 chemical X and 55 chemical Y, so if you have enough you can craft 1 chemical Z. Still, there is
some kind of crafting involved, so that bit in my previous post in this topic isn't completely correct.
- In the preview, they found a box at the bottom of the sea. Inside the box is a loot drop that's used for upgrading your equipment. These boxes are scattered all around the galaxy.
- They showed the inventory system, describing vehicle, weapon and equipment stats, trading goods and the cargo bay for the ship. Better ships have bigger cargo bays etc. It's all been pretty much known but it's the first time I've seen the user interface being directly mentioned like this.